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Search Theory is one of the original disciplines within the field of Operations Research. It deals with the problem faced by a Searcher who wishes to minimize the time required to find a hidden object, or “target. ” The Searcher chooses a path in the “search space” and finds the target when he is sufficiently close to it. Traditionally, the target is assumed to have no motives of its own regarding when it is found; it is simply stationary and hidden according to a known distribution (e. g. , oil), or its motion is determined stochastically by known rules (e. g. , a fox in a forest). The problems dealt with in this book assume, on the contrary, that the “target” is an independent player of equal status to the Searcher, who cares about when he is found. We consider two possible motives of the target, and divide the book accordingly. Book I considers the zero-sum game that results when the target (here called the Hider) does not want to be found. Such problems have been called Search Games (with the “ze- sum” qualifier understood). Book II considers the opposite motive of the target, namely, that he wants to be found. In this case the Searcher and the Hider can be thought of as a team of agents (simply called Player I and Player II) with identical aims, and the coordination problem they jointly face is called the Rendezvous Search Problem.
Search games and rendezvous problems have received growing attention in computer science within the past few years. Rendezvous problems emerge naturally, for instance, to optimize performance and convergence of mobile robots. This gives a new algorithmic point of view to the theory. Furthermore, modern topics such as the spreading of gossip or disease in social networks have lead to new challenging problems in search and rendezvous. Search Theory: A Game Theoretic Perspective introduces the first integrated approach to Search and Rendezvous from the perspectives of biologists, computer scientists and mathematicians. This contributed volume covers a wide range of topics including rendezvous problems and solutions, rendezvous on graphs, search games on biology, mobility in governed social networks, search and security, and more. Most chapters also include case studies or a survey, in addition to a chapter on the future direction of Search and Rendezvous research. This book targets researchers and practitioners working in computer science, mathematics and biology as a reference book. Advanced level students focused on these fields will also find this book valuable as a secondary text book or reference.
This book constitutes the refereed proceedings of the 13th International Colloquium on Structural Information and Communication Complexity, SIROCCO 2006, held in Chester, UK, July 2006. The book presents 24 revised full papers together with three invited talks, on topics in distributed and parallel computing, information dissemination, communication complexity, interconnection networks, high speed networks, wireless and sensor networks, mobile computing, optical computing, autonomous robots, and related areas.
Presents a probabilistic and information-theoretic framework for a search for static or moving targets in discrete time and space. Probabilistic Search for Tracking Targets uses an information-theoretic scheme to present a unified approach for known search methods to allow the development of new algorithms of search. The book addresses search methods under different constraints and assumptions, such as search uncertainty under incomplete information, probabilistic search scheme, observation errors, group testing, search games, distribution of search efforts, single and multiple targets and search agents, as well as online or offline search schemes. The proposed approach is associated with path planning techniques, optimal search algorithms, Markov decision models, decision trees, stochastic local search, artificial intelligence and heuristic information-seeking methods. Furthermore, this book presents novel methods of search for static and moving targets along with practical algorithms of partitioning and search and screening. Probabilistic Search for Tracking Targets includes complete material for undergraduate and graduate courses in modern applications of probabilistic search, decision-making and group testing, and provides several directions for further research in the search theory. The authors: Provide a generalized information-theoretic approach to the problem of real-time search for both static and moving targets over a discrete space. Present a theoretical framework, which covers known information-theoretic algorithms of search, and forms a basis for development and analysis of different algorithms of search over probabilistic space. Use numerous examples of group testing, search and path planning algorithms to illustrate direct implementation in the form of running routines. Consider a relation of the suggested approach with known search theories and methods such as search and screening theory, search games, Markov decision process models of search, data mining methods, coding theory and decision trees. Discuss relevant search applications, such as quality-control search for nonconforming units in a batch or a military search for a hidden target. Provide an accompanying website featuring the algorithms discussed throughout the book, along with practical implementations procedures.
This book constitutes the refereed proceedings of the 21st International Symposium on Distributed Computing, DISC 2007. The 32 revised full papers, presented together with abstracts of three invited papers and nine brief announcements of ongoing works, cover all current issues in distributed computing, including theory, design, analysis, implementation, and application of distributed systems and networks. Coverage ranges from theoretical topics to applications in various fields.
Distributed Computing by Mobile Entities is concerned with the study of the computational and complexity issues arising in systems of decentralized computational entities operating in a spatial universe Encompassing and modeling a large variety of application environments and systems, from robotic swarms to networks of mobile sensors, from software mobile agents in communication networks to crawlers and viruses on the web, the theoretical research in this area intersects distributed computing with the fields of computational geometry (especially for continuous spaces), control theory, graph theory and combinatorics (especially for discrete spaces). The research focus is on determining what tasks can be performed by the entities, under what conditions, and at what cost. In particular, the central question is to determine what minimal hypotheses allow a given problem to be solved. This book is based on the lectures and tutorial presented at the research meeting on “Moving and Computing" (mac) held at La Maddalena Island in June 2017. Greatly expanded, revised and updated, each of the lectures forms an individual Chapter. Together, they provide a map of the current knowledge about the boundaries of distributed computing by mobile entities.
This proceedings volume examines a range of topics in theoretical computer science, including automata theory, data compression, logic, machine learning, mathematical programming, parallel and distributed computing, quantum computing and random structures.
This book constitutes the refereed proceedings of the 24th International Symposium on Distributed Computing, DISC 2010, held in Cambridge, CT, USA, in September 2010. The 32 revised full papers, selected from 135 submissions, are presented together with 14 brief announcements of ongoing works; all of them were carefully reviewed and selected for inclusion in the book. The papers address all aspects of distributed computing, and were organized in topical sections on, transactions, shared memory services and concurrency, wireless networks, best student paper, consensus and leader election, mobile agents, computing in wireless and mobile networks, modeling issues and adversity, and self-stabilizing and graph algorithms.
Scientists and engineers conducting research for military applicationsshare their findings on the semiautomation of the functionalities ofcognition, comprehension, and projection so that machines can replaceor enhance human awareness of a situation. A first volume surveysvarious options for practitioners, and this second volume identifiesoptions that have been chosen by the Technical Cooperation Programrepresentatives from different countries. It covers information fusionconcepts, distributed information fusion and management, human-systeminteraction, scenario-based design, and measures of effectiveness. Annotation ©2012 Book News, Inc., Portland, OR (booknews.com).
Terrorist groups throughout the world have been studied primarily through the use of social science methods. However, major advances in IT during the past decade have led to significant new ways of studying terrorist groups, making forecasts, learning models of their behaviour, and shaping policies about their behaviour. Handbook of Computational Approaches to Counterterrorism provides the first in-depth look at how advanced mathematics and modern computing technology is shaping the study of terrorist groups. This book includes contributions from world experts in the field, and presents extensive information on terrorism data sets, new ways of building such data sets in real-time using text analytics, introduces the mathematics and computational approaches to understand terror group behaviour, analyzes terror networks, forecasts terror group behaviour, and shapes policies against terrorist groups. Auxiliary information will be posted on the book’s website. This book targets defence analysts, counter terror analysts, computer scientists, mathematicians, political scientists, psychologists, and researchers from the wide variety of fields engaged in counter-terrorism research. Advanced-level students in computer science, mathematics and social sciences will also find this book useful.