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In this final book in the series, "the rightful emperor is lost; illness and murder give rise to suspicions and make enemies of allies. Unrest rules the country. Only Shika can end the madness by returning the Lotus Throne to its rightful ruler"--Amazon.com.
An epic four-volume adventure in mythical medieval Japan: a world of warriors and assassins, demons and spirits In The Tengu’s Game of Go, the final book of Lian Hearn's epic Tale of Shikanoko--all of which will be published in 2016--the rightful emperor is lost; illness and murder give rise to suspicions and make enemies of allies. Unrest rules the country. Only Shika can end the madness by returning the Lotus Throne to its rightful ruler. As destiny weaves its rich tapestry, a compelling drama plays out against a background of wild forests, elegant castles, hidden temples, and savage battlefields. This is the medieval Japan of Lian Hearn's imagination, where animal spirits clash with warriors and children navigate a landscape as serene as it is deadly. "Expect graphic violence, fairy-tale magic, flights of comedy, and operatic melodrama but also genuine intimacy and tragedy." - Kirkus Reviews The Tale of Shikanoko Book One: Emperor of the Eight Islands Book Two: Autumn Princess, Dragon Child Book Three: Lord of the Darkwood Book Four: The Tengu's Game of Go
An extraordinary collection of Japanese folk tales, many in English for the first time! This book contains 79 stories from the Japanese collection Tales from Shinshu, compiled and edited by award-winning author Noboru Wada. It features traditional tales of yokai, ghosts, mountain witches, demons and apparitions frequently sighted in and around the mountainous Shinshu region in central Japan, such as: The Legend of the Snow Woman: A beautiful woman appears at Minokichi's door one night in a snowstorm. They marry and live happily, until one day her terrible secret is revealed. Kappa Taro: A legendary yokai terrifies villagers by luring them into a pond, where they drown. Can Suwa Yorito, famed for his strength, successfully challenge this terrifying demon? The Yamamba Witch's Daughter: Who would ever dream of marrying a mountain witch? Can the Yamamba's daughter find the love and happiness she seeks? These stories have been passed down for generations from grandparents to their grandchildren, sitting around the hearth on cold and snowy winter nights. They are well-known throughout Japan and are believed by the inhabitants of Shinshu to have actually occurred in the distant past!
A self-assured warrior stumbles into a game of Go that turns fatal. An ambitious lord leaves his nephew for dead and seizes his lands. A stubborn father forces his son to give up his wife to his older brother. A powerful priest meddles in the succession to the Lotus Throne. A woman of the Old People seeks five fathers for her five children, who will go on to found the Spider Tribe and direct the fate of the country. As destiny weaves its tapestry in Lian Hearn's Tale of Shikanoko series, an emotionally rich and compelling drama plays out against a background of wild forests, elegant castles, hidden temples, and savage battlefields in Autumn Princess, Dragon Child. The Tale of Shikanoko, Book One: Emperor of the Eight Islands (April 2016) The Tale of Shikanoko, Book Two: Autumn Princess, Dragon Child (June 2016) The Tale of Shikanoko, Book Three: Lord of the Darkwood (August 2016) The Tale of Shikanoko, Book Four: The Tengu's Game of Go (September 2016)
The first instalment in a magnificent epic by the creator of the global phenomenon the TALES OF THE Otori, Lian Hearn, whose books have sold over four million copies worldwide An ambitious warlord leaves his nephew for dead and seizes his lands. A stubborn father forces his younger son to surrender his wife to his older brother. A mysterious woman seeks five fathers for her children. A powerful priest meddles in the succession to the Lotus Throne. These are the threads of an intricate tapestry in which the laws of destiny play out against a backdrop of wild forest, elegant court, and savage battlefield. Set in a mythical medieval Japan inhabited by warriors and assassins, ghosts and guardian spirits, Emperor of the Eight Islands by Lian Hearn is a brilliantly imagined novel, full of drama and intrigue - the beginning of an enthralling, epic adventure: The Tale of Shikanoko. 'Brutally thrilling historical fantasy' Herald Sun 'Wildly successful... Convince[s] as if being read in translation, as if Hearn is merely the medium for some lost and ancient text. Much like Game of Thrones, the book can be read as political intrigue, with great strength deriving from the character studies. Nobody is black or white, rather shades of grey' The Age 'Moves onwards with the narrative force of a flood. It is easy to let the book sweep the reader away, to engage with strange events... very compelling characters [and] huge imaginative vitality' Sydney Morning Herald 'The action comes thick and fast . . . Compelling characters and captivating worldbuilding' Japan Times 'A must-read' Aurealis 'One of the great joys of genre novels is that they usually care deeply about plot, satisfying the innately human desire for story. And there is story aplenty here. The unfolding events are so fascinating, the writing so lithe and seductive. There's no need to have read Hearn's earlier Otori series, set in the same remarkable fantasy world, to enjoy this one. Indeed, her new epic seems sure to recruit a fresh legion of fans' The Saturday Paper 'Stands alone for fine storytelling' West Australian 'Colourful and fascinating characters' Courier Mail Available now LORD OF THE DARKWOOD: Books 3 and 4 in THE TALE OF SHIKANOKO. Don't miss any of the novels in the OTORI saga ACROSS THE NIGHTINGALE FLOOR GRASS FOR HIS PILLOW BRILLIANCE OF THE MOON THE HARSH CRY OF THE HERON HEAVEN'S NET IS WIDE
A self-assured warrior stumbles into a game of Go that turns fatal. An ambitious lord leaves his nephew for dead and seizes his lands. A stubborn father forces his son to give up his wife to his older brother. A powerful priest meddles in the succession to the Lotus Throne. A woman of the Old People seeks five fathers for her five children, who will go on to found the Spider Tribe and direct the fate of the country. As destiny weaves its tapestry in Lian Hearn's Tale of Shikanoko series, an emotionally rich and compelling drama plays out against a background of wild forests, elegant castles, hidden temples, and savage battlefields in Lord of the Darkwood. "Brutally thrilling historical fantasy"- Herald Sun The Tale of Shikanoko Book One: Emperor of the Eight Islands Book Two: Autumn Princess, Dragon Child Book Three: Lord of the Darkwood Book Four: The Tengu's Game of Go
For fans of Coraline and Spirited Away comes a diverse fantasy debut steeped in Japanese mythology about a girl and a deadly curse. The last thing thirteen-year-old Saki Yamamoto wants to do for her summer vacation is trade in exciting Tokyo for the antiquated rituals and bad cell reception of her grandmother's village. Preparing for the Obon ceremony is boring. Then the local kids take interest in Saki and she sees an opportunity for some fun, even if it means disrespecting her family's ancestral shrine on a malicious dare. But as Saki rings the sacred bell, the darkness shifts. A death curse has been invoked...and Saki has three nights to undo it. With the help of three spirit guides and some unexpected friends, Saki must prove her worth—or say goodbye to the world of the living forever... The Night Parade is perfect for: Fantasy fans and kids 11 to 14 who love Spirited Away Kids and teens looking for creepy, suspenseful stories Adults looking for diverse books for kids Mythology fans and kids 12 to 14 A 2017 Bank Street Best Children's Book of the Year A Kids' Indie Next Pick A Junior Library Guild Selection A 2017 Freeman Book Award Winner
Across the Nightingale Floor is Book 1 in the five-part Tales of the Otori series. More than four million copies have been sold in over 36 countries.'The best story of magic, love, sex, revenge and suspense to have come this way since Philip Pullman' Independent On Sunday (UK) In his fortress at Inuyama, the murderous warlord Iida Sadamu surveys his famous nightingale floor. Constructed with exquisite skill, it sings at the tread of each human foot. No assassin can cross it unheard. Brought up in a remote village among the Hidden, a reclusive and spiritual people, Takeo has learned only the ways of peace. Why, then, does he possess the deadly skills that make him so valuable to the sinister Tribe? These supernatural powers will lead him to his violent destiny within the walls of Inuyama - and to an impossible longing for a girl who can never be his. His journey is one of revenge and treachery, beauty and magic, and the passion of first love. 'masterful storytelling ... a fantastic read' The Age Coming soon - the spellbinding new TALE OF SHIKANOKO, set 300 years before Otori: THE EMPEROR OF THE EIGHT ISLANDS (Books 1 & 2 in THE TALE OF SHIKANOKO) and THE LORD OF THE DARKWOOD (Books 3 & 4).PRAISE FOR THE TALES OF THE OTORI 'An engrossing fantasy saga of literary quality.' The Age'Lian Hearn's marvellous storytelling talent ... makes reading these books a moment of pure bliss.' Le Monde'an enthralling and original work of fantasy' The Times
“THE GAME OF GO” was one of the first books in English to describe the national game of Japan: Go. As a practical guide, anyone reading this book can learn to play the game of Go without an instructor. It also contains an interesting history of the game, the rules of play explained and illustrated, openings, games, ending and problems. Like chess, Go is a strategic board game and is considered by many, to be superior. The board is ruled like that for Go Bang, except that it has nineteen instead of seventeen lines intersecting as many more at right angles; it is said that if there were two more lines the possible combinations of the game would transcend the powers of the human mind. The game consists in two players with black and white stones, or counters, endeavoring to surround territory — and the opponent's men — by placing one man on the board at a time, which is not moved unless captured. The stones are placed at the intersection of lines and are surrounded (captured, killed) when each line from a stone or group leads to a stone of the opposite color upon the next “me;" hence it is often necessary to place some of one's stones within a hollow group in order to effect its capture. Go is probably the oldest of all known games: some authorities say that it was invented by a vassal of a Chinese emperor who reigned from 1718 to 1767 B.C.: others to an emperor reigning from 2357 to 2256 B. C. A game easily recognized as Go is mentioned casually in a Chinese work dated about a thousand years before Christ. The game was introduced into Japan about the year 735 A.D., and for the two hundred years players have been classified with titles. The stones or “Ishi” correspond in number with the “Me” or points of intersection—180 are white and 181 black; the weaker player takes black and first move. In practice the entire number are never used. The author has found that Casino chips are the best substitute for the Japanese stones. The game comes to an end when the frontiers of the opposing groups are in contact. There are but four rules for the game. A careful perusal of the book will incite a desire to add to one's pleasure, skill and resources this old game which is relatively new to our world.
The Second Book Of Go takes the reader who has learned the rules and rudiments of strategy and introduces him or her to the fundamental ideas required to get to the 12 kyu level.