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Dungeon Masters rejoice and players beware! The Total Party Kill Handbook is here to help you take your game to the next level of challenge and fun with 25 encounters, running from level 1 to level 20, all designed to be dropped into your existing campaign. Every encounter can be scaled up or down to fit groups that are several levels higher or lower, and the tactics scaling sections let you make the monsters smarter or dumber to further tweak the difficulty to match your party. Within the pages you'll also find the Trap Workshop, a revolutionary trap creation system that will let you build traps that damage, disable, and debilitate adventurers, making your dungeons even more dangerous. You tell the story, this book provides the numbers.
Are your players crushing your carefully constructed encounters or overcoming your mightiest villains with ease? The Total Party Kill Handbook - Volume 2 is here to remind overconfident heroes that you are a DM to be feared. Within its pages you will find encounters all types, ranging from simple 1st-level adventures to unstoppable gauntlets of death. Fully compatible with the 5th Edition of the world's greatest roleplaying game, and ready to run on a moment's notice, this book gives DMs the tools necessary to bring a challenging, satisfying, and extremely dangerous experience to your game table.With twenty-five encounters, scalable difficulty adjustments, and detailed tactics, you will find yourself running these devious and difficult encounters over and over again. Masterfully deliver on a balanced and challenging game session that your players will never forget. With your brains and the Handbook's brawn, your players will be on the edge of their seats, praying for a lady luck to snatch victory from the jaws of defeat.Detailed at the book's conclusion, the Hazard Workshop awaits you - a plethora of hazards and the means to create them. This workshop for building unique and deadly environments ensures players will never call your content "easy" again. If you cackled manically at the content found within this book, you may also enjoy its predecessor - the Total Party Kill Handbook - Volume 1, similarly guaranteed to add to your game's body count.To you players, remember - the sting of defeat makes hard-earned victory all the sweeter¿
What caused four recently bar mitzvahed middle-class youths to go on a crime spree of assault and murder in 1954? This book provides a compelling narrative retelling of the boys, their crimes, and a U.S. culture obsessed with juvenile delinquency. After ongoing months of daily headlines about gang shootouts, stomp-killings, and millions of dollars worth of vandalism, by the summer of 1954, America had had enough of juvenile delinquency. It was in this environment that 18-year-old Jack Koslow and the other three teenage members of the Brooklyn Thrill Killers committed their heinous crimes and achieved notoriety. The Brooklyn Thrill-Kill Gang and the Great Comic Book Scare of the 1950s exposes the underbelly of America's mid-century, the terrible price of assimilation, the uncomfortable bedfellows of comic books and juvenile delinquency, and the dystopia already in bloom amongst American youth well before the 1960s. Readers will be engrossed and horrified by the tale of the Brooklyn Thrill-Kill Gang whose shocking, front-page story could easily have been copy-pasted from today's online news sites. Author Mariah Adin takes readers along for a breathtaking moment-by-moment retelling of the crime spree, the subsequent interrogations, and the dramatic courtroom showdown, interspersed with expository chapters on juvenile delinquency, America's Jewish community in the post-Holocaust period, and the anti-comics movement. This book serves to merge the history of juvenile delinquency with that of the Great Comic Book Scare, highlights the assimilation of immigrants into America's white mainstream gone wrong, and complicates our understanding of America's "Golden Age."
**THE INSTANT #1 NEW YORK TIMES BESTSELLER** "An unforgettable—and Hollywood-bound—new thriller... A mix of Hitchcockian suspense, Agatha Christie plotting, and Greek tragedy." —Entertainment Weekly The Silent Patient is a shocking psychological thriller of a woman’s act of violence against her husband—and of the therapist obsessed with uncovering her motive. Alicia Berenson’s life is seemingly perfect. A famous painter married to an in-demand fashion photographer, she lives in a grand house with big windows overlooking a park in one of London’s most desirable areas. One evening her husband Gabriel returns home late from a fashion shoot, and Alicia shoots him five times in the face, and then never speaks another word. Alicia’s refusal to talk, or give any kind of explanation, turns a domestic tragedy into something far grander, a mystery that captures the public imagination and casts Alicia into notoriety. The price of her art skyrockets, and she, the silent patient, is hidden away from the tabloids and spotlight at the Grove, a secure forensic unit in North London. Theo Faber is a criminal psychotherapist who has waited a long time for the opportunity to work with Alicia. His determination to get her to talk and unravel the mystery of why she shot her husband takes him down a twisting path into his own motivations—a search for the truth that threatens to consume him....
ALICE FEENEYS NEW YORK TIMES AND INTERNATIONAL BESTSELLER “Boldly plotted, tightly knotted—a provocative true-or-false thriller that deepens and darkens to its ink-black finale. Marvelous.” —AJ Finn, author of The Woman in the Window My name is Amber Reynolds. There are three things you should know about me: 1. I’m in a coma. 2. My husband doesn’t love me anymore. 3. Sometimes I lie. Amber wakes up in a hospital. She can’t move. She can’t speak. She can’t open her eyes. She can hear everyone around her, but they have no idea. Amber doesn’t remember what happened, but she has a suspicion her husband had something to do with it. Alternating between her paralyzed present, the week before her accident, and a series of childhood diaries from twenty years ago, this brilliant psychological thriller asks: Is something really a lie if you believe it's the truth?
A terrible Red King wars with an awful Queen, and together they battle into being a rigid, wrong world... and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, duelling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.)
In the ever-changing world of business, we've arrived at a point where process has trumped culture, where the race toward efficiency has left us unable to reach our potential. Stuck in the land of status quo, we've forgotten how to think. The very structures put in place to help businesses grow are now holding us back;; it's time to Kill the Company. This book is a call to arms: to start a revolution in how we think and work. But instead of more one-size-fits-all change initiatives forced upon employees, we need to embrace small changes that create ripple effects throughout the organization. Lisa Bodell urges companies to move from "Zombies, Inc." to "Think, Inc." Thinking can no longer be exclusive to the creative team or lead strategists. A culture of curiosity must be fostered among the ranks to shake up our standard practices, from unproductive meetings to go-nowhere strategic planning. This revolution can and will awaken our ability to think, and ultimately, to innovate and grow.
One of the most highly regarded poker books to come out in the last decade is now even better than before. The expanded and revised second edition of Kill Everyone, by Aussie Millions champ Lee Nelson (with Steve Heston and Tyson Streib), now includes hand illustrations throughout the book—and even more enticing for poker players—commentary throughout the book by internet-poker and European playing sensation Bertrand "Elky" Grospellier, World Poker Tour’s 2009 Poker Player of the Year. Kill Everyone begins where Kill Phil left off. Its perfect blend of real-time experience, poker math, and computational horsepower combine to create new concepts and advanced strategies never before seen in print for multi-table tournaments, Sit-n-Gos, and satellites. It also explains how to choose the right strategy for the right game, provides the proper tactics, and introduces new weapons into a tournament-poker-player's arsenal. This book is for anyone serious about playing tournament poker, both live and online. And for cash-game players, a bonus chapter, penned by online cash-game ace and 2007 WSOP bracelet winner Mark Vos, helps you develop your short-handed no-limit hold ’em cash game.
Exploding telephones, pipe-guns and bullets made of teeth, aspirin explosives, cobra-venom darts, a rifle that shoots around corners, a 'piss bomb' (10 cups of boiled urine mixed with nitric acid), exploding clams, samurai swords, karate chops, poisoned umbrellas and a fuel-laden light aircraft. Sometimes even a regular gun. These are just some of the methods that have been used over the last fifty years to speed 4,000 VIPs to a premature end. How to Kill is not an encyclopaedia of assassination but rather a gripping history that charts the development of the modern world through the eyes of the assassins that tried to change it. It is also a work of investigation, surprising conspiracies and remarkable connections are uncovered throughout. This book is the first to study in detail not only the causes and surprising consequences of assassination, but also the crucial seconds of the act itself and the psychology of the assassin in an effort to understand why some assassinations succeed where others fail - and what might be done to prevent them. It is also the first book to examine the fascinating facts and figures of assassination, revealing everything from the success rate by type of weapon and the escape and survival rates of assassins to the most popular time of year and location for assassination. The definitive book on assassination, How to Kill shows that sometimes, one murder can change the world.