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In this volume a number of scholars from Israel, the USA, and England have joined forces with the well-known Utrecht University Research Unit "The Cultural Milieu of Early Christianity" to investigate in an unprecendently interdisciplinary fashion how sacred books functioned in pagan, Jewish, and Christian circles. The 16 essays cover a wide range of topics including a discussion of emergence of canonical scriptures in late antiquity, an investigation of parallels between exegesis of Homer by the Greeks and that of the Bible by the Jews, a study of the rise of Virgil's Aeneid to the status of "canonical" book; a discussion of the use of sacred books as instant oracles; an investigation of the role of the Bible in polemics between Jews and Christians; an analysis of the wide variety of quotation formula's used by New Testament authors, a discussion of the role of biblical interpretation in the thought world of Jesus' brother, James; an investigation of the function of Scripture in the midrash Aggadat Bereshit, and other topics.
This groundbreaking, first basic reference work on ancient religious beliefs collects and organizes available information on ten ancient cultures and traditions, including Greece, Rome, and Mesopotamia, and offers an expansive, comparative perspective on each one.
The hundred books discussed here have radically altered the course of civilisation , whether they have embodied religions practised by millions, achieved the pinnacle of artistic expression, pointed the way to scientific discovery of enormous consequence, redirected beliefs about the nature of man, or forever altered the global political landscape. For each there is a historical overview, an analysis of the work's effect on our lives today and a lively discussion of the reasons for inclusion.
A comparative examination and interpretation of religious violence in the Graeco-Roman world and Late Antiquity.
How new is atheism? Although adherents and opponents alike today present it as an invention of the European Enlightenment, when the forces of science and secularism broadly challenged those of faith, disbelief in the gods, in fact, originated in a far more remote past. In Battling the Gods, Tim Whitmarsh journeys into the ancient Mediterranean, a world almost unimaginably different from our own, to recover the stories and voices of those who first refused the divinities. Homer’s epic poems of human striving, journeying, and passion were ancient Greece’s only “sacred texts,” but no ancient Greek thought twice about questioning or mocking his stories of the gods. Priests were functionaries rather than sources of moral or cosmological wisdom. The absence of centralized religious authority made for an extraordinary variety of perspectives on sacred matters, from the devotional to the atheos, or “godless.” Whitmarsh explores this kaleidoscopic range of ideas about the gods, focusing on the colorful individuals who challenged their existence. Among these were some of the greatest ancient poets and philosophers and writers, as well as the less well known: Diagoras of Melos, perhaps the first self-professed atheist; Democritus, the first materialist; Socrates, executed for rejecting the gods of the Athenian state; Epicurus and his followers, who thought gods could not intervene in human affairs; the brilliantly mischievous satirist Lucian of Samosata. Before the revolutions of late antiquity, which saw the scriptural religions of Christianity and Islam enforced by imperial might, there were few constraints on belief. Everything changed, however, in the millennium between the appearance of the Homeric poems and Christianity’s establishment as Rome’s state religion in the fourth century AD. As successive Greco-Roman empires grew in size and complexity, and power was increasingly concentrated in central capitals, states sought to impose collective religious adherence, first to cults devoted to individual rulers, and ultimately to monotheism. In this new world, there was no room for outright disbelief: the label “atheist” was used now to demonize anyone who merely disagreed with the orthodoxy—and so it would remain for centuries. As the twenty-first century shapes up into a time of mass information, but also, paradoxically, of collective amnesia concerning the tangled histories of religions, Whitmarsh provides a bracing antidote to our assumptions about the roots of freethinking. By shining a light on atheism’s first thousand years, Battling the Gods offers a timely reminder that nonbelief has a wealth of tradition of its own, and, indeed, its own heroes.
This book is essentially a very exacting comparison between the Septuaginta translation of the Esther Scroll and its Hebrew text. Each and every verse in the Scroll is graphically presented in a four columned table in which we inserted the Hebrew text, broken up into syntactically coherent short phrases, its Greek counterpart and the English translations of the Hebrew and Greek phrases respectively. In the running commentary we discuss the additions and the omissions, examine how the Translator succeeded in rendering especially difficult and complicated Hebrew verses, and try to throw light on his language, his methods and his translational idiosyncrasies. We also quote the Vulgate, the Aramaic Targumim and the Greek A Text and, in most cases translate them too in English. The added value of this book is the synoptic graphic presentation of each verse which enables one to get an immediate impression of the two texts and their juxtaposition.
Jesus never wrote a book. Most scholars assume that information about Jesus was preserved only orally up until the writing of the Gospels, allowing ample time for the stories of Jesus to grow and diversify. Alan Millard here argues that written reports about Jesus could have been made during his lifetime and that some among his audiences and followers may very well have kept notes, first-hand documents that the Evangelists could weave into their narratives.
Zeus and the other gods of shining Olympus were in reality divine only by popular consent. Over the course of time Olympian luster diminished in favor of religious experiences more immediate to the concerns of people living in an increasingly cosmopolitan ancient world. These experiences were provided by the mysteries, religions that flourished particularly during the Hellenistic period and were secretly practiced by groups of adherents who decided, through personal choice, to be initiated into the profound realities of one deity or another. Unlike the official state religions, in which people were expected to make an outward show of allegiance to the local gods, the mysteries emphasized an inwardness and privacy of worship within a closed band of initiates. In this book, Marvin W. Meyer explores the sacrifices and prayers, the public celebrations and secret ceremonies, the theatrical performances and literary works, the gods and goddesses that were a part of the mystery religions of Greece in the seventh century B.C. to the Judaism and Christianity of the Roman world of the seventh century A.D.
A POST-FALL FANTASY TABLETOP ROLEPLAYING GAME SET IN A RAMPANT OCEAN OF VERDANT GREEN. Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride.You play a wildsailor, part of a motley crew consisting of humanity's weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things. With your fellow crewmembers, you'll journey across the lingin' tide discovering charts, pursuing drives, and avoiding mires of the deep.The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths?The Wildsea is a tabletop roleplaying game from Quillhound Studios for 2-6 players inspired by stories like Sunless Sea, Bastion, and the Bas-Lag Trilogy. The Wildsea uses a narrative, fiction-first d6 dicepool system that draws inspiration from games like Belly of the Beast, Blades in the Dark, and 13th Age.