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"All political and military conflicts now have a cyber dimension, the size and impact of which are difficult to predict. Internet-enabled propaganda, espionage, and attacks on critical infrastructure can target decision makers, weapons systems, and citizens in general, during times of peace or war. Traditional threats to national security now have a digital delivery mechanism which would increase the speed, diffusion, and power of an attack. There have been no true cyber wars to date, but cyber battles of great consequence are easy to find. This book is divided into two sections--Strategic viewpoints and Technical challenges & solutions--and highlights the growing connection between computer security and national security"--P. 4 of cover.
The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market
A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically-superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology--where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including: * Coverage on input and output interfaces including touch and force feedback * Computing architecture (with emphasis on the rendering pipeline and task distribution) * Object modeling (including physical and behavioral aspects) * Programming for virtual reality * An in-depth look at human factors issues, user performance, and * sensorial conflict aspects of VR * Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus it includes definitions, review questions, and a Laboratory Manual with homework and programming assignments. The accompanying CD-ROM also contains video clips that reinforce the topics covered in the textbook. The Second Edition will serve as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines. GRIGORE C. BURDEA is a professor at Rutgers-the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley. PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages.
This book examines the convergent paths of the Internet and the American military, interweaving a history of the militarized Internet with analysis of a number of popular Hollywood movies in order to track how the introduction of the Internet into the war film has changed the genre, and how the movies often function as one part of the larger Military-Industrial- Media-Entertainment Network and the Total War Machine. The book catalogues and analyzes representations of a militarized Internet in popular Hollywood cinema, arguing that such illustrations of digitally networked technologies promotes an unhealthy transhumanism that weaponizes the relationships between the biological and technological aspects of that audience, while also hierarchically placing the “human” components at the top. Such filmmaking and movie-watching should be replaced with a critical posthumanism that challenges the relationships between the audience and their technologies, in addition to providing critical tools that can be applied to understanding and potentially resist modern warfare.
Scientists in different geographical locations conduct real-time experiments in a virtual shared workspace. E-commerce provides an emerging market for businesses large and small. E-mail, Servers, and Enterprise Resources Planning have revolutionized businesses on every level. People from all over the globe gather in chat rooms. The Internet is here to stay and Internet technologies and applications continue to grow and evolve. The Handbook of Internet Computing presents comprehensive coverage of all technical issues related to the Internet and its applications. It addresses hot topics such as Internet architectures, content-based multimedia retrieval on the Internet, Web-based collaboration, Web search engines, digital libraries, and more. Real-life examples illustrate the concepts so that technical, non-technical and business people can quickly grasp the fundamentals.
This book examines the future trend toward "intelligent" warfare considering the global environment, the history of warfare, and scientific and technological advancement. It develops a comprehensive set of theoretical frameworks, application concepts, and evaluation criteria for military intelligence. The volume is packed with theoretical highlights and vivid examples, including the tracking of Osama bin Laden, the decapitation strike against Qasem Soleimani, the remote assassination of Iranian nuclear scientists, the drone war in the Nagorno–Karabakh conflict, modern equipment deployed in the Palestinian–Israeli conflict, and the war between social media groups. In addition, the author envisions a possible future for "intelligent" wars in which adversarial parties engage in combat through virtual and unmanned systems. This nature may help avoid the brutality and high death toll associated with traditional warfare. The book explores the possibility of future civilized warfare. It will be of interest to researchers, academics, and students in the fields of politics, military intelligence, and military technology, and to those who are interested in intelligent warfare in general.
Cyber Warfare, Second Edition, takes a comprehensive look at how and why digital warfare is waged. The book explores the participants, battlefields, and the tools and techniques used in today's digital conflicts. The concepts discussed gives students of information security a better idea of how cyber conflicts are carried out now, how they will change in the future, and how to detect and defend against espionage, hacktivism, insider threats and non-state actors such as organized criminals and terrorists. This book provides concrete examples and real-world guidance on how to identify and defend a network against malicious attacks. It probes relevant technical and factual information from an insider's point of view, as well as the ethics, laws and consequences of cyber war and how computer criminal law may change as a result. Logical, physical, and psychological weapons used in cyber warfare are discussed. This text will appeal to information security practitioners, network security administrators, computer system administrators, and security analysts. - Provides concrete examples and real-world guidance on how to identify and defend your network against malicious attacks - Dives deeply into relevant technical and factual information from an insider's point of view - Details the ethics, laws and consequences of cyber war and how computer criminal law may change as a result
This book aims to examine innovation in the fields of computer engineering and networking. The book covers important emerging topics in computer engineering and networking, and it will help researchers and engineers improve their knowledge of state-of-art in related areas. The book presents papers from the 4th International Conference on Computer Engineering and Networks (CENet2014) held July 19-20, 2014 in Shanghai, China.
This book consists of selected papers presented at the 8th International Conference on Mechanical, Automotive and Materials Engineering (CMAME 2022), held in Hanoi, Vietnam, on 16–18 December 2022. Readers find this book a vehicle for the dissemination of research results on latest advances made in this area. It is expected that the publication of the research papers with the advanced topics listed in this book will further promote high standard academic research in the field and make a significant contribution to the development of human society. Topics that will be covered in this book include but not limited to: materials science and engineering; engine system design and power machinery; mechanical design-manufacture and automation; design and analysis of robot systems; automobile design and manufacturing engineering; thermal and fluid mechanics analysis; aircraft structural design and system control; control theory and engineering applications; electronic information technology. This book is intended for researchers, engineers and advanced postgraduate students in the fields of automotive, production, industrial engineering and design.