Download Free The Toy Factory Book in PDF and EPUB Free Download. You can read online The Toy Factory and write the review.

Bestselling author Alex Bell serves up mystery and dark humour aplenty in this Roald Dahl-esque middle-grade tale of toys brought to life. Shadows of teddy bears flit across windows. Dolls whisper behind closed doors. Something has gone very wrong at Hoggle's Happy Toys. But five years after shutting its doors, the toy factory is opening again, and Tess Pipps has found herself a job there. As she and her siblings start their first day of work, they are about to discover what dark secrets are lurking inside the factory's walls ... A creepy mystery adventure packed with Willy Wonka-inspired humour and characters. Particularly suitable for struggling, reluctant and dyslexic readers aged 8+
For use in schools and libraries only. Geronimo Stilton, is a quiet, mild-mannered mouse, who keeps getting pulled into adventures. Narrated as if the books are autobiographical adventures, this series is Italy's most popular children's series and has been translated into English.
Open the book, come inside, and help discover the secret that lies within the lines. A certain person tries to hide this which will be a great big surprise. A Christmas treat to make you smile. The season of joy comes but once a year, make it magical for little ones to have a special day. Love, happiness, and memories that last forever from their childhood days.
Behind the camouflage name ,,OKH Toy Factory" plans to build a new tank factory in Austria were hidden. Most secret were all plans to build the tank works and to run the production. By building this wide spread factory, the small village of St. Valentin was rapidly developed to a most important armament place in the Third Reich. Although hindered by war restrictions the tank factory was growing from 1941 - 1945 to become biggest manufacturer of Panzerkampfwagen IV. The author, Michael Winninger, used original documents of the former Nibelungenwerk GmbH and official authorities as well as photographs for his deep research. He lives in closest distance to the former "Nibelungenwerk" and was researching the topic for years. This book is the standard publication on the most important German tank manufacturing company of World War II.
In "Plastic Culture", British comics artist and illustrator Woodrow Phoenixxplores our relationship to toys in the twenty-first century, witharticular emphasis on Japan - an exporter of both merchandise and ideas.lastic Toys based on comics, movies and TV shows from "Astro Boy", "Godzilla"nd "Gatchaman", to "Power Rangers", "Sailor Moon" and "Pokemon" have had aowerful effect on the West, and have kick-started trends in design and populture that have crossed from Japan to the West and back East again. Withts blend of incisive analysis and stylish photography, this is a book thatill appeal to a wide range of readers: from those interested in the latestrends in contemporary art, to toy collectors young and old, and to anyoneith an interest in Japan's influence on contemporary pop culture.
Made especially or little hands learning fine motor skills, this book and craft kit is ready for kids to dive right in and make 10 adorable ocean critters. With 6 colors of air-dry clay, a special shaping tool, and colorful pre-cut and custom pieces, kids can follow simple step-by-step instructions to create their own underwater adventures.
Wham-O's irresistible toys practically define childhood for an entire generation. The Frisbee, Hula Hoop, SuperBall, Slip 'N Slide, Silly String, and Hacky Sack are all cherished companions that brought kids together and still enjoy an enduring popularity today. Super-Book ("the most fantastic book ever created by science") showcases these amazing toys and a wide array of entertaining and downright odd playthings dreamed up by a company started by two childhood friends. Released in time for the 60th anniversary of Wham-O and featuring an engaging history of each plaything, colorful vintage packaging and ads, as well as photographs of the toys, this boisterous book is sure to inspire nostalgia and a trip to the nearest park, Frisbee in hand.
This is the real toy story, an unprecedented behind-the-scenes journey through a world of influence, fantasy, and multimillion-dollar Hollywood deals, a world where the whims of children make millionaires and topple titans. This is also the story of an unusual man. Alan Hassenfeld, the chief executive officer of Hasbro, never intended to run a Fortune 500 company. A free spirit who dreamed of being a writer and exploring Asia, he was content to remain in the shadow of his older brother Stephen, a marketing genius who transformed a family firm established by immigrant Jews into powerhouse and Wall Street darling. Then tragedy struck. Stephen, and intensely private man, died of AIDS, a disease he had not acknowledged he had, even to his family. Alan Hassenfeld was named CEO, just as Hasbro was facing a daunting onslaught of challenges. Toy Wars is about Alan's struggle to balance the demands of the bottom line with his ideals about the kind of toys children deserve, as well as the ethical obligations of management. Wayne Miller, an award-winning journalist and novelist, was granted unprecedented access to Hasbro, the maker of G.I. Joe, Star Wars toys, Mr. Potato Head, Batman, Monopoly, Scrabble, Trivial Pursuit, and countless other favorites. For five years, he sat in on design sessions, marketing meetings, and focus groups, and interviewed employees in every part of the company. He witnessed a major corporate restructuring; crucial deal with Dreamworks SKG; a hostile takeover bid by archrival Mattel; the collapse of a $45 million virtual reality game; and the company makeover of G.I. Joe, Hasbro's flagship product and one of the most popular toys of all time. Toy Wars is filled with many colorful characters, including: Hollywood moguls Steven Spielberg and George Lucas, whose kid-friendly movies can translate into licensing gold for toymakers Mighty Morphin Power Rangers creator Haim Saban, who tapped into a popular Japanese TV series and made it a worldwide television and merchandising phenomenon Mattel CEO Jill Barad, the second-highest-paid woman in corporate America, who promotes and defends Barbie with the zeal of a religious crusader Hasbro executive Al Verrecchia, the loyal second in command who did not let friendship or tradition stand in the way of a dramatic restructuring Larry Bernstein, arguably the best toy salesman ever, a riotous raconteur whose divisional presidency crumbled when he was unable to meet Hasbro's profit goals Rich in family drama and written with sly wit, Toy Wars is a deeply compelling business story, a fascinating tour through a billion-dollar industry that exerts tremendous influence on the lives of children everywhere.
Fantastic! You've won a cmpetition. You can choose your prize - a robot toy called the Annihilator 3000, or a tour of the Toy Factory. The factory is amazing - you'd swear the toys were alive! Well, yes. That would be because they are...alive, moving and very, vere upset... Or perhaps you'd rather have the cool new robot. It walks, talks and...shoots the cat? Hey, that wasn't in the instruction leaflet! Are you sure this was the right choice? Maybe you'd better just get out of here!
Sam is tired of his toys. Why would he want his Grandma's old trainset and teddy when there's a toy factory high up in the clouds that makes rumbly red toys, grumbly green toys and so much more? In this important story about reducing waste and taking responsibility for the environment, Sam is about to find out. Toy Mountain is a quirky story about 5-year-old Sam's chance to become a toy tester for the Tiny Hands Toy factory. After Sam signs up for his exciting new task, he quickly accumulates a pile of plastic, clunky toys, discarding the well-loved toys handed down to him from his Grandma. But one by one and plonk! by plonk!, his shiny new toys start to break. Soon enough, Sam has a mountain of broken toys that just won't stop growing! This colourful and whimsically illustrated story highlights the waste that results from 'consumer culture', and the value of looking after our belongings. Inspired by the author's childhood of hand-me-down toys, it empowers children to take sustainability into their own hands through their toy purchases. This is a vitally important message in a world where we generate 6.3 billion tonnes of plastic each year, 79% of which goes into landfill. Children and adults alike will find themselves cheering Sam along as he rescues his treasured old toys from being lost under a growing mound of broken plastic, and realises why they're so special after all.