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“The end of the world started quietly enough for Tane Williams and Rebecca Richards. . . .” Tane and Rebecca aren’t sure what to make of it—a sequence of 1s and 0s, the message looks like nothing more than a random collection of alternating digits. Working to decode it, however, they discover that the message contains lottery numbers . . . lottery numbers that win the next random draw! More messages follow, and slowly it becomes clear—the messages are being sent from Tane and Rebecca’s future. Something there has gone horribly wrong, and it’s up to them to prevent it from happening. The very survival of the human race may be at stake! “[A] terrifying SF page-turner!”—Booklist “A tautly constructed plot. Fast-paced and all-too-realistic. This technothriller offers gearhead ecowarriors everything, including a hugely satisfying ending.”—Kirkus Reviews A Top 10 Kid’s Indie Next Winter Pick A Junior Library Guild Selection
A Top Ten YALSA Pick for Popular Paperbacks for Young Adults! Fans of Cory Doctorow's Little Brother and M. T. Anderson's Feed will love this high-octane cyber thriller. In a dystopian near-future, neuro-headsets have replaced computer keyboards. Just slip on a headset, and it's the Internet at the speed of thought. For teen hacker Sam Wilson, a headset is a must. But as he masters the new technology, he has a terrifying realization. If anything on his computer is vulnerable to an attack, what happens when his mind is linked to the system? Could consciousness itself be hacked? Brian Falkner, author of The Tomorrow Code and The Project, delivers an action-packed and thought-provoking sci-fi thriller in which logging on to a computer could mean the difference between life and death.
In the year 2030, six teens who have been modified to look like the aliens who are battling for control of Earth go behind enemy lines and discover a shocking, secret alien project.
On a spy mission in World War II Philippines, U.S. Navy lieutenant Todd Ingram tries to rescue a girlfriend, trapped by Japan's occupation. Instead, Ingram is captured by the Japanese and it is she, now a guerrilla chief, who saves him. By the author of The Last Lieutenant.
A New York Times bestselling author’s gripping account of a Chicago community coming together to save a group of teenagers from gun violence. In the tradition of works like Random Family and Behind the Beautiful Forevers, Sudhir Venkatesh’s The Tomorrow Game is a deeply reported chronicle of families surviving in a Southside Chicago community. At the heart of the story are two teenagers: Marshall Mariot, an introverted video gamer and bike rider, and Frankie Paul, who leaves foster care to direct his cousin’s drug business while he’s in prison. Frankie devises a plan to attack Marshall and his friends—it is his best chance to showcase his toughness and win respect for his crew. Catching wind of the plan, Marshall and his friends decide they must preemptively go after Frankie’s crew to defend their honor. The pressure mounts as both groups of teens race to find a gun and strike first. All the while, the community at large—a cast that includes the teens’ families, black market gun dealers, local pastors, a bodega owner, and a veteran beat cop—try their best to defuse the conflict and keep the kids alive. Based on Venkatesh’s three decades of immersion in Chicago’s Southside, and as propulsive as a novel, The Tomorrow Game is a nuanced, timely look at the toll that poverty and gun violence take on families and their communities.
Simply and clearly written book, filled with cartoons and easy-to-follow instructions, tells youngsters 8 and up how to break 6 different types of coded messages. Examples and solutions.
The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.
Telling the Truth Could Get Them Killed. Remaining Silent Could Be Worse. When Cooper, Hiro, and Gordy witness a robbery that leaves a man in a coma, they find themselves tangled in a web of mystery and deceit that threatens their lives. After being seen by the criminals—who may also be cops—Cooper makes everyone promise never to reveal what they have seen. Telling the truth could kill them. But remaining silent means an innocent man takes the fall, and a friend never receives justice. Is there ever a time to lie? And what happens when the truth is dangerous? The three friends, trapped in a code of silence, must face the consequences of choosing right or wrong when both options have their price.
When a weapon that could destroy the moral fabric of humanity is unleashed inside the Syrian border, one man takes a stand against the overwhelming wave of tyranny triggered by martial law, hell-bent on restoring America's liberty and saving civilization as we know it.
Brian Falkner delivers in this sci-fi thriller with a Da Vinci Code twist! It begins with a book. The most boring book in the world. A book so boring no one could ever read it—the perfect place to hide a dangerous secret. When best friends Luke and Tommy volunteer to help move books from their library's basement to higher ground during a quick-rising flood, they discover the only surviving copy of the world's most boring book: Leonardo's River, lost for over a hundred years. Mysteriously connected to Leonardo da Vinci, the book is worth millions, so Luke and Tommy return that night to steal it. Unfortunately, they're not the only ones with that plan. . . . Brian Falkner, author of The Assault, Brain Jack, and The Tomorrow Code, weaves another page-turning thriller full of heart-pounding action--this time, with a secret from Leonardo da Vinci that could determine the fate of history. Hand this to a reluctant boy reader or any reader who loves action and mystery. "Falkner delivers a thriller that melds humor, danger and history. . . . The result is an entertaining mystery with plenty of enjoyable twists and turns." —Publishers Weekly "[The Project] reads like an action movie, with plenty of chases, explosions, and by-a-hair escapes." —School Library Journal