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Before the rise to dominance of Western Europe, there was a pivotal time in history when the world was consumed by the epic struggle between the Islamic Empire of the Ottomans and the Christian Kingdoms of Eastern Europe. Two civilizations and two very different ways of life confronted each other with the fate of mankind yet to be decided. THE SWORD AND THE SHIELD OF THE REALM debuts MERCHANTS OF TIME A seven-novel tale of mystery and suspenseful adventure, during an epoch marked by turbulence and mayhem. The year is 1448. Transylvania and Wallachia, the sword and the shield of the Kingdom of Hungary, are invaded by an immense army under the banner of Sultan Murad II, the man who calls himself The Shadow of Allah upon the World. Lorian Comosicus, the heir to a mysterious Draconic ring, and his twelve-year-old brother, Silvan, are sent across the border mountains to the fortress of Roter Turm with a secret message from the conspirators who killed Vlad Dracul of Wallachia for pledging allegiance to the Ottoman Empire. Lost in the vast forests of Transylvania, they meet Sir Gregor Dahr Altair, an imperial knight who just escaped from Roter Turm before the Ottomans destroyed it. Gregor is an Excubitor, a powerful secretive fraternity who could change the outcome of the war. He leads Lorian and Silvan ahead of the tempest to the great trading city of Hermannstadt before it is surrounded and destroyed by the Sultan's army.
The first all-encompassing book on Israel’s foreign policy and the diplomatic history of the Jewish people, The Star and the Scepter retraces and explains the interactions of Jews with other nations from the ancient kingdoms of Israel to modernity. Starting with the Hebrew Bible, Emmanuel Navon argues that one cannot grasp Israel’s interactions with the world without understanding how Judaism’s founding document has shaped the Jewish psyche. He sheds light on the people of Israel’s foreign policy through the ages: the ancient kingdoms of Israel, Jewish diasporas in Europe from the Middle Ages to the emancipation, the emerging nineteenth-century Zionist movement, and Zionist diplomacy following World War I and surrounding World War II. Navon elucidates Israel’s foreign policy from the birth of the state in 1948 to our days: the dilemmas and choices at the beginning of the Cold War; Israel’s attempts to establish periphery alliances; the Arab-Israeli conflict; Israel’s relations with Europe, the United States, Russia, Asia, Africa, Latin America, the United Nations, and the Jewish diasporas; and how twenty-first-century energy geopolitics is transforming Israel’s foreign relations today. Navon’s analysis is rooted in two central ideas, represented by the Star of David (faith) and the scepter (political power). First, he contends that the interactions of Jews with the world have always been best served by combining faith with pragmatism. Second, Navon shows how the state of Israel owes its diplomatic achievements to national assertiveness and hard power—not only military strength but economic prowess and technological innovation. Demonstrating that diplomacy is a balancing act between ideals and realpolitik, The Star and the Scepter draws aspirational and pragmatic lessons from Israel’s exceptional diplomatic history.
The discovery of a sealed vault triggers discord throughout Darujhistan, where a merchant tries to drive out Malazans, a thief gambles with the fate of the city, and a Malazan veteran seeks his fortune in Moon's Spawn fragments.
When Pythius, the wicked young king of Paladya, learns of the hidden realm of Elysiel and the crystal scepter that protects that northern land, he journeys to kill the Keeper and steal the scepter. But his defiant act unleashes a terrible curse, and the Seer foretells his death one day at the hand of his son, now a newborn babe. To thwart the prophecy, he attempts to murder his child, but the queen escapes and sends the babe off in a trunk across the sea, where he is found and raised by a humble fisherman. Years later, Perthin, the cast-off babe now grown, hears his call of destiny, and is visited by a specter who tells him of the land of Elysiel and of the Gorgon--the evil creature fomenting war in the Northern Wastes. Perthin's village of Tolpuddle is being ravaged by a monstrous sea beast sent by this enemy, and Perthin accepts the challenge to kill the creature by cutting off its head--although anyone who looks upon it turns to stone. Armed with magical shoes and a legendary sword, Perthin arrives in Elysiel, where the trolls lead him to the ice cavern where the sacred site made of crystal slabs awaits him to show him his future. Perthin feels a strange connection to this land, unaware that he is the heir to Elysiel's throne. With the help of heaven's army, Perthin bests the enemy and returns to stop the sea monster as the beast is ravaging the kingdom of Paladya. He rescues the princess, who has been set out in the harbor as a sacrifice for the beast, and then stops the sea monster by exposing it to the Gorgon's head, yet through his heroic efforts he unknowingly fulfills the prophecy foretold by the Seer. He returns to Tolpuddle a hero, where many surprising revelations await him as to his heritage and legacy, for he learns he is not truly a fisherman's son but a king foretold. The Crystal Scepter is an adventurous retelling of the classic story of Perseus and Medusa with a twist, as the heart of the story involves the gates of heaven--the sacred sites erected by heaven to prevent evil from taking over the world of mankind. It also has parallels to the story or Oedipus Rex, the 17th-century play by Spanish playwright Pedro Calderón de la Barca entitled Life is a Dream, and Shakespeare's The Comedy of Errors.
Three sisters ... Three Dragons ... One Quest to reunite the kingdoms of Verdil. The sisters are tasked to save the people from their power-mad kings. Three separate missions to three separate kingdoms - sky, land, and sea. Armed with their dragon-enchanted weapons, they take on the armies of men. As the soldiers prepare for battle in a war that must not happen, the sisters have to stop it before it starts. From the heights of the kingdom in the clouds, to the raging seas and the turbulent land, the sisters find that their dragons are not as forthcoming as they'd like. Some wars are fought in the battleground of the mind. Join the sisters as they enter the world of mankind on a journey to save the people from themselves.
A Forgotten Realms adventure for 2nd-level characters. Scepter Tower of Spellgard is the first full-length Forgotten Realms adventure published for 4th Edition D&D. When paired with the adventure that appears in the Forgotten Realms Campaign Guide, this adventure provides the Dungeon Master with all he needs to get his campaign started.
Since the loss of the Scepter of Mercy, the kingdom of Avornis has been threatened by its magic-wielding neighbors, until King Lanius and King Grus risk everything to bring the missing scepter home.