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The Tournament Trilogy follows the rise of the Tournament, a secretive, state-sponsored war game...and the stakes couldn't be higher. This collection contains the first three books in the series and is over 1000 pages of conspiracy, warfare, and murder! _____ Blue Fall (Book 1) If you knew about The Tournament, you'd know why they want it kept secret. People don't like to hear that state-sponsored war games are going on under their noses, in their cities, and on their streets. The world isn't ready to know that the most powerful among us can shape the future by wagering on these fights. People wouldn't understand if they learned that teams in The Tournament have the freedom to do almost anything, anywhere, to win. The Tournament was supposed to be the perfect game, and the perfect secret. Frank Youngsmith, a hapless insurance agent, was supposed to be a nobody, none the wiser. But sometimes things just don't work out like they're supposed to. When Frank stumbles into the dark world of The Tournament when the game is on, it's up to him to expose the secret...or die trying. Grey Winter (Book 2) Two players have been murdered. Two killers are on the loose. Nothing is what it seems. The world is awake now. The Tournament has captivated everyone, but no winner can be declared until the mystery of what happened to Team Blue is solved. Meanwhile, three new players are chosen to rebuild the fallen team, but they are young and inexperienced, and instantly targeted. Their survival is dependent upon their existence remaining a secret. But in the Tournament, secrets are hard to keep. New alliances are formed, old enemies are confronted, and the truth is finally revealed in Grey Winter. Black Spring (Book 3) The Black House gathers power and the remaining teams are divided. The Tournament will fall into the hands of Eddie Mazaryk and Team Black unless Ellie Willmore and Team Blue can stop them. But to stop Black, Ellie needs to pull off a miracle: unite sworn enemies to beat the best of the best. The stakes have never been higher. The winners own the Tournament. The losers forfeit everything...even their lives. Ties of friendship, love, and hate are put to the test under a hail of gunfire in Black Spring, the spectacular conclusion to The Tournament Trilogy.
The Empress Game, the tournament fought to decide the Empress Apparent, has been called and the females of the empire will stop at nothing to secure political domination for their homeworlds. The empire's elite gather to forge, strengthen or betray alliances in a dance that will determine the fate of the empire for a generation.
Beginning with the history of his birth to his freedom to a doomed marriage, the genius Noah Oscar Body faces lifes challenges like a game. Adapting the rules of play to each trial presented, demonstrates how this game masters mind works, while he duels with a master mind insisting on confiscating his ten million dollars. The Game Master Trilogy, Book #1 - The Games People Play pumps up a readers grey cells to solve a few contests strung throughout this novel and keeping in mind the all-important question; who is really playing the game? Any takers?
“A complete success…action fans and PBS types can share their enthusiasm” (Booklist, starred review) when a young Queen Elizabeth I is thrust into a gripping game of deception and lust at the height of the Ottoman Empire in this edge-of-your-seat historical thriller from the New York Times bestselling author of The Great Zoo of China and Temple. The year is 1546, and Suleiman the Magnificent, the feared Sultan of the Ottoman Empire, issues an invitation to every king in Europe: You are invited to send your finest player to compete in a chess tournament to determine the champion of the known world. Thousands converge on Constantinople, including the English court’s champion and his guide, the esteemed scholar Roger Ascham. Seeing a chance to enlighten the mind of a student, Ascham brings along Elizabeth Tudor, a brilliant young woman not yet consumed by royal duties in Henry VIII’s court. Yet on the opening night of the tournament, a powerful guest of the Sultan is murdered. Soon, barbaric deaths, diplomatic corruption, and unimaginable depravity—sexual and otherwise—unfold before Elizabeth’s and Ascham’s eyes. The pair soon realizes that the real chess game is being played within the court itself…and its most treacherous element is that a stranger in a strange land is only as safe as her host is gracious.
The stunning Hunger Games trilogy is complete! The extraordinary, ground breaking New York Times bestsellers The Hunger Games and Catching Fire, along with the third book in The Hunger Games trilogy by Suzanne Collins, Mockingjay, are available for the first time ever in e-book. Stunning, gripping, and powerful.
Over the last ten years, the enormous growth of interest in poker and poker tournaments has led to an intense focus on the theory of tournament poker. The result was a re-examination of old ideas and the introduction of many new ones. The fundamentals of no-limit hold em did not change, but the game was revealed to have more depth than many older players could have anticipated. As a result, no-limit hold em tournament play has evolved into a newer, tougher, faster game, and good players have had to evolve to keep up. In Harrington on Modern Tournament Poker, Dan Harrington takes a fresh look at the world of no-limit hold em tournaments. He explains how the game is currently played, and what you ll have to do to be a successful tournament player in 2013 and beyond. The topics examined include how to play different hand types preflop, when to 3-bet and 4-bet, how to analyze the flop, turn, and river, and how to size your bets. Dan also explains how to adjust your strategy as your stack size grows and shrinks, and how to handle the new breed of super-aggressive players that you ll meet at the table (and, if you want, how to play that way yourself). Dan Harrington won the Gold Bracelet and the World Champion Title at the Main Event of the 1995 World Series of Poker. And he was the only player in recent history to make the final table in back-to-back years 2003 and 2004 considered by cognoscenti to be the greatest accomplishment in WSOP history.
In this action-packed illustrated series, four kid gamers meet at a virtual tournament and battle for the ultimate grand prize. Perfect for young fans of Ready Player One and Mr. Lemoncello's Library. Sixty-four teams. One mysterious grand prize. Four gamers determined to win it all. Welcome to Affinity, the hottest battle royale video game in the world! Gamers can be anything they want to be in Affinity’s high-tech, magical universe—and test their skills in fierce PvP combat. So when Hurricane Games announces an epic tournament with killer prizes, four kids form a team that feels unstoppable . . . but also maybe doomed from the start? Josh is the tank . . . when his parents let him game. Hannah is the melee fighter . . . but she can only play at the public library. Larkin is the healer . . . as long as her family’s not around. Wheatley is the ranger . . . with a secret that might wreck the whole team. As solo gamers, they’re good. Really good. But the tournament is a whole new level of competition, and it'll take all four of them to bring it home. Can they step up their game in time for the final match?
Her life is a crime. To survive, she'll steal another. Reggie's spent her life stowed away in the crawl spaces of a generation ship that's headed to the stars. If the ship's tyrannical authorities discover she exists, it'll mean a long walk out of a short airlock. When the authorities announce a tournament to make peace with the estranged other half of their fleet, Reggie steals another girl's identity -- along with her spot in the games. She doesn't want to win; she wants to escape to the other fleet. But avoiding the trials is harder than she expects, and avoiding the other contestants is even harder -- especially the charmingly naive future captain who keeps trying to bring her into the fold. When a threatening note appears under her door Reggie must decide how ruthlessly she's willing to be -- and who she's willing to betray to protect her secret.
An instant New York Times Bestseller! Disney's The Owl House meets Nevermoor, in a brilliant adventure from Claribel A. Ortega! Every year, in the magical town of Ravenskill, Witchlings who participate in the Black Moon Ceremony are placed into covens and come into their powers as full-fledged witches. And twelve-year-old Seven Salazar can't wait to be placed in the most powerful coven with her best friend! But on the night of the ceremony, in front of the entire town, Seven isn't placed in one of the five covens. She's a Spare! Spare covens have fewer witches, are less powerful, and are looked down on by everyone. Even worse, when Seven and the other two Spares perform the magic circle to seal their coven and cement themselves as sisters, it doesn't work! They're stuck as Witchlings—and will lose their magic. Seven invokes her only option: the impossible task. The three Spares will be assigned an impossible task: If they work together and succeed at it, their coven will be sealed and they'll gain their full powers. If they fail... Well, the last coven to make the attempt ended up being turned into toads. Forever. But maybe friendship can be the most powerful magic of all... With action-packed adventure, a coven of quirky witchlings, Claribel A. Ortega's signature humor, and girl-power vibes, you won't be able to put down this middle grade Latine witch story, perfect for fans of Amari and the Night Brothers or Harry Potter.
Most poker players don't think they need to study ICM until they make a costly mistake at a big final table - don't be one of those players. The Independent Chip Model (ICM) is the most important strategy concept in multi table tournaments, yet very few players understand it, other than knowing they should play tighter on the bubble. Not only does ICM impact the single biggest monetary decisions you make in poker, it also influences everything in a tournament from game selection, staking, when to register, playing the early levels, the bubble, the final table and much more. Endgame Poker Strategy is the first book to take a deep dive into the subject of ICM and how it impacts how you should play in tournaments. This book contains groundbreaking insights that most professional poker players are not aware of, including: • How to adjust your play in the late stages of tournaments • When to ladder and when to play for the win • How to negotiate profitable final table deals • The optimal game selection, rebuy and late registration strategies • How to play short, average and big stacks at the end of tournaments Dara O’Kearney is a professional poker player, sponsored Unibet Pro and co-host of The Chip Race Podcast. He is regarded as one of the best satellite grinders in the world and professional poker players seek out his advice on ICM whenever they prepare for a big final table. He is the co-author of the best selling books Poker Satellite Strategy and PKO Poker Strategy. “In an era of solvers and preflop charts, game states involving ICM pressure remain one of the few unsolved and untapped areas of poker. Endgame Poker Strategy does an excellent job of clearly explaining the most important ICM ideas and effects. Whether you are a beginning player looking to build an understanding of how ICM works, or a more advanced player looking to better internalise ICM concepts, there is something in this book for you.” - Daniel Dvoress, high stakes poker player