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Before the Brothers’ War. Before the five colors of magic. Before history itself, the plane of Dominaria was ruled by the Thran. They built machines and artifacts, the likes of which have never since been seen. But amid this civilization, a shadow took root, one that would stretch its arms across space and time. The hideous evil of Phyrexia was born.
The Myth. The Magic. Dominarian legends speak of a mighty conflict, obscured by the mists of history. Of a conflict between the brothers Urza and Mishra for supremacy on the continent of Terisiare. Of titantic engines that scarred and twisted the very planet. Of a final battle that sank continents and shook the skies. The saga of the Brothers’ War.
Urza Triumphant The war between Urza and Mishra is over. Brooding on the death of his brother at the hands of extraplanar forces, Urza drifts among the planes. But the end of the Brothers’ War has transformed him into something greater. Deep within his heart, a spark has been kindled to a flame that cannot be quenched. Urza has become a planeswalker.
"Before planeswalkers, before the five colors of magic, before history itself, the plane of Dominaria was ruled by the Thran. They built machines and artifacts, the likes of which have never since been seen. But amid this civilization, a shadow took root, one that would stretch its arms across space and time: the hideous evil of Phyrexia was born. And in its wake arose a mighty conflict between the brothers Urza and Mishra, a battle of titanic engines that scarred an entire plane and that altered the course of history. So begins the saga of the brothers' war"--P. [4] of cover.
Gerrard’s Legacy A collection of powerful magical artifacts is the only defense against the forces of evil that are arrayed against Dominaria. Gerrard, the heir to the Legacy, together with Sisay, captain of the flying ship Weatherlight, has sought out many parts of the Legacy. Gerrard’s Quest Sisay has been kidnapped by Volrath, ruler of the plane of Rath. Gerrard stands at a crossroads. His companion is in danger, the Legacy may be lost forever. Only he—with the loyal crew of the Weatherlight— can rescue Sisay and recover the Legacy.
In this, his highly anticipated debut collection of poems, Nick Thran fuses a whimsical pop sensibility with an urgent poetic gravitas that refuses to sell the human heart short. The resultant poems are emblematic of the clash between our private enthusiasms and the cool diffidence of the world around us.
Blood has been spilled. Battle lines have been drawn. Time is getting short as Tolaria races to find the one who will wield the power of the Legacy. Deep in the inner circle, the dark lord Yawgmoth sends out an edict: Kill Urza Planeswalker. From the bloodlines of the Benalish plains, a hero is born.
Earworm, the second book from acclaimed poet Nick Thran, expertly combines wicked cleverness, adept craftsmanship and a uniquely insightful perspective in an entertaining yet substantial tour de force. Building on the success of his debut, Thran has enhanced his compelling pop culture rhythms and distinctive voice with bolder formal experimentation and greater poetic maturity. This eclectic collection takes in topics ranging from cartoons to Caravaggio to cicadas, expressed in a comparable variety of poetic forms. Despite this diversity, the book is unified by its perfectly balanced blend of thoughtful observation laced with Thran's characteristically whimsical sense of humour. Earworm is also interspersed with several poems inspired by works of art in a variety of media. Whether he's reinterpreting Picasso's Blue Period, encapsulating a moment from The True Adventures of the Rolling Stones, or lending a narrative to one of Dennis Oppenheim's conceptual sculptures, Thran is able to distill the essence of the original while adding a fresh twist.
The first wave is over, but the invasion rages on. In the midst of all-out war, the ground shifts and moves. Millions upon millions of invaders appear out of nowhere as the artificial plane of Rath overlays Dominaria, covering the natural landscape with the unnatural horrors of Phyrexia. There is no rest for the wicked.
Urza’s Legacy Unfolds Urza Planeswalker has enlisted the most brilliant minds from across Dominaria to study at his academy on Tolaria. Together they work to bring to life the greatest artifact weapon Urza has ever devised, hoping to use it to defend their home from an imminent Phyrexian invasion. But treachery and tragedy stalk the tiny island, as Urza and his followers seek to manipulate time itself.