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Much had been done to limit and destroy the powers of the terrible Hivers, who had torn through space, annihilating every living thing that stood in their way. But still the Alliance had to discover the whereabouts of every last Hiver world and stop the Queens from further colonization.
Let Anne McCaffrey, storyteller extraordinare and New York Times and Sunday Times bestselling author, open your mind to new worlds and new concepts: alien nations, psychic powers, telepathy and planetary systems. Perfect for fans of David Eddings, Brandon Sanderson and Douglas Adams. 'Anne McCaffrey, one of the queens of science fiction, knows exactly how to give her public what it wants' -- THE TIMES 'Marvellous from the beginning to the end, believable, spellbinding, mind-bending, truly magnificent' -- ***** Reader review 'Thrilling and exciting' -- ***** Reader review 'Fabulous from beginning to end' -- ***** Reader review 'Simply awesome' -- ***** Reader review ************************************************************************************************** The Talents were the elite of the Nine Star League. Their gifts were many and varied, ranging from the gently telepathic, to the rare and extremely valued Primes. On the Primes rested the entire economic wealth and communications systems of the civilised worlds. But Primes were scarce - only very rarely was a new one born. And now, on the planet Altair, in a small mining colony on the western mountain range, a new Prime existed, a three-year-old girl - trapped in a giant mud slide that had wiped out the rest of the Rowan mining community. Every Altarian who was even mildly talented could 'hear' the child crying for help, but no one knew where she was buried. Every resource on the planet was centred into finding 'The Rowan' - the new Prime, the first ever to be born on Altair, an exceptionally unique Prime, more talented, more powerful, more agoraphobic, more lonely, than any other Prime yet known in the Nine Star league...
Let Anne McCaffrey, storyteller extraordinare and New York Times and Sunday Times bestselling author, open your mind to new worlds and new concepts: alien nations, psychic powers, telepathy and planetary systems. Perfect for fans of David Eddings, Brandon Sanderson and Douglas Adams. 'Anne McCaffrey, one of the queens of science fiction, knows exactly how to give her public what it wants' - THE TIMES 'A GREAT read' -- ***** Reader review 'Anne McCaffrey at her best' -- ***** Reader review 'Just brilliant' -- ***** Reader review 'I couldn't put it down!' -- ***** Reader review ********************************************************************************** The survival technique of the Hivers was terrifying -- and brilliant. Their huge Sphere ships surged out into space. When an appropriate planet was found, the Hivers destroyed any and every variety of indigenous life, the queens propagated, and when the new world was full, more ships were sent out. The colonization was repeated until no planet, no species, least of all Man and Mrdini, was safe. The furry and courageous Mrdini had fought the Hivers for centuries. Now Mrdini and Man combined to form the Alliance -- and Humankind had their own weapons to offer -- the power and might of the Talents who could not only communicate silently with each other, but could project cargoes, ships and themselves across the deeps of space. The four children of Damia -- Laria, Thian, Rojer and Zara -- were Primes amongst the Talents, and all their skills were desperately needed, for the Hivers' terrible Sphere ships were still thrusting through space, unfathomable, impenetrable, and carrying death in their labyrinthine depths.
New York Times bestselling fantasy author Anne McCaffrey “interweaves an engrossing romance with a coming-of-age story”(Publishers Weekly) in this novel in the Tower and Hive series. Damia is the daughter of Prime Talents The Rowan and Jeff Raven. Her own telepathic and telekinetic abilities manifested at an early age, unimaginable powers even greater than her parents’, challenging to wield much less control. As willful as her mother ever was, Damia defies her family’s attempts to tame and train her—only to bond with Afra Lyon, a Talent who serves The Rowan, and who becomes the object of her affection. When she comes of age, Damia learns that a Prime of her capabilities and temperament has no time for love. Assigned to serve the farthest human colonized world from Earth, Damia leads a lonely existence until she telepathically connects with an alien presence in another galaxy—a potential threat not only to Damia, but to the love Afra wants to share with her...
Senlin continues his ascent up the tower in the word-of-mouth phenomenon fantasy series about one man's dangerous journey through a labyrinthine world. "One of my favorite books of all time" -- Mark Lawrence on Senlin Ascends The Tower of Babel is proving to be as difficult to reenter as it was to break out of. Forced into a life of piracy, Senlin and his eclectic crew are struggling to survive aboard their stolen airship as the hunt to rescue Senlin's lost wife continues. Hopeless and desolate, they turn to a legend of the Tower, the mysterious Sphinx. But help from the Sphinx never comes cheaply, and as Senlin knows, debts aren't always what they seem in the Tower of Babel. Time is running out, and now Senlin must choose between his friends, his freedom, and his wife. Does anyone truly escape the Tower?
”> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.
“McCaffrey's world of the Talented is as vivid as that of Pern and its dragons.”—Publishers Weekly When a freak accident furnishes solid scientific proof of paranormal mental abilities, the world reacts with suspicion and fear. How can ordinary people coexist with a minority able to read minds, heal with a touch, peer into the future, or move objects with a thought? How can anyone with such power be trusted not to abuse it? Harsh repression seems the only answer Gifted with precognitive talent, Henry Darrow has other ideas, foreseeing a future in which the Talents are accepted for what they are and not what they can offer their fellow humans. But the road to that future will not be easy. Darrow and the powerful telepath Daffyd op Owen must win the public's trust while overcoming the threat of rogue Talents like Solange Boshe, a young girl so consumed with hatred that her thoughts can kill, and the singer known as Amalda, whose telepathic prowess can unite a thousand strangers in joyful harmony—or mold them into a bloodthirsty mob. . . .
Abducted by the alien Catteni, Kristin Bjornsen was one of many humans brought to the planet Botany as part of an experiment to see if it could support life. Enslaved and forced to colonize a world not their own, the settlers have accepted Botany as their home—a home worth fighting for… Kristin’s people have learned that the aliens responsible for their imprisonment are merely mercenaries, subjugated by the parasitic Eosi Race, and that Botany is being farmed remotely by some unknown species—a species that may be sympathetic to the colonists’ struggle for freedom. The “Farmers” refuse to join the humans in their rebellion against the Catteni, but they agree to use their technological skills to shield Botany and hide it from its enemies—buying Kristin and the settlers time to build up their forces and liberate their world…
The spacefaring Barque Cats are valued members of every vessel’s crew, thanks to their special bond with humans. Then Pshaw-Ra, a mysterious cat with highly advanced knowledge, gives the felines the power of telepathy. When panic over a virulent plague drives the government to exterminate animals, Pshaw-Ra guides the cats and humans of the starship Ranzo to safety on his home planet, Mau. But Pshaw-Ra has a hidden agenda. His ultimate goal? Mate the Barque Cats with their godlike counterparts who rule on Mau and create a superior race to conquer the universe. His plans, however, may be doomed by his daughters’ battle royal to become queen, by a suspicious Barque Cat with an equally curious human friend—and by something stirring deep beneath the city with a hunger to devour all life . . . and an undying hatred for cats.
You have heard tales of a place…a passage hidden away in the ruins of a forgotten castle, full of terrible dangers, and, for those who dare to face them, endless reward… Provisions are gathered, blades sharpened, and, trying to shake the feeling of dread, you set out to find your way…Into the Dungeon. Into the Dungeon is a 100+ page choose-your-own-path game-in-a-book, where all you need to play is a pencil. The reader gets to decide which way to go and how to explore, with hundreds of different paths through the story. On some paths you'll find untold riches, ancient artifacts, strange creatures or secret passages, on others, you'll barely make it out alive (or die horribly.)