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Doctor Who: Third Doctor RPG Sourcebook (HC) By Cubicle Seven EntertainmentCelebrating the 50th anniversary year of Doctor Who, this Sourcebook explores the Third Doctors adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!Exiled to Earth and prevented from travelling in time, the Doctor became UNIT's scientific adviser and defended Earth against all manner of sinister threats! Face the plastic horror of the Autons, stop hordes of alien spiders and thwart the machinations of dangerous conspiracies! We?re running out of time, so quick - reverse the polarity of the neutron flow!
Defending the Earth is an expansion set for the Doctor Who: Adventures in Time and Space roleplaying game. Within this box you will find: 160 page rulebook detailing the history of UNIT, along with additional information for creating UNIT characters, including new Traits and Areas of Expertise, as well as expanded firearms and combat rules, including mass combat and skirmish rules. 32 page Adventure book, featuring a whole new ready-to-play adventure and many ideas for additional stories. Character sheets for major UNIT personnel, including the legendary Brigadier Lethbridge-Stewart.
Celebrating the 50th anniversary of Doctor Who this Sourcebook explores the Ninth Doctors adventures on Earth and beyond. With detailed information on all the allies enemies aliens and gadgets that he encounters as well as examining each of his adventures the book contains a wealth of material for the Doctor Who - Adventures in Time and Space RPG and is also a fact-packed resource for fans of the show. The Last of his Kind the Doctor returned to Earth haunted by what he had done to end the Last Great Time War. Witness the Earths destruction as the sun expands unmask aliens in the British government and dance with Rose Tyler and team up with Captain Jack to save the world. Discover the fate of the Daleks prevent World War Three and uncover the secret of Bad WolfFeatures.
The Tenth Doctor Sourcebook Doctor Who RPG Adventures In Time And Space Cubicle 7As well as being packed with information for use in your games, this sourcebook will be full of images from the tenth Doctors incarnation, and will be a wonderful fan resource for the shows history.
The Second Doctor SourceCubicle Seven EntertainmentDoctor Who RPG SupplementCelebrating the 50th anniversary year of Doctor Who, this Sourcebook explores the Second Doctors adventures. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!Travel by Transmat as well as TARDIS, meet the Highlanders and the Ice Warriors, find Yeti in the Himalayas and on the London Underground, and get your first introduction to Colonel Alistair Gordon Lethbridge-Stewart. You'll also come up against familiar foes - the plans of the Daleks and Cybermen are many, and must be stopped.
Discovered in a hidden compartment of an old chest long after his death, the secret writings of John Dee, one of the leading scientists and occultists of Elizabethan England, record in minute detail his research into the occult. Dee concealed his treatises on the nature of humankind's contact with angelic realms and languages throughout his life, and they were nearly lost forever. In his brief biography of John Dee, Joseph Peterson calls him a "true Renaissance man"? detailing his work in astronomy, mathematics, navigation, the arts, astrology, and the occult sciences. He was even thought to be the model for Shakespeare's Prospero. All this was preparation for Dee's main achievement: five books, revealed and transcribed between March 1582 and May 1583, bringing to light mysteries and truths that scholars and adepts have been struggling to understand and use ever since. These books detail his system for communicating with the angels, and reveal that the angels were interested in and involved with the exploration and colonization of the New World, and in heralding in a new age or new world order. While Dee's influence was certainly felt in his lifetime, his popularity has grown tremendously since. His system was used and adapted by the Hermetic Order of the Golden Dawn, and subsequently by Aleister Crowley. This new edition of John Dee's Five Books of Mystery is by far the most accessible and complete published to date. Peterson has translated Latin terms and added copious footnotes, putting the instructions and references into context for the modern reader.