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The ultimate compendium to everyone’s favorite participants in the eternal battle between good and evil! Profiles of more than 1,000 mythic superheroes, icons, and their place in popular culture. Superhuman strength. Virtual invulnerability. Motivated to defend the world from criminals and madmen. Possessing a secret identity. And they even have fashion sense—they look great in long underwear and catsuits. These are the traits that define the quintessential superhero. Their appeal and media presence has never been greater, but what makes them tick? their strengths? weaknesses? secret identities and arch-enemies? The Superhero Book: The Ultimate Encyclopedia of Comic-Book Icons and Hollywood Heroes is the comprehensive guide to all those characters whose impossible feats have graced the pages of comic books for the past one hundred years. From the Golden and Silver Ages to the Bronze and Modern Ages, the best-loved and most historically significant superheroes—mainstream and counterculture, famous and forgotten, best and worst—are all here: The Avengers Batman and Robin Captain America Superman Wonder Woman Captain Marvel Spider-Man The Incredibles The Green Lantern Iron Man Catwoman Wolverine Aquaman Hellboy Elektra Spawn The Punisher Teen Titans The Justice League The Fantastic Four and hundreds of others. Unique in bringing together characters from Marvel, DC, and Dark Horse, as well as smaller independent houses, The Superhero Book covers the best-loved and historically significant superheroes across all mediums and guises, from comic book, movie, television, and graphic novels. With many photos and illustrations this fun, fact-filled tome is richly illustrated. A bibliography and extensive index add to its usefulness. It is the ultimate A-to-Z compendium of everyone's favorite superheroes, anti-heroes and their sidekicks, villains, love interests, superpowers, and modus operandi.
The Superhero Multiverse focuses on the evolving meanings of the superhero icon in 21st-century film and popular media, with an emphasis on re-adapting, re-imagining, and re-making. With its focus on multimedia and transmedia transformations, The Superhero Multiverse pivots on two important points: firstly, it reflects on the core concerns of the superhero narrative—including the relationship between ‘superhero comics’ and ‘superhero films’, the comics roots of superhero media, matters of canon and hybridity, and issues of recycling and stereotyping in superhero films and media texts. Secondly, it considers how these intersecting textual and cultural preoccupations are intrinsic to the process of remaking and re-adapting superheroes, and brings attention to multiple ways of materializing these iconic figures in our contemporary context.
Audiences around the globe continue to flock to see the latest releases from Marvel and DC studios, making it clear that superhero films resonate with the largest global audience that Hollywood has ever reached. Yet despite dominating theater screens like never before, the superhero genre remains critically marginalized—ignored at best and more often actively maligned. Terence McSweeney examines this global phenomenon, providing a concise and up-to-date overview of the superhero genre. He lays out its narrative codes and conventions, exploring why it appeals to diverse audiences and what it has to say about the world in the first two decades of the twenty-first century. Unpacking the social, ideological, and cultural content of superhero films, he argues that the genre should be considered a barometer of contemporary social anxieties and a reflection of cultural values. McSweeney scrutinizes representations of gender, race, and sexuality as well as how the genre’s conventions relate to and comment on contemporary political debates. Beyond American contributions to the genre, the book also features extensive analysis of superhero films from all over the world, contrasting them with the dominant U.S. model. The book’s presentation of a range of case studies and critical debates is accessible and engaging for students, scholars, and enthusiasts at all levels.
Superman, Batman, Spider-Man, Iron Man, Wonder Woman, the Avengers, the X-Men, Watchmen, and more: the companion volume to the PBS documentary series of the same name that tells the story of the superhero in American popular culture. Together again for the first time, here come the greatest comic book superheroes ever assembled between two covers: down from the heavens—Superman and the Mighty Thor—or swinging over rooftops—the Batman and Spider-Man; star-spangled, like Captain America and Wonder Woman, or clad in darkness, like the Shadow and Spawn; facing down super-villains on their own, like the Flash and the Punisher or gathered together in a team of champions, like the Avengers and the X-Men! Based on the three-part PBS documentary series Superheroes, this companion volume chronicles the never-ending battle of the comic book industry, its greatest creators, and its greatest creations. Covering the effect of superheroes on American culture—in print, on film and television, and in digital media—and the effect of American culture on its superheroes, Superheroes: Capes, Cowls, and the Creation of Comic Book Culture appeals to readers of all ages, from the casual observer of the phenomenon to the most exacting fan of the genre. Drawing from more than 50 new interviews conducted expressly for Superheroes!—creators from Stan Lee to Grant Morrison, commentators from Michael Chabon to Jules Feiffer, actors from Adam West to Lynda Carter, and filmmakers such as Zach Snyder—this is an up-to-the-minute narrative history of the superhero, from the comic strip adventurers of the Great Depression, up to the blockbuster CGI movie superstars of the 21st Century. Featuring more than 500 full-color comic book panels, covers, sketches, photographs of both essential and rare artwork, Superheroes is the definitive story of this powerful presence in pop culture.
When an evil dragon attacks Gotham City, Batman knows he can't stop it by himself. With Superman and Wonder Woman fighting by his side, there is nothing these three Super Heroes can't do!
This collection of essays analyzes the many ways in which comic book and film superheroes have been revised or rewritten in response to changes in real-world politics, social mores, and popular culture. Among many topics covered are the jingoistic origin of Captain America in the wake of the McCarthy hearings, the post-World War II fantasy-feminist role of Wonder Woman, and the Nietzschean influences on the "sidekick revolt" in the 2004 film The Incredibles.
With contributions from Will Brooker, Jeffrey A. Brown, Scott Bukatman, John G. Cawelti, Peter Coogan, Jules Feiffer, Charles Hatfield, Henry Jenkins, Robert Jewett and John Shelton Lawrence, Gerard Jones, Geoff Klock, Karin Kukkonen, Andy Medhurst, Adilifu Nama, Walter Ong, Lorrie Palmer, Richard Reynolds, Trina Robbins, Lillian Robinson, Roger B. Rollin, Gloria Steinem, Jennifer Stuller, Fredric Wertham, and Philip Wylie Despite their commercial appeal and cross-media reach, superheroes are only recently starting to attract sustained scholarly attention. This groundbreaking collection brings together essays and book excerpts by major writers on comics and popular culture. While superhero comics are a distinct and sometimes disdained branch of comics creation, they are integral to the development of the North American comic book and the history of the medium. For the past half-century, they have also been the one overwhelmingly dominant market genre. The sheer volume of superhero comics that have been published over the years is staggering. Major superhero universes constitute one of the most expansive storytelling canvases ever fashioned. Moreover, characters inhabiting these fictional universes are immensely influential, having achieved iconic recognition around the globe. Their images and adventures have shaped many other media, such as film, videogames, and even prose fiction. The primary aim of this reader is twofold: first, to collect in a single volume a sampling of the most sophisticated commentary on superheroes, and second, to bring into sharper focus the ways in which superheroes connect with larger social, cultural, literary, aesthetic, and historical themes that are of interest to a great many readers both in the academy and beyond.
From Vice President Kamala Harris comes a picture book with an empowering message: Superheroes are all around us--and if we try, we can all be heroes too. A #1 New York Times bestseller! Before Kamala Harris was elected to the vice presidency and named the Democratic presidential nominee, she was a little girl who loved superheroes. And when she looked around, she was amazed to find them everywhere! In her family, among her friends, even down the street--there were superheroes wherever she looked. And those superheroes showed her that all you need to do to be a superhero is to be the best that you can be. In this empowering and joyful picture book that speaks directly to kids, Kamala Harris takes readers through her life and shows them that the power to make the world a better place is inside all of us. And with fun and engaging art by Mechal Renee Roe, as well as a guide to being a superhero at the end, this book is sure to have kids taking up the superhero mantle (cape and mask optional). Praise for Superheroes Are Everywhere: "This [book] offers a solid message: a superhero could be anyone, including you." --Booklist
For decades, scholars have been making the connection between the design of the superhero story and the mythology of the ancient folktale. Moving beyond simple comparisons and common explanations, this volume details how the workings of the superhero comics industry and the conventions of the medium have developed a culture like that of traditional epic storytelling. It chronicles the continuation of the oral/traditional culture of the early 20th century superhero industry in the endless variations on Superman and shows how Frederic Wertham's anti-comic crusade in the mid-1950s helped make comics the most countercultural new medium of the 20th century. By revealing how contemporary superhero comics, like Geoff Johns' Green Lantern and Warren Ellis's The Authority, connect traditional aesthetics and postmodern theories, this work explains why the superhero comic book flourishes in the "new traditional" shape of our acutely self-conscious digital age.
In the age of digital media, superheroes are no longer confined to comic books and graphic novels. Their stories are now featured in films, video games, digital comics, television programs, and more. In a single year alone, films featuring Batman, Spider-Man, and the Avengers have appeared on the big screen. Popular media no longer exists in isolation, but converges into complex multidimensional entities. As a result, traditional ideas about the relationship between varying media have come under striking revision. Although this convergence is apparent in many genres, perhaps nowhere is it more persistent, more creative, or more varied than in the superhero genre. Superhero Synergies: Comic Book Characters Go Digital explores this developing relationship between superheroes and various forms of media, examining how the superhero genre, which was once limited primarily to a single medium, has been developed into so many more. Essays in this volume engage with several of the most iconic heroes—including Batman, Hulk, and Iron Man—through a variety of academic disciplines such as industry studies, gender studies, and aesthetic analysis to develop an expansive view of the genre’s potency. The contributors to this volume engage cinema, comics, video games, and even live stage shows to instill readers with new ways of looking at, thinking about, and experiencing some of contemporary media’s most popular texts. This unique approach to the examination of digital media and superhero studies provides new and valuable readings of well-known texts and practices. Intended for both academics and fans of the superhero genre, this anthology introduces the innovative and growing synergy between traditional comic books and digital media.