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Discover a whole new realm of adventure! When a wandering swordmage, trained by the elves of Myth Drannor, returns to his boyhood home on the windswept shores of the Moonsea, he finds that corruption has taken hold, leaving his friends and family open to a devastating evil. Swordmage was the first novel to fully embrace the exciting new elements from the next edition of the Dungeons & Dragons game. This paperback resize releases fresh on the heels of the Forgotten Realms Campaign Guide, and showcases a major revision to the Forgotten Realms world that has fans buzzing.
Fantasy-roman.
A magical artifact has resurfaced, and now the dead walk the lands. Led by a powerful undead sword-mage, an undead army has razed entire cities and devastated the lands. An unlikely group of heroes that include the offspring of the undead sword-mage struggles to recover the artifact so that they can save the lands and put their father to rest.
Cross swords with pirates in New York Times best-selling author Richard Baker’s latest adventure! When pirates threaten his home, Geran is elected by the city council to track the blood-thirsty pirates to their hidden base, infiltrate them, and find a way to stop them before it’s too late. But the pirates are motivated by more than greed. Kin to his enemies, they seek a deeper revenge, one Geran only begins to glimpse when they kidnap the woman he loves.
In this final volume in the epic adventures of the Blades of the Moonsea, Geran Hulmaster seeks revenge against the mage who hurt his family and his people Rhovann Disarnnyl was once an arrogant elf lord who exploited the life of luxury his ancestral home in Myth Drannor afforded him. But that was before the upstart human Geran Hulmaster maimed him in a duel—and before Rhovann was exiled from Myth Drannor for practicing shadow magic. In a cruel act of vengeance, Rhovann drives Geran’s family from their ancestral lands, fills Hulburg with nightmarish goelms to enforce his will, and crushes the natives with the aggressive enforcement of unfair laws. But Geran Hulmaster will not stand idly by as Rhovann continues his tyrannical rule. Intent on making Rhovann’s life miserable, he violates his exile to stalk the streets of his former home, hunting down the wretched moon elf mage and rallying the oppressed people of Hulburg. But Geran’s enemies are as numerous as the laws he breaks in the name of revenge—and each and every one of them is determined to see him dead.
A hero rises from the ranks of slaves! The genasi control almost all of Calimshan for their djinn overlords—all but a few outposts like the floating Island of the Free, where escaped slaves from Calimport’s coliseum run their own brutal games. There, Cephas, a genasi with no memories of his past has spent his entire life fighting But one day a circus of misfits, lead by the crowlike Corvus Nightfeather appear and free Cephas—and for the first time Cephas can harness his inborn powers and control the stones and dirt beneath his feet. The newest Forgotten Realms® author brings his talents to an area that has changed dramatically with the fresh take of Dungeons & Dragons® 4th Edition. The powerful elemental race of the genasi and the xenophobic and ruthless cultures of Calimshan are revealed through the rise of the Forgotten Realms' newest hero.
Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.
A quest for love and a quest for justice take Demascus on a journey unlike any other in this second and final Sword of the Gods novel Memories of his past incarnations haunt Demascus, even as he searches for stolen portraits that contain the trapped souls of demigods. Meanwhile, drow creep beneath the city of Airspur, intent on precipitating war between Akanûl and a rival nation. As Demascus attempts to win freedom from the ghost of his murdered lover, he agrees to thwart the drow’s secret scheme—sending him on a trail that stretches between the Demonweb, Airspur, and an island that appears on no map. Spinner of Lies is a sequel to Sword of the Gods, and is also tied to the Rise of the Underdark, an event that will have bold, sweeping ramifications across—and under—the Forgotten Realms.
When an agent from the Imperium Intelligence Service shows up on Tiadaria's doorstep, he leaves her with unwelcome news. Recovering from their brutal defeat at Dragonfell, the Xarundi are seeking out an ancient and incredibly powerful relic buried in the snow and ice of the Frozen Frontier. Tiadaria travels to the city of Ethergate to seek out an apprentice skilled in magical research. Even with his reluctant help, unearthing information on the relic proves to be almost impossible until a savage turn of events puts them on the right path. Now it's a race against time through some of the most unforgiving territory on Solendrea to beat the Xarundi to the relic and stop them from unleashing its devastating power on the unsuspecting masses.
Cloaked in mist and layered in magic, the denizens of Moonshae Isles move in secret circles as capricious rulers vie for power. High Lady Ordalf wanted her niece, the princess known as the Rose of Sarifal, dead. Instead, the young regent was secreted away by the high lady’s opponents. For years the eladrin queen of Gwynneth Isle has searched for evidence of her niece’s death, and word has finally come in the form of a castaway’s tale. The princess lives on the island of Moray—a mad beauty who leads a nation of lycanthropes. As long as her niece is alive, Lady Ordalf cannot rest secure in her claim to the throne. Enlisting a band of adventurers to seek out the princess is the first step toward stemming the Rose of Sarifal and her tide of wolves. Will those heroes see the same threat the queen sees in the beautiful young maiden?