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The Three Person Solution resolves problems with human interaction by formalizing three person relationships. Two against one dynamics disappear. Double binds dissolve. A collaborative relational practice becomes possible for many people. Two person relationships benefit indirectly. Our tendency is to view any three person interaction in classic dramatic terms, but the structure of this relational practice, called Threeing, is not a narrative structure. The Three do not interact dramatically following a story line to an ending. Rather, the Three interact recursively, following a circuit that balances relationships. To partake in the process of Threeing, narrative expectations must be abandoned. The practice of Threeing can keep relationships healthy and thriving in family settings, intercultural situations, educational programs, collaborative research, collaborative art making, peace making, governance, management, online groups, worker training and environmental initiatives. This book includes an explanation of the theory of Threeing based on the cybernetics of Gregory Bateson and the philosophy of Charles Peirce, examples of Threeing in education and worker training, and detailed instructions for using the Three Person Solution.
How to Innovate and Execute Leaders already know that innovation calls for a different set of activities, skills, methods, metrics, mind-sets, and leadership approaches. And it is well understood that creating a new business and optimizing an already existing one are two fundamentally different management challenges. The real problem for leaders is doing both, simultaneously. How do you meet the performance requirements of the existing business—one that is still thriving—while dramatically reinventing it? How do you envision a change in your current business model before a crisis forces you to abandon it? Innovation guru Vijay Govindarajan expands the leader’s innovation tool kit with a simple and proven method for allocating the organization’s energy, time, and resources—in balanced measure—across what he calls “the three boxes”: • Box 1: The present—Manage the core business at peak profitability • Box 2: The past—Abandon ideas, practices, and attitudes that could inhibit innovation • Box 3: The future—Convert breakthrough ideas into new products and businesses The three-box framework makes leading innovation easier because it gives leaders a simple vocabulary and set of tools for managing and measuring these different sets of behaviors and activities across all levels of the organization. Supported with rich company examples—GE, Mahindra & Mahindra, Hasbro, IBM, United Rentals, and Tata Consultancy Services—and testimonies of leaders who have successfully used this framework, this book solves once and for all the practical dilemma of how to align an organization on the critical but competing demands of innovation.
As a fast-paced novel about a future shaped by feminist ideals of sexual and racial equality, "solution three" at first seems to be a peaceful answer to the world's problems. Homosexuality as an international norm and reproduction by cloning have minimized aggression and overpopulation. The sexes have equal rights and status, racial tension has been eliminated through genetic intermixing, and scientists work closely with the governing body, the Council, to keep an eye on the food supply and to heal the earth of prior environmental terrorism. Originally published in 1975, Solution Three presents a future society in which reproductive control and homosexuality shape a more equitable life for all, eradicating aggression and racism, curbing overpopulation, and providing a dependable food supply. But there are those who are rebelling in this peaceful world: Miryam, a geneticist, secretly married, is rearing her own children; Lilac, a surrogate mother chosen to carry a Clone baby, is delaying her son's seizure for social conditioning; and even the carefully conditioned Clones are behaving unexpectedly. This novel asks the courageous question: What is the cost to women of new models of reproducing life, regardless of the intentions behind the goal?
This proceedings volume contains extended abstracts of talks presented at the 18th Symposium on Operations Research held at the University of Cologne, September 1-3, 1993. The Symposia on Operations Research are the annual meetings of the Gesellschaft fiir Mathematik, Okonometrie und Operations Research (GMOOR), a scientific society providing a link between research and applications in the areas of applied mathematics, economics and operations research. The broad range of interests and scientific activities covered by GMOOR and its members was demonstrated by about 250 talks presented at the 18th Symposium. As in l'ecent years, emphasis was placed on optimization and stochastics, this year with a special focus on combinatorial optimization and discrete mathematics. We appreciate that with sections on parallel and distributed computing and on scientific computing also new fields could be integrated into the scope of the GMOOR. This book contains extended abstracts of most of the papers presented at the con ference. Long versions and full papers of the talks are expected to appear elsewhere in refereed periodicals. The contributions were divided into sixteen sections: (1) Theory of Optimization, (2) Computational Methods of Optimization, (3) Combinatorial Optimization and Dis crete Mathematics, (4) Scientific Computing, (5) Decision Theory, (6) Mathematical Economics and Game Theory, (7) Banking, Finance and Insurance, (8) Econometrics, (9) Macroeconomics and Economic Theory, (10) Stochastics, (11) Production and Lo gistics, (12) System and Control Theory, (13) Routing and Scheduling, (14) Knowledge Based Systems, (15) Information Systems and (16) Parallel and Distributed Compu ting.
The subject matter has been discussed in such a simple way that the students will find no difficulty to understand it. The proof of various theorems and examples has been given with minute details. Each chapter of this book contains complete theory and fairly large number of solved examples, sufficient problems have also been selected from various universities examination papers. Contents: Inventory Control, Non-Linear Programming Methods, Problem Analysis, Queuing Theory.
A new, comprehensive playbook for innovation from the New York Times bestselling author of Reverse Innovation, Vijay Govindarajan In his seminal book The Three-Box Solution, Vijay Govindarajan offered an amazingly simple and highly effective framework for leading innovation: Execute the present core business at peak efficiency (Box 1) Avoid the inhibiting traps of past success (Box 2) Build a future day by day through breakthrough innovations (Box 3) Since the book's publication, companies across the globe have used the three-box framework to great success. Now, along with Manish Tangri, a corporate dealmaker at Intel, Govindarajan goes deeper into the most crucial box of all: creating the future. Together they provide a repeatable process for companies to create new breakthroughs--from ideation through incubation to scaling. Full of worksheets, exercises, tools, and examples, The Three-Box Solution Playbook is the guide you and your team need to drive innovation and growth--and continually revitalize your company.
The unifying theme of the 23 contributions to this book is the social interaction of rational individuals. The work of John C. Harsanyi on game theory, social choice, and the philosophy of science finds an echo in these essays. Contributions by well known game theorists and economists present a great variety of stimulating theoretical investigations. Part I contains six papers on non-cooperative game theory written by Maschler, Owen, Myerson, Peleg, Rosenmüller, Hart and Mas-Collel. Part II with three contributions by Kalei, Samet, van Damme, d'Aspremont, and Gérard-Varet is devoted to the use of non-cooperative game theory in the analysis of problems of mechanism design. Basic questions of non-cooperative game theory are discussed in three essays by Güth, Hardin, and Sugden in Part III. Applied game models are discussed in three papers by Friedman, Selten, and Shubik in Part IV. Problems of social choice are investigated in Part V which deals with utilitarianism and related topics in five contributions by Hammond, Binmore, Arrow, Roemer, and Broome. Finally, Part VI contains three papers: an interdisciplinary comparison of physics and economics by Samuelson, a methodological essay by Brock, and an appraisal of the work of John C. Harsanyi.
Making Mathematics Meaningful-For Students in the Intermediate Grades is an invaluable resource for anyone interested in helping students reach the key learning outcomes of any mathematics curriculum. Developed through live and videotaped classroom observation and through diagnostic and achievement interviews with students, Making Mathematics Meaningful is a research-based guide to mathematics education that eschews outdated models based primarily and memorization and repetition in favor of a more holistic approach that encourages students to develop their mathematical reasoning skills through problem solving. This approach not only teaches students to become critical thinkers, but also contributes to language development, reading comprehension, and evaluative skills. Author Werner W. Liedtke offers advice on developing questioning strategies and creating practice tasks to ensure that students encounter the critical components of a mathematics program. For each topic, he provides assessment strategies and identifies key prerequisite skills and ideas that can be used for pre-tests, diagnostic purposes, or introductory teaching/learning settings. Making Mathematics Meaningful teaches students to - improve written and oral communication; - connect ideas to previous learning and to settings outside the classroom; - discover strategies for personal estimation and mental mathematics; - learn through problem solving; - develop curiosity, perseverance, and confidence.