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The leprous tongues of the boggards whisper of a lost tomb hidden at the heart of the Stolen Lands, and of the insatiable barbarian lust of the western humans who would unearth the potent artifact hidden there for their own occluded ends. Can the heroes protect their hard-fought holdings while facing the growing dangers of the west? A Pathfinder Roleplaying Game adventure for 10th-level characters, this volume continues the Kingmaker Adventure Path, in which the heroes win and defend a small kingdom from threats foreign and domestic. The Pathfinder Bestiary section introduces five all-new monsters perfect for Kingmaker adventuring, and includes an extensive exploration of the ecology and society of the frog-men known as boggards and several new swamp monsters for your game.
Two friends face the Dark Knight’s deadliest scheme, but only one knight has the courage to overcome. Sir Quinlan leaves his boyhood friend to serve the Prince, fighting a battle darker and more intense than any he’s ever known. The mysterious Sir Baylor recruits him into the ranks of an elite unit of knights known as the Swords of Valor, but when tragedy strikes and everyone blames Quinlan, the Swords of Valor disband, ending a legacy of heroic deeds. Alone and despairing, Quinlan wanders the kingdom, fleeing his past. His providential encounter with Taras, a mysterious Silent Warrior and former trainer of Valor Knights, offers Quinlan a chance to redeem himself and learn the ways of the secret warriors. The training is grueling, and just when Quinlan seems to have left his failures behind, he receives an impossible challenge from the Prince—one that will force him to face his past…and the mighty men who blame him for the tragedy that ruined them. Can Quinlan reunite the Valor Knights in time to save the people from the Dark Knight’s evil plot to rule the Kingdom of Arrethtrae, or will the Valor Knights lose the most important battle of all?
The Wrath of the Righteous Adventure Path continues with "Sword of Valor, " by RPG Superstar Neil Spicer. The PCs, now invested with righteous mythic power, are poised to become the greatest heroes of this seemingly endless war against the demons of the Worldwound c provided they can succeed at their first mission. The citadel city of Drezen was once a symbol of the First Crusade's triumph against the Worldwound, yet when a larger horde of demons attacked, they shattered Drezen's defenses and captured both the citadel and the crusaders' symbol of power. Can the PCs help lead an army north to reclaim Drezen and recover this potent relic, or are they marching their comrades and followers to a gruesome demise? This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes: -"Sword of Valor, " a Pathfinder RPG adventure for 6th-level characters with 1 mythic tier, by Neil Spicer. -An exploration of the ways cultists stitch themselves to demonkind, by Jason Nelson. -A hoard of legendary relics lost to horrors of the Worldwound, by Ron Lundeen. -The search for a rogue demon hunter in the Pathfinder's Journal, by Robin D. Laws. -Four new monsters, by James Jacobs, Jason Klimchok, Jason Nelson, and David Schwartz. The Wrath of the Righteous Adventure Path continues with "Sword of Valor, " by RPG Superstar Neil Spicer. The PCs, now invested with righteous mythic power, are poised to become the greatest heroes of this seemingly endless war against the demons of the Worldwound c provided they can succeed at their first mission. The citadel city of Drezen was once a symbol of the First Crusade's triumph against the Worldwound, yet when a larger horde of demons attacked, they shattered Drezen's defenses and captured both the citadel and the crusaders' symbol of power. Can the PCs help lead an army north to reclaim Drezen and recover this potent relic, or are they marching their comrades and followers to a gruesome demise? This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes: -"Sword of Valor, " a Pathfinder RPG adventure for 6th-level characters with 1 mythic tier, by Neil Spicer. -An exploration of the ways cultists stitch themselves to demonkind, by Jason Nelson. -A hoard of legendary relics lost to horrors of the Worldwound, by Ron Lundeen. -The search for a rogue demon hunter in the Pathfinder's Journal, by Robin D. Laws. -Four new monsters, by James Jacobs, Jason Klimchok, Jason Nelson, and David Schwartz.
Leon had grown up without parents. He had seen all that he knew and loved destroyed by the wild warriors that sailed in from the North on their boats with the heads of mythical dragons on the prows. But he had a gift that even he didn't know he had. As he grew to be a young man, his life became complicated, and how he mastered his gift could save a world, or turn it to unrelenting evil and that evil would rule the world of VaLor' forever.
War has erupted in the Banished Lands as the race for power intensifies. Corban flees his homeland searching for peace, but he soon discovers that there is no haven in the west as the agents of Rhin and roaming bands of giants hound his every step. Veradis leaves the battleground and rushes to his King's side. But he has witnessed both combat and betrayal and his duty weighs heavily upon him. Maquin seeks only revenge, but pirate slavers and the brutal world of pit-fighting stand in his way. Nathair becomes embroiled in the wars of the west as Queen Rhin marches against King Owain. The need to find the cauldron of the giants drives him on. Sides are chosen and oaths will be fulfilled or broken in a land where hell has broken loose.
What is Valor? Valor is a comic anthology project composed of adapted, re-imagined, or invented fairy tales showcasing the talent of numerous creators. The anthology is aimed at all-age readers, and is LGBTQA+ friendly.
War threatens the peaceful land of Chiril… can one painter-turned-reluctant-swordsman really help? With an invasion of her country imminent, Tipper Schope is drawn into a mission to keep three important statues from falling into the enemy’s clutches. Her friend, the artist Bealomondore, helps her execute the plan, and along the way he learns to brandish a sword rather than a paintbrush. As odd disappearances and a rash of volatile behavior sweep Chiril, no one is safe. A terrible danger has made his vicious presence known: The Grawl, a hunter unlike any creature encountered before. To restore their country, Tipper, Bealomondore, and their party must hide the statues in the Valley of the Dragons and find a way to defeat the invading army. When it falls to the artistic Bealomondore to wield his sword as powerfully and naturally as a paintbrush, will he answer Wulder’s call for a champion?
For more than a hundred years, the demon-infested Worldwound has warred against humanity, its Abyssal armies clashing with crusaders, barbarians, mercenaries, and heroes along the border of lost Sarkoris. But when one of the magical wardstones that helps hedge the demons into their savage realm is sabotaged, the crusader city of Kenabres is attacked and devastated by the demonic hordes. Can a small band of heroes destined for mythic greatness survive long enough to hold back the forces of chaos and evil until help arrives, or will they become the latest in a long line of victims slaughtered by Deskari, the demon lord of the Locust Host? This volume of Pathfinder Adventure Path launches the Wrath of the Righteous Adventure Path and includes: -"The Worldwound Incursion, " a Pathfinder RPG adventure for 1st-level characters, by Amber E. Scott. -A gazetteer of the crusader city of Kenabres on the border of the Worldwound, by Amber E. Scott. -The search for an infamous demon hunter in the Pathfinder's Journal, by Robin D. Laws. -A complete outline of the Wrath of the Righteous campaign. -Four new monsters, by James Jacobs, Jason Nelson, David Schwartz, and Jerome Virnich.