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This new edition has the answers to every slot enthusiast's burning questions: What machines are likely to pay off? Does it make a difference if the game is on video instead of having physical reels? Is a machine ever due to hit? Can the casino decide who wins? Can you gain an advantage over the slots? About The Author: John Grochowski is a best-selling gambling author who resides in Chicago.
Published annually since 1992, the 2005 edition of this bestselling guide continues to gain fame as the best available source for information on U.S. casinos. The new 2005 edition lists more than 650 casinos in 35 states and comes complete with maps of all states showing where the casinos are located, plus detailed maps of Las Vegas, Atlantic City, Reno and the Mississippi gambling resort towns of Biloxi and Tunica.
machines stems from the consumer, the product, or the interplay between the two. --
If you're looking for fast-paced excitement, just follow the cheers and jeers of players winning or losing together. The noise will lead you straight to the craps table. But new players often find craps confusing. There are so many options; what's a bettor to do? For a start, they can turn to The Craps Answer Book: How to Make One of the Best Bets in the Casino Even Better. It's the latest in John Grochowski's popular series of easy-to-understand Answer Books on casino games.
In casino gambling there's a house advantage built into every game. John Grochowski shows you how to beat that advantage and increase your winning odds in three of the most popular casino games (blackjack, video poker, and roulette).
Listing more than 700 casinos in 36 states, this bestselling guide is jam-packed with detailed information and includes 150 coupons providing more than $1,000 in savings. Consumable.
In this book, John Grochowski gives his easy-to-understand insight in to how the machines work and the best strategies for attacking up-to-date variations on this casino standard. How does the player recognise a high-paying machines? How do bonuses on certain rare hands affect strategy? Does the best method of play change on new machines that have the customer playing three, four, five, 10 or even 50 hands at once? It answers more than 300 questions.
What might Heidegger say about Halo, the popular video game franchise, if he were alive today? What would Augustine think about Assassin’s Creed? What could Maimonides teach us about Nintendo’s eponymous hero, Mario? While some critics might dismiss such inquiries outright, protesting that these great thinkers would never concern themselves with a medium so crude and mindless as video games, it is important to recognize that games like these are becoming the defining medium of our time. We spend more time and money on video games than on books, television, or film, and any serious thinker of our age should be concerned with these games, what they are saying about us, and what we are learning from them. Yet video games remain relatively unexplored by both scholars and pundits alike. Few have advanced beyond outmoded and futile attempts to tie gameplay to violent behavior. With this rumor now thoroughly and repeatedly disproven, it is time to delve deeper. Just as the Museum of Modern Art in Manhattan recently acquired fourteen games as part of its permanent collection, so too must we seek to add a serious consideration of virtual worlds to the pantheon of philosophical inquiry. In God in the Machine, author Liel Leibovitz leads a fascinating tour of the emerging virtual landscape and its many dazzling vistas from which we are offered new vantage points on age-old theological and philosophical questions. Free will vs. determinism, the importance of ritual, transcendence through mastery, notions of the self, justice and sin, life, death, and resurrection all come into play in the video games that some critics so quickly write off as mind-numbing wastes of time. When one looks closely at how these games are designed, their inherent logic, and their cognitive effects on players, it becomes clear that playing these games creates a state of awareness vastly different from when we watch television or read a book. Indeed, the gameplay is a far more dynamic process that draws on various faculties of mind and body to evoke sensations that might more commonly be associated with religious experience. Getting swept away in an engaging game can be a profoundly spiritual activity. It is not to think, but rather to be, a logic that sustained our ancestors for millennia as they looked heavenward for answers. As more and more of us look “screenward,” it is crucial to investigate these games for their vast potential as fine instruments of moral training. Anyone seeking a concise and well-reasoned introduction to the subject would do well to start with God in the Machine. By illuminating both where video game storytelling is now and where it currently butts up against certain inherent limitations, Liebovitz intriguingly implies how the field and, in turn, our experiences might continue to evolve and advance in the coming years.
Readers will learn secret strategies for maximizing their winning potential; which slot machine strategies are myths and which are facts; and which machines pay back the most money and most frequently. After reading this funny and insightful book, the reader will know everything there is to know about playing the slots.
A literature professor in the Department of Afro-American Studies at the University of Wisconsin-Madison describes her downward spiral into gambling addiction and despair.