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The Complete Raksura Series, by Martha Wells. Containing Cloud Roads (2011), The Serpent Sea (2012), The Siren Depths (2013).
His life hasn't been a fairy tale... but after getting chased through the woods of Beacon Island by his new classmates, Eddie discovers a mysterious pen pal at the bottom of a well. Her note says her name is Ember and needs his help. Despite fearing that it all could be an elaborate prank, Eddie takes a chance and believes her. But Ember does not live at the bottom of a well. Far away, in a world of darkness, Ember is trapped in a tower. She is a Fen - a luminous being whose skin glows and whose breath brings objects to life. However, few Fen are left. Most of them were murdered or enslaved by their greatest creations, the Perfect - living statues that shape reality as they dance. Eddie will have to unravel the mysteries of Beacon Island if he has any hope of helping his new friend. Meanwhile, Ember's life balances on the edge of a Perfect's unstable temper. One misstep, one wrong word and she will suffer worse than death. Two worlds, kept divided for thousands of years, are about to intertwine.
Four short stories set in the Riftmaster universe. This collection of four short stories set in the universe of Miles’ 2021 bestselling novel Riftmaster, revisit some readers’ favourite characters and shed some light on others. Like Father, Like Son follows Ari and Oliver’s son, Toby, as he accompanies his father on a hunting trip. We see a little more of Oliver and Ari’s fraught relationship and the struggle that Toby has bonding with his narrow-minded father. Those that Came First takes place during chapter 9 of Riftmaster, with Bailey and Ari attempting to survive a world by delving into the ruins of its fallen civilisation. Bailey sees a little of Earth’s future in its ruins and struggles to balance the need to find out what happened to them, with his own mental health. In War Dance, we venture to Flora’s home planet and meet her race, the Valis, who communicate by changing the colour of their skin. As a result, every conversation is a work of art. This story is a short interaction between two of the species, but it features 6 pieces of art which work alongside the highly visual nature of the story. Child of the Mountain is a coming of age story which delves deeper into Mountain-dweller society. A young Mountain-dweller is born in the coldest winter anyone has ever known, and we see it grow up and learn the intricacies of Mountain-dweller culture. At the end of its second year of life, the mountain-dweller finally gives itself a name: First-horn Speaker. Cover art: Miles Nelson
Be vigil my children, for when the day comes that the gods of old arise again, and the Wanderer walks abroad, the Uncrowned King shall stand beside the Last Druin and unite the lands against the Void But do not be deceived, the Great Beast Azkalon, Lord of the Void, shall awaken from the Beyond, woe to the unwary for even the dead shall cower in his wake. ~From the Prophecy of the Uncrowned King~ War has come to us at last. We had been warned. But the hubris of men has blinded us to the past, and all the alliances of old have faded. The Druins, who had stood to oppose the gods who have ruled our people for countless generations, are no more. They had been betrayed. We allowed them to free us, and once we became strong again, we destroyed them. Where should we turn now? For five hundred years we have stood upon the might of our Imperium. Will we be able to contend against the might of gods? I fear the dark shadows that grows beneath the mountains, for our doom is fated by the deceit of our own pride. We stand alone. The old gods have returned, once again Thangar will know the might of the Dwarves who worship them. ~Spoken by the Forgotten The days of prophecy are upon us. Let the Uncrowned King ride the course of Fate.
Moon, once a solitary wanderer, has become consort to Jade, sister queen of the Indigo Cloud court. Together, they travel with their people on a pair of flying ships in hopes of finding a new home for their colony. Moon finally feels like he’s found a tribe where he belongs. But when the travelers reach the ancestral home of Indigo Cloud, shrouded within the trunk of a mountain-sized tree, they discover a blight infecting its core. Nearby they find the remains of the invaders who may be responsible, as well as evidence of a devastating theft. This discovery sends Moon and the hunters of Indigo Cloud on a quest for the heartstone of the tree — a quest that will lead them far away, across the Serpent Sea. In this followup to The Cloud Roads, Martha Wells returns with a world-spanning odyssey, a mystery that only provokes more questions — and the adventure of a lifetime.
Summary Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences. You'll start by understanding the capabilities of the Rift hardware. Then you'll follow interesting and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Virtual reality has long been the domain of researchers and developers with access to specialized hardware and proprietary tools. With the appearance of the Oculus Rift VR headset, the game has changed. Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action. Oculus Rift in Action teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You'll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you'll get practical guidance on how to use the Rift's sensors to produce fluid VR experiences. Experience with C++, C#, or another OO language is assumed. What's Inside Creating immersive VR Integrating the Rift with the Unity 3D SDK Implementing the mathematics of 3D Avoiding motion-sickness triggers About the Authors Brad Davis is an active VR developer who maintains a great set of example Rift applications on Github. Karen Bryla is a freelance developer and writer. Alex Benton is a lecturer in 3D graphics at the University of Cambridge and a software engineer at Google. Table of Contents PART 1 GETTING STARTED Meet the Oculus Rift PART 2 USING THE OCULUS C API Creating your first Rift interactions Pulling data out of the Rift: working with the head tracker Sending output to the Rift: working with the display Putting it all together: integrating head tracking and 3D rendering Performance and quality PART 3 USING UNITY Unity: creating applications that run on the Rift Unity: tailoring your application for the Rift PART 4 THE VR USER EXPERIENCE UI design for VR Reducing motion sickness and discomfort PART 5 ADVANCED RIFT INTEGRATIONS Using the Rift with Java and Python Case study: a VR shader editor Augmenting virtual reality
Staggering fantasy adventure in the epic world of Descent: Legends of the Dark when a holy warrior and a legendary hero fight save a city from a demonic evil that threatens all of Terrinoth Nerekhall: a city of paranoia and fear, where the harsh and unbending rule of law is enforced by unfeeling automata called the Ironbound. Drawn to the city by recurring nightmares, Andira Runehand and her companion, Trenloe the Strong, soon find themselves caught up in a sinister plot and unable to escape. Both have different ideas about what it means to be a hero, and both must learn to trust the other. For in secret, an uneasy alliance concocts a dark plan in the city’s infamous tower to open a portal and summon a demonic power, the likes of which has never set foot in Terrinoth.
The great City of Penance is the oldest settlement on the Forge, literally containing millions of years of history in its deep hulking mass. Though nearly forty million souls call the city home, less than half of one percent of the city's locations are inhabited. The bulk of the Pedestal is a madly stacked and sprawling ruin, only superficially explored by the relentless rafters and treasure-seekers of the surface world. Every home in the city has a hundred others lost beneath it, and every city street stands atop an incredible three-dimensional maze of corridors, alleyways, and crawlspaces - a maze where time has left nothing unchanged, eroding and distorting the framework of magic and even the laws of physics themselves.Long past the grasp of any human control, the ruins of Penance have become a true landscape, vast, beautiful, and unforgiving, with their own unique ecosystem and their own set of hazards and comforts. Strange plants and creatures have evolved in the eternally darkened streets below the city, and prey upon those foolish enough to step out of the city's gilded cage of civilization.Wrack and Ruin is an essential guidebook for anyone intoxicated by the forgotten secrets of the past, or by the potential power lost within the great city's crumbling majesty. Don't leave your Bloodhold without it!
Dragons never forget a debt. My name is Nadia, and I'm a Marshal of the High Queen of the Elves. That means I've learned all kinds of secrets. One of them is that several dozen dragons live on Earth, disguised as famous musicians and wealthy industrialists. Now the dragons are holding a council to determine whether or not they wish to leave Earth, and my job is to persuade them to stay. But so many dragons in one place make a big juicy target for the High Queen's enemies. Including the ruthless cybernetic wizards of Singularity...