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This book celebrates the wild world of adrenaline sports: bungee jumping, hang gliding, mountain biking, power boating, snow and skateboarding, whitewater rafting, and a host of others.
Includes air, land and water sports.
Students and extreme sport enthusiasts will not only learn about the sports themselves, but also about the techniques, innovations, engineering, and physics behind them. How do ice yachters achieve speeds of up to 150 MPH? What does take to become a pro snowboarder? Other parts of the encyclopedia highlight key areas of study, such as extreme sports and the media, the controversies surrounding, and the impact of extreme sports on our culture. A resource guide of print and electronic sources, competitions, organizations offers students an insider's guide to all things extreme. Inside readers will discover BASE (Building, Antenna tower, Span, Earth) Jumping. What's more dangerous than leaping off of a tall building? Jumping off a structure that's much closer to the ground, and that's exactly what many BASE jumpers regularly do. The risks include malfunctioning parachutes, landing on rocks, into electrical wires and more. Readers will learn about Bhang Gliding, where experienced pilots perform full barrel rolls, inverted maneuvers and other stunt flying moves. It is no longer unusual for an experienced hang glider to travel 200 miles or reach altitudes above 10,000 feet. Coverage also includes information on caving, which involves exploring caves that travel deep into the earth, moutain biking, and many other sports.
Over the last decade extreme has become a popular adjective to describe a range of physical pursuits and activities such as bungee jumping, dirt biking, skysurfing and street luge. Yet, notwithstanding its widespread usage, extreme remains largely a connotative term to differentiate individualistic, adventure-type sports with high aesthetic components from more functional and traditional team sports such as baseball, basketball, cricket, football and hockey. However, as well as its physical characteristics extreme also connotes an ideological dimension that refers to a range of anti-social attitudes, many of which are embodied and stand in sharp contrast to conservative, mainstream middle-class sporting values. Indeed, the ideology of extreme attracts as much attention among scholars interested in the study of sport as the physical elements. The Encyclopedia of Extreme Sports offers a comprehensive dissection of this new and emerging phenomenon, and its characteristics, philosophy, ideology, functions, history and future. component-risk-from a number of disciplinary perspectives including history, sociology, psychology, theology and physiology. In examining the history of individual extreme sports, the Encyclopedia explores ancient, feudal and cross-cultural forms while also looking at the appeal of modern extreme activities to entrepreneurs, marketers, advertisers and the media as they seek to connect with consumers in the critical 13-34-age cohort. The commercialization of extreme sports as well as their institutionalization-formation of governing bodies, grand prix circuits, and inclusion in traditional mega-events such as the Olympic Games-highlights another critical dimension addressed by the Encyclopedia, their contradictory and paradoxical nature. As numerous commentators have observed, participants in extreme sports are typically no less racist, sexist and class and status conscious than their brothers and sisters participating in mainstream sports. cross-cultural and historical extreme sports; thematic essays; biographies of leading extreme exponents; descriptions of the best known extreme playgrounds.
Pushing the limits. Extreme sports vigorously test the limits of an individual's strength, agility, and courage. One's adversary in these sports is not another athlete but the forces of nature, particularly gravity. Extreme Sports celebrates the wild world of high adrenaline sports with concise profiles of forty-one sports. The sports range from bungee jumping to whitewater rafting. Each sport is described with lively text and illustrated with dynamic action photography. The sports featured in Extreme Sports are organized alphabetically in three major sections: Nine Air Sports: BASE jumping, ballooning, hang gliding, sky diving, sky surfing, etc. Seventeen Land Sports: Ice climbing, ice yachting, mountain boarding, skateboarding, street luge, etc. Fifteen Water Sports: Jetskiing, power boating, snorkeling, wakeboarding, windsurfing, etc. Extreme Sports also features less known sports, such as freediving: a sport that requires participants to swim into the deepest reaches of the ocean carrying only the air they hold in their lungs. Freedivers have pushed the limits of unassisted breathing dives to go below 400 feet. The book includes an extensive list of books, magazines, associations and clubs that would-be extreme athletes can contact to obtain more information for each sport. Although participating in extreme sports is clearly not for every sports enthusiast, Extreme Sports is.
Militainment, Inc. offers provocative, sometimes disturbing insight into the ways that war is presented and viewed as entertainment—or "militainment"—in contemporary American popular culture. War has been the subject of entertainment for centuries, but Roger Stahl argues that a new interactive mode of militarized entertainment is recruiting its audience as virtual-citizen soldiers. The author examines a wide range of historical and contemporary media examples to demonstrate the ways that war now invites audiences to enter the spectacle as an interactive participant through a variety of channels—from news coverage to online video games to reality television. Simply put, rather than presenting war as something to be watched, the new interactive militainment presents war as something to be played and experienced vicariously. Stahl examines the challenges that this new mode of militarized entertainment poses for democracy, and explores the controversies and resistant practices that it has inspired. This volume is essential reading for anyone interested in the relationship between war and media, and it sheds surprising light on the connections between virtual battlefields and the international conflicts unfolding in Iraq and Afghanistan today.
This book celebrates the whole wild world of adrenalin sports, where men and women grapple with the elements and with themselves, as they get ever closer to the limits of human sporting achievement. There is comprehensive coverage of all sports with an apparent lack of rules and a real surplus of danger: bungee jumping, hang gilding, mountain biking, powerboating, skateboarding, snowboarding, whitewater rafting and a host of others.
A charming children's encyclopedia bursting with fun facts about the world of sport, for little learners who want to know everything! The world is so much bigger than young minds can fathom and there is always more to learn. My Encyclopedia of Very Important Sport is a vibrant encyclopedia for curious 5-9 year olds, with a unique approach to the subject of sport that combines facts and figures with the inspiring stories of sporting legends and icons. This exciting book for children is packed with fun facts about a range of popular sportssuch as football, karate, badminton, and skiing, as well as ones you might never have heard of like biathlon or cheese rolling. Whether you’re a fan of team sports, winter sports, water sports, extreme sports, and even board games such as chess and go, this reference book has it all! My Encyclopedia of Very Important Sport also celebrates the unique talents, lives, and careers of sporting heroes such as Usain Bolt, Serena Williams, Yuna Kim, Lin Dan, and Donald Bradman, and chronicles the most celebrated stories in sporting history, such as breaking the Four-minute mile, Nadia Comaneci’s Perfect 10, and Jesse Owens at the 1936 Olympics. Featuring everything from obscure rules and strange equipment, to moments of triumph and sporting events like The World Cup, Superbowl, Olympics, Paralympics, and more – this is the perfect book for budding superstars everywhere. Celebrate your child’s curiosity as they: - Read all about individual sports, team sports, motor sports, and winter sports - Learn the stories of sporting legends such as Usain Bolt, Serena Williams and more - Discover key moments in sporting history Our encyclopedia for children is the perfect blend of striking illustrations and educational text, written in a friendly, witty and fun manner, featuring a combination of fact-files, detailed paragraphs, labels, and speech bubbles. Topics are simple to navigate – perfect for knowledgeable sports fans who want to read about their favorites as well as readers who are unfamiliar with sport and are looking to learn. Encourage early learners to go on a journey to explore a world of information, making this the ideal first reference book for kids aged 5-9 to enjoy for hours on end, whether for shared reading with the family or reading alone, this fun fact book for children also doubles up as the perfect gift for curious kids who love to learn. Tell the story of the world one page at a time, by uncovering: - Educational content written in a friendly and fun manner - Beautifully padded cover with several high-quality finishes, including padding and foil - Features a built-in ribbon bookmark so you never lose your place whilst reading More in the Series My Encyclopedia of Very Important Sport is part of the educational kid’s book series My Very Encyclopedia series. Complete the series and nurture your child's curiosity with My Encyclopedia of Very Important Adventures, teach them about different species with My Encyclopedia of Very Important Animals, or let them walk with the dinosaurs who ruled the earth before them in My Encyclopedia of Very Important Dinosaurs.
In partnership with Google, the most extensive and respected search engine on the Web, DK presents the E.encyclopedia, a revolutionary approach to children's reference publishing. A superbly illustrated general encyclopedia on the subjects children most want and need to learn about, the E.encyclopedia is classic DK-quality publishing paired with cutting-edge design. The E.encyclopedia includes nine thematic sections in the encyclopedia including space, earth, history and human body with coverage of over 600 subjects and links to over 1,000 approved sites plus sound buttons, virtual tours and live footage online. There's no need to be stuck with homework ever again.
For reference librarians and researchers seeking information on sports and fitness, this guide is an important first stop. For collection development specialists, it is an invaluable selection guide. Allen describes and evaluates over 1,000 information sources on the complete spectrum of sports: from basketball, football, and hockey to figure skating, table tennis, and weight training. Focusing on English-language works published between 1990 and the present, the guide thoroughly covers traditional reference sources, such as encyclopedias and bibliographies, along with instructional sources in print formats, online databases, and Web sites. To enable users in search of information on specific sports or fitness activities, chapters are organized thematically, according to broad- type aquatic sports, nautical sports, precision and accuracy, racket sports, ice and snow sports, ball sports, cycling, and so on, with subcategories for such individual sports as soccer, golf, and yoga. Within these categories, works are further organized by type: reference, instructional, and Web sites.