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Millions know Emily Maynard Johnson from her appearances on both The Bachelor and The Bachelorette. At the end of a long, fruitless search for a husband, Emily found that waiting right in front of her all along was the truest love of all: the unconditional love of the Lord. Overcome with embarrassment following her nationally televised heartbreaks, Emily finally committed herself to the only one she knew would never leave her empty and alone. Abandoning her need to be chosen by men and finding peace in the fact that she was already chosen by God, Emily found the joy she had been looking for in serving God. I Said Yes chronicles Emily's experiences on both The Bachelor and The Bachelorette and the way that God turned her life upside down through the knowledge and acceptance of His true love. As Emily sheds light on her life as a believer in the spotlight, she teaches us: How to embrace the gift of true redemption What it means to fully surrender your heart to God How to say yes to God's ways, God's love, and God's timing In I Said Yes, Emily tells the story of her life before and after reality TV fame, describing the profound new reality she discovered when she traded fame in favor of the Lord--and to that unconditional love, Emily said yes.
"In this immensely thought-provoking book, Thulasidas explores our notions of space and time and shows how our sense of reality rests on uncertain supports. Space is unreal the same way sound and smell are unreal, and time is no more real than mathematics. In a space created by the brain out of the light falling on our retinas (for the Hubble telescope), is it a surprise that nothing can travel faster than light? Generated by our sensory perception and fabricated by our cognitive process, the space-time continuum is the arena of physics. Looking at reality as a cognitive model of perception, Thulasidas sheds new light on spiritual philosophies, both Western and Eastern. Exploring the overlaps among the sciences and philosophies with impressive surety and clarity, The Unreal Universe looks set to revolutionize the way we think of reality and understand both modern physics and ancient spiritual writings"--Back cover
An epic struggle over land, water, and power is erupting in the American West and the halls of Washington, DC. It began when a 4,000-square-mile area of Arizona desert called Black Mesa was divided between the Hopi and Navajo tribes. To the outside world, it was a land struggle between two fractious Indian tribes; to political insiders and energy corporations, it was a divide-and-conquer play for the 21 billion tons of coal beneath Black Mesa. Today, that coal powers cheap electricity for Los Angeles, a new water aqueduct into Phoenix, and the neon dazzle of Las Vegas. Journalist and historian Judith Nies has been tracking this story for nearly four decades. She follows the money and tells us the true story of wealth and water, mendacity, and corruption at the highest levels of business and government. Amid the backdrop of the breathtaking desert landscape, Unreal City shows five cultures colliding—Hopi, Navajo, global energy corporations, Mormons, and US government agencies—resulting in a battle over resources and the future of the West. Las Vegas may attract 39 million visitors a year, but the tourists mesmerized by the dancing water fountains at the Bellagio don’t ask where the water comes from. They don’t see a city with the nation’s highest rates of foreclosure, unemployment, and suicide. They don’t see the astonishing drop in the water level of Lake Mead—where Sin City gets 90 percent of its water supply. Nies shows how the struggle over Black Mesa lands is an example of a global phenomenon in which giant transnational corporations have the power to separate indigenous people from their energy-rich lands with the help of host governments. Unreal City explores how and why resources have been taken from native lands, what it means in an era of climate change, and why, in this city divorced from nature, the only thing more powerful than money is water.
DEVILRY is a 600 Page Book of Secrets featuring the entire collection of independent publications from Daniel Madison, from 2000 to 2020. This final 2019 'redemption' edition of Madison's work contains 27 chapters and an astonishing 400 Deceptions, Magic Tricks and Sleight-of-Hand techniques with a deck of playing cards. This is Madison's entire lifetime body-of-work, completely updated page-by-page to include recent publications including Anglezero, Rock Bottom and 52 by MADISON. Riddled with groundbreaking, revolutionary and proven reputation-making material, including everything that has been in Madison's repertoire and everything that he devised whilst consulting for the biggest names in the world of Magic. This is Madison's Bible, this is the one and only book that Madison's students need for complete devotion and training in the Deceptive Arts from the master himself. This IS Daniel Madison, this is DEVILRY.
Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++ Key FeaturesKickstart your career or dive into a new hobby by exploring game design with UE4 and C++Learn the techniques needed to prototype and develop your own ideasReinforce your skills with project-based learning by building a series of games from scratchBook Description Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life. What you will learnCreate a fully-functional third-person character and enemiesBuild navigation with keyboard, mouse, gamepad, and touch controlsProgram logic and game mechanics with collision and particle effectsExplore AI for games with Blackboards and Behavior TreesBuild character animations with Animation Blueprints and MontagesTest your game for mobile devices using mobile previewAdd polish to your game with visual and sound effectsMaster the fundamentals of game UI design using a heads-up displayWho this book is for This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.
A history of lucrative real estate in Los Angeles shares the lesser-known contributions of a range of figures from Douglas Fairbanks and Marilyn Monroe to Howard Hughes and Ronald Reagan. By the best-selling author of Rogues' Gallery.
UnrealScript Game Programming All in One provides you with an introduction to the basics of UnrealScript, an essential part of the Unreal Tournament game engine. This game engine has been used to develop some of the most popular, most praised games in existence today. If you are new to programming and want to begin with a language that puts you in a position to immediately work with a game, then UnrealScript is ideal. Written to help you develop the fundamental programming skills you need to immediately begin working with modifications to Unreal Tournament, this book offers approximately 70 starter programs designed as beginner-level workarounds to the Unreal Tournament class hierarchy. Get ready to jump into this easy-to-follow guide to programming, UnrealScript, and Unreal Tournament!