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The fun and fantasy continue with bestselling and award-winning author M. T. Anderson.You haven't seen strange until you've seen what Brian and Gregory are up against.... Something incredibly strange is happening. It's not The Game of Sunken Places-Brian and Gregory have been through that before. But still...strange creatures have begun to chase after them. And Gregory's adventurous cousin Prudence has disappeared. When Brian and Gregory go to the Vermont woods to track down Prudence, they find many things are...off. People are not where they're supposed to be. Time has stopped working properly.
From bestselling and National Book Award-winning author M. T. Anderson comes the paperback reissue of a middle-grade adventure starring two of the most disarmingly deadpan boys you'll ever meet.When Brian and Gregory receive an invitation to stay at a distant relative's strange manse . . . well, they should know better than to go, but since this is a middle-grade adventure novel, they go anyway. Why not? Once there, they stumble upon The Game of Sunken Places, a board game that mirrors a greater game for which they have suddenly became players. Soon the boys are dealing with attitudinal trolls, warring kingdoms, and some very starchy britches. Luckily, they have wit, deadpan observation, and a keen sense of adventure on their side.
Bent on tracking down the eleven Norumbegans in order to save Vermont from an invasion of dream-sucking Thusser, Brian, Gregory, and the mechanical troll Kalgrash pass through an interdimensional curtain and find themselves inside an organic alien body.
In the first intallment of National Book Award winner M.T. Anderson’s Pals in Peril series, a madman has unleashed an army of stilt-walking, laser-beaming, thoroughly angry whales upon the world! Luckily, Jasper Dash and his friends Katie Mulligan and Lily Gefelty are around to save the day. Sure, Lily Gefelty is just an average twelve-year-old girl. But her dad—a normal-enough-seeming guy—just so happens to work for an evil genius who plans to unleash an army of extremely cranky, stilt-walking, laser-beam-eyed whales upon the world. Lucky for Lily, her two best friends are anything but average. Both of them are famous for their adventures. Jasper Dash, Boy Technonaut, invents gadgets; Katie Mulligan spends her spare time fighting off zombies and were-goats. Surely they’ll know what to do. And if they don’t? Then it will be up to Lily—average, everyday Lily—to come up with a plan.
The plot thickens in this New York Times-bestselling sequel to Bad Magic! Some people have all the luck. Unfortunately, Clay isn't one of them: He's the only camper at Earth Ranch without a magical talent. As if feeling totally useless isn't enough, Clay has to figure out what to do about Brett, a castaway boy who has just washed ashore and is determined to keep his presence a secret. Even as Clay helps his new friend hide in the remote volcanic island's wilderness, another fiery mystery begins to emerge, with all signs pointing to the impossible idea that dragons once roamed the island...and may still. Can Clay and his friends turn their luck around in time to uncover Price Island's secrets--and save it from a scorching end? Danger, adventure, mischief, mystery, old foes, new friends, and a delightfully elusive narrator make bestselling author Pseudonymous Bosch's latest novel completely irresistible.
“The invention never flags.” —Booklist (starred review) In this third weird and wacky installment of National Book Award winner M. T. Anderson’s Pals in Peril series, Jasper Dash and his friends must unravel a terrible mystery. It is a land of wonders. It is a land of mystery. It is a land that time forgot (or chose specifically not to remember). Cut off from the civilized world for untold years by prohibitive interstate tolls at the New Jersey border, this land is called: Delaware. It is into the mist-shrouded heart of this forbidden mountainous realm that our plucky and intrepid heroes, Jasper Dash: Boy Technonaut, and his friends Lily Gefelty and Katie Mulligan, must journey to solve yet another a mystery. Come along on a tale of grand adventure that includes in its pages: Lost cities! Tentacles! Monks! Dinosaurs! Cheap suits! Eye Doctors! And, of course, the fabled Curse of the Jaguar!
National Book Award Winner! This deeply provocative novel reimagines the past as an eerie place that has startling resonance for readers today. It sounds like a fairy tale. He is a boy dressed in silks and white wigs and given the finest of classical educations. Raised by a group of rational philosophers known only by numbers, the boy and his mother — a princess in exile from a faraway land — are the only persons in their household assigned names. As the boy's regal mother, Cassiopeia, entertains the house scholars with her beauty and wit, young Octavian begins to question the purpose behind his guardians' fanatical studies. Only after he dares to open a forbidden door does he learn the hideous nature of their experiments — and his own chilling role in them. Set against the disquiet of Revolutionary Boston, M. T. Anderson's extraordinary novel takes place at a time when American Patriots rioted and battled to win liberty while African slaves were entreated to risk their lives for a freedom they would never claim. The first of two parts, this deeply provocative novel reimagines the past as an eerie place that has startling resonance for readers today.
Identity crises, consumerism, and star-crossed teenage love in a futuristic society where people connect to the Internet via feeds implanted in their brains. Winner of the LA Times Book Prize. For Titus and his friends, it started out like any ordinary trip to the moon - a chance to party during spring break and play around with some stupid low-grav at the Ricochet Lounge. But that was before the crazy hacker caused all their feeds to malfunction, sending them to the hospital to lie around with nothing inside their heads for days. And it was before Titus met Violet, a beautiful, brainy teenage girl who knows something about what it’s like to live without the feed-and about resisting its omnipresent ability to categorize human thoughts and desires. Following in the footsteps of George Orwell, Anthony Burgess, and Kurt Vonnegut, Jr., M. T. Anderson has created a brave new world - and a hilarious new lingo - sure to appeal to anyone who appreciates smart satire, futuristic fiction laced with humor, or any story featuring skin lesions as a fashion statement.
When he and his tutor escape to British-occupied Boston, Octavian learns of Lord Dunmore's proclamation offering freedom to slaves who join the counterrevolutionary forces. 75,000 first printing.
"Great Scott! [A] swell sequel…Never has the Hardy Boys—Nancy Drew axis been knocked further or more delightfully askew.” —Booklist (starred review) In the zany and humorous second book of National Book Award winner M.T. Anderson’s Pals in Peril series, Jasper Dash and his friends are on the case, solving a spine-tingling mystery. In need of a vacation after their last laser-beam-filled adventure, Lily, Jasper, and Katie have flown off for a restful stay at a distant mountain lodge, which just so happens to be hosting a gathering for characters from other middle grade series novels. Two—the marvelous Manley Boys—look suspiciously like a pair of crime-solving bothers named Frank and Joe Hardy. Two others are a pair of boy-crazy twin sisters who attend a high school in some sweet valley somewhere. And then there are the Hooper Quints, who, along with a wealthy heiress’s priceless diamond necklace, have suddenly gone missing. Does it surprise you that the supposedly “on vacation” Katie, Jasper, and Lily are the only ones around who have the chops to solve this challenging mystery? National Book Award winner M. T. Anderson has done it again with this second volume of his riotous and wonderfully weird series.