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This Expert Guide gives you the techniques and technologies in software engineering to optimally design and implement your embedded system. Written by experts with a solutions focus, this encyclopedic reference gives you an indispensable aid to tackling the day-to-day problems when using software engineering methods to develop your embedded systems. With this book you will learn: - The principles of good architecture for an embedded system - Design practices to help make your embedded project successful - Details on principles that are often a part of embedded systems, including digital signal processing, safety-critical principles, and development processes - Techniques for setting up a performance engineering strategy for your embedded system software - How to develop user interfaces for embedded systems - Strategies for testing and deploying your embedded system, and ensuring quality development processes - Practical techniques for optimizing embedded software for performance, memory, and power - Advanced guidelines for developing multicore software for embedded systems - How to develop embedded software for networking, storage, and automotive segments - How to manage the embedded development process Includes contributions from: Frank Schirrmeister, Shelly Gretlein, Bruce Douglass, Erich Styger, Gary Stringham, Jean Labrosse, Jim Trudeau, Mike Brogioli, Mark Pitchford, Catalin Dan Udma, Markus Levy, Pete Wilson, Whit Waldo, Inga Harris, Xinxin Yang, Srinivasa Addepalli, Andrew McKay, Mark Kraeling and Robert Oshana. - Road map of key problems/issues and references to their solution in the text - Review of core methods in the context of how to apply them - Examples demonstrating timeless implementation details - Short and to- the- point case studies show how key ideas can be implemented, the rationale for choices made, and design guidelines and trade-offs
Games and activities that teach kids ages 10+ to code with Python Learning to code isn't as hard as it sounds—you just have to get started! Coding for Kids: Python starts kids off right with 50 fun, interactive activities that teach them the basics of the Python programming language. From learning the essential building blocks of programming to creating their very own games, kids will progress through unique lessons packed with helpful examples—and a little silliness! Kids will follow along by starting to code (and debug their code) step by step, seeing the results of their coding in real time. Activities at the end of each chapter help test their new knowledge by combining multiple concepts. For young programmers who really want to show off their creativity, there are extra tricky challenges to tackle after each chapter. All kids need to get started is a computer and this book. This beginner's guide to Python for kids includes: 50 Innovative exercises—Coding concepts come to life with game-based exercises for creating code blocks, drawing pictures using a prewritten module, and more. Easy-to-follow guidance—New coders will be supported by thorough instructions, sample code, and explanations of new programming terms. Engaging visual lessons—Colorful illustrations and screenshots for reference help capture kids' interest and keep lessons clear and simple. Encourage kids to think independently and have fun learning an amazing new skill with this coding book for kids.
This book presents software visualization at a level suitable for a senior level undergraduate or graduate course, or for the interested technical professional. The approach is to give a survey of the field, and then present a specific research framework designed to reduce the effort required to write visualization tools. A wide range of simple program control flow and data structure visualizations are then presented as examples of how to obtain information about program behavior, and how to present it graphically. Source code fragments and screen images illustrate each example.
With this visual guide to computer programming for beginners, it has never been easier to learn how to code. Coding skills are in high demand and the need for programmers is still growing. Covering three of the most popular languages for new coders, this book uses a graphic method to break complex subjects into user-friendly chunks, bringing essential skills within easy reach. Each chapter contains tutorials on practical projects designed to teach you the main applications of each language, such as building websites, creating games, and designing apps. The book also looks at many of the main coding languages that are out there, outlining the key applications of each language, so you can choose the right language for you. You'll learn to think like a programmer by breaking a problem down into parts, before turning those parts into lines of code. Short, easy-to-follow steps then show you, piece by piece, how to build a complete program. There are challenges for you to tackle to build your confidence before moving on. Written by a team of expert coders and coding teachers, Beginner's Step-by-Step Coding Course is the ideal way to get to set you on the road to code.
The open source nature of Linux has always intrigued embedded engineers, and the latest kernel releases have provided new features enabling more robust functionality for embedded applications. Enhanced real-time performance, easier porting to new architectures, support for microcontrollers and an improved I/O system give embedded engineers even more reasons to love Linux! However, the rapid evolution of the Linux world can result in an eternal search for new information sources that will help embedded programmers to keep up!This completely updated second edition of noted author Doug Abbott's respected introduction to embedded Linux brings readers up-to-speed on all the latest developments. This practical, hands-on guide covers the many issues of special concern to Linux users in the embedded space, taking into account their specific needs and constraints. You'll find updated information on:•The GNU toolchain•Configuring and building the kernel•BlueCat Linux•Debugging on the target•Kernel Modules•Devices Drivers•Embedded Networking•Real-time programming tips and techniques•The RTAI environment•And much moreThe accompanying CD-ROM contains all the source code from the book's examples, helpful software and other resources to help you get up to speed quickly. This is still the reference you'll reach for again and again!* 100+ pages of new material adds depth and breadth to the 2003 embedded bestseller. * Covers new Linux kernel 2.6 and the recent major OS release, Fedora. * Gives the engineer a guide to working with popular and cost-efficient open-source code.
This book constitutes the proceedings of the 11th International Conference on Network and System Security, NSS 2017, held in Helsinki, Finland, in August 2017. The 24 revised full papers presented in this book were carefully reviewed and selected from 83 initial submissions. The papers are organized in topical sections on Cloud and IoT Security; Network Security; Platform and Hardware Security; Crypto and Others; and Authentication and Key Management. This volume also contains 35 contributions of the following workshops: Security Measurements of Cyber Networks (SMCN-2017); Security in Big Data (SECBD-2017); 5G Security and Machine Learning (IW5GS-2017); of the Internet of Everything (SECIOE-2017).
This book constitutes the refereed proceedings of the Second International Conference on Embedded Software, EMSOFT 2002, held in Grenoble, France in October 2002. The book presents 13 invited papers by leading researchers and 17 revised full papers selected during a competitive round of reviewing. The book spans the whole range of embedded software, including operating systems and middleware, programming languages and compilers, modeling and validation, software engineering and programming methodologies, scheduling and execution-time analysis, formal methods, and communication protocols and fault-tolerance
This book constitutes the refereed proceedings of the International Workshop on Semantics Applications, and Implementation of Program Generation, SAIG 2000, held in Montreal, Canada in September 2000. The seven revised full papers and four position papers presented together with four invited abstracts were carefully reviewed and selected from 20 submissions. Among the topics addressed are multi-stage programming languages, compilation of domain-specific languages and module systems, program transformation, low-level program generation, formal specification, termination analysis, and type-based analysis.