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Tad and his aunt Hattie take an imaginary trip to Hong Kong. Armed with a globe, an illustrated almanac, and their imaginations, Tad and Aunt Hattie play the travel game. They ride elephants in India, escape deadly piranhas in the Amazon River, and hail a water taxi to visit the beautiful boat city of Hong Kong--all without leaving the apartment above the family tailor shop in Buffalo, New York. This funny, affectionate story is based on author John Grandits’s own childhood experiences. The charming and highly detailed illustrations will keep children entranced through multiple readings and encourage them to play their own version of the travel game.
Need something to keep your kids occupied on a long plane journey or road trip? Or something to keep them busy on a rainy day? These fun boredom busters are the perfect travel game to keep them occupied, and everyone can join in with their answers!
In the bestselling tradition of The Book of Questionsm, this book contains 150 fun, creative, and thought-provoking questions just for kids., such as: Would you rather . . .Go to Disneyland or get a new pet? Get good grades or have lots of friends? Fall in a puddle at recess or laugh and blow milk through your nose at lunch? Illustrations.
"Such great conversation starters!" -Tracy K., TheMoneySmartNomad.com "The questions have us laughing, deeply pondering, and digging deep into interesting conversations." -Lindsay M., FollowYourDetour.com Long road trip coming up? Anticipating lots of idle time at the airport? Don't scroll. Make fun new memories with these 501 great conversation starters for ages 4-104! Ask questions like: Would You Rather: Find yourself standing in a flock of butterflies or swimming in a bioluminescent bay? If You Could: Take a round-the-world trip, what would be the first country you'd visit on each continent? Tell Me About: The top three things on your bucket list. Travel Trivia: What country is known as The Land of Smiles? When conversation dwindles and you have the urge to pick up your phone, grab this book instead. Turn the dull moments of your travels into fun new memories! From the Author: After years of traveling the world on our #nuventures via campervans, trains, planes, ships, and RVs, these questions have transformed the dull moments of travel from scrolling our phones to making fun new memories together. These questions spark hilarious and fascinating conversations that keep us learning about ourselves, one another, our family and friends, and our world. Grab a copy for your next adventure and have fun! -Lindsey Nubern, NuventureTravels.com
Blue wants to take a trip, and Steve and young readers must solve the mysteryto determine where she wants to go. Full color.
Highly interactive book with die-cuts throughout that are ideal for developing visual awareness, creativity, and imagination. To play with this book, all you need is your finger. Take a pen, draw two eyes and a mouth, and there you are — your very own finger worm! Follow finger worm around the world and beyond - gazing at the Eiffel tower, skiing down snow-capped mountains, flying to outer space and more! Pop a finger through this fun, interactive book ideal for infants and toddlers and watch them travel around the world and beyond! Take a pen, draw two eyes and a mouth, and there you are - your very own finger worm! From the innovative children's author, Hervé Tullet, and part of the beloved Let's Play Games series of board books, The Finger Travel Game will expand a child's creativity, stimulating thought and imagination. Featuring thick board pages that are perfect for little hands to hold and turn. Encourages young ones to exercise fine motor skills in the context of humour and play. From the hand and mind of Hervé Tullet, author of Press Here (over 1 million copies sold worldwide and a The New York Times bestseller for 3 years running). Part of the 'Let's Play Games' series, which offers a range of thought-provoking concepts, formats, and visuals for young children, and has sold more than 250,000 copies worldwide. The perfect gift for pre-school children.
Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.
From the author of “Fertility Diary” for the New York Times Motherlode blog comes a reassuring, no-nonsense guide to both the emotional and practical process of trying to get pregnant, written with the smarts, warmth, and honesty of a woman who has been in the trenches. “A compassionate, often funny, well-researched, and ultimately empowering guide.”—Lori Gottlieb, New York Times bestselling author of Maybe You Should Talk to Someone There are so many ways to be Not Pregnant: You can be young, old, partnered, or unpartnered. Maybe you have endometriosis. Maybe you don’t have enough eggs or your partner doesn’t have enough sperm. Or maybe there’s nothing wrong except you’re Just. Not. Pregnant. Amy Klein has been there. Faced with fertility obstacles, she quickly became an expert. After nine rounds of IVF, four miscarriages, three acupuncturists, two rabbis, and one reproductive immunologist, she finally became a mother. And she wrote about it all for the New York Times Motherlode blog in her “Fertility Diary” column. Now, Amy has written the book she wishes she’d had when she was trying to get pregnant. With advice from medical experts as well as real women, she outlines your options every step of the way, from questions you should ask to advice on getting your mother-in-law to mind her own beeswax. In this comprehensive road map to infertility, you’ll find topics such as: • whether to freeze your eggs • finding (and affording) a clinic • what to expect during your first IVF cycle • baby envy—aka it’s okay to skip your friend’s shower • whether the alternative route—acupuncture, herbs, supplements—is for you • helpful tips, charts, and more! Empowering, compassionate, and down-to-earth, The Trying Game will show you what to expect when you’re not expecting with heart and humanity when you need it the most.
A group of up to four survivors must elude one killer. The survivors' perspectives are third-person, while the killer's perspective is first-person. The survivors cannot fight against the killer and can only survive by running away and evading them. They must use obstacles in the form of wooden pallets, windows, and items that they either find inside chests or bring before the match starts to run from the killer for as long as they can. In order to escape, survivors must repair 5 generators scattered across the entire map to power the exit gates, then they must open the exit gates and leave the area themselves or find a hatch to jump into. This book will guide, help player with tips, tricks and other things to conquer the game. And aslo ranking the character for player to understand more and choose the best for them.
Where to go next in the USA, Canada, Mexico and the Caribbean? Look no further than this stunning new book from the founders of travel website Fathom--it has all the answers The future of travel is set to keep us closer to home, encourage us to slow down, expand our minds and bring us closer to nature. Following the success of their first book Travel Anywhere, Fathom's latest book Travel North America pays homage to the stories, histories, landscapes and cultures of the vast and diverse North American continent. Tapping into a treasure trove of time-tested recommendations (both classic and little-known) and a network of interesting people (chefs, novelists, designers, innkeepers, musicians), Fathom's founders Jeralyn Gerba and Pavia Rosati provide inspiration and practical trip-planning advice for modern travelers looking to rediscover North America in the wake of the coronavirus. With a focus on the United States, Canada, Mexico and the Caribbean, Travel North America includes chapters such as "Brave New World--The post-pandemic travel mindset", "Follow Nature's Lead", "Second Cities Take First Place", "Road Tripping" and "Giving Back--Humanitarian travel in North America'. Presented in a beautifully designed package, Travel North America will show you that now has never been a better time to plan your next vacation, not too far from home.