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Shine your astro spurs and don your robot fists! Justice rides a rocket steed across the crimson plains of the fourth planet, where one man brings hope to humans who make this frontier world their home. He is...Sparks Nevada: Marshal on Mars. Alongside his trusty Martian sidekick Croach, Sparks protects Mars from robot outlaws, alien invaders, and any galactic threat foolish enough to target the red planet. Written by the creators of the wildly popular Hollywood stage show and podcast, Ben Acker and Ben Blacker (Deadpool, Star Wars Adventures), and illustrated by J. Bone (Batman: The Brave and the Bold), The Thrilling Adventure Hour: Martian Manhunt is a rip-roaring adventure that harkens back to the heyday of old-time radio entertainment. Collects The Thrilling Adventure Hour Presents: Sparks Nevada: Marshal on Mars #0-4.
Shine your astro spurs and don your robot fists! Justice rides a rocket steed across the crimson plains of the fourth planet, where one man brings hope to humans who make this frontier world their home. He is...Sparks Nevada: Marshal on Mars. Alongside his trusty Martian sidekick Croach, Sparks protects Mars from robot outlaws, alien invaders, and any galactic threat foolish enough to target the red planet. Written by the creators of the wildly popular Hollywood stage show and podcast, Ben Acker and Ben Blacker (Deadpool, Star Wars Adventures), and illustrated by J. Bone (Batman: The Brave and the Bold), The Thrilling Adventure Hour: Martian Manhunt is a rip-roaring adventure that harkens back to the heyday of old-time radio entertainment.
Hell has broken loose in the neighborhood, and the Kerry family must flee to escape the deadly effects of the Empty Man virus.
With a renewed focus on the Ash business, the Winters family goes on the offensive to claw back every scrap of New Orleans territory that was taken from them.
Kensho and his companions must journey further into Thra, to a Valley that has not been inhabited in over a hundred years. Meanwhile, Thurma makes a crucial decision that alters her fate and that of the entire Fireling land forever.
Even as they wage war on multiple fronts, the Winters family can’t help but fracture from within following their shocking loss.
Hum is at rock bottom—no Serka, no Nag, all alone in the wilderness of the dystopian wastelands. But just when all hope seems lost, a familiar friend appears...
Rita needs the Green Power Coin to create a Ranger of her own, but in order to move forward she must first go back to the home she left behind.
April’s elaborate plans for Jo’s birthday are well underway, and it’s all camper and cryptid hands on deck to pull off the greatest party of all time! But when Mal, Barney, Jo, and Jen become shipwrecked on a mysterious desert island, they have to find a way back before the party is over!
The truth about Mal and Zoe's past during the Unification War has been exposed and now the Unificators make their final move against them in the shocking conclusion to the first arc! New enemies arise, heroes fall and the crew of Serenity will pay the price.