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Argues that the key to understanding ourselves and consciousness is the "strange loop," a special kind of abstract feedback loop that inhabits the brain.
Emily shows how she sees the world and how deceptive sight can be, in this book of illusions and surprises.
The Strange follows an unnamed, undocumented immigrant who tries to forge a new life in a Western country where he doesn’t speak the language. Jérôme Ruillier’s story is deftly told through myriad viewpoints, as each narrator recounts a situation in which they crossed paths with the newly-arrived foreigner. Many of the people he meets are suspicious of his unfamiliar background, or of the unusual language they do not understand. By employing this third-person narrative structure, Ruillier masterfully portrays the complex plight of immigrants and the vulnerability of being undocumented. The Strange shows one person’s struggle to adapt while dealing with the often brutal and unforgiving attitudes of the employers, neighbors, and strangers who populate this new land. Ruillier employs a bold visual approach of colored pencil drawings complemented by a stark, limited palette of red, orange and green backgrounds. Its beautiful simplicity represents the almost child-like hope and promise that is often associated with new beginnings. But as Ruillier implicitly suggests, it’s a promise that can shatter at a moment’s notice when the threat of being deported is a daily and terrifying reality. The Strange has been translated from the French by Helge Dascher. Dascher has been translating graphic novels from French and German to English for over twenty years. A contributor to Drawn & Quarterly since the early days, her translations include acclaimed titles such as the Aya series by Marguerite Abouet and Clément Oubrerie, Hostage by Guy Delisle, and Beautiful Darkness by Fabien Vehlmann and Kerascoët. With a background in art history and history, she also translates books and exhibitions for museums in North America and Europe. She lives in Montreal.
Explore the mind and world of the brilliant neurosurgeon-turned-Sorcerer Supreme Doctor Stephen Strange Marvel Comics legends Stan Lee and Steve Ditko first introduced Doctor Stephen Strange to the world in 1963—and his spellbinding adventures have wowed comic book fans ever since. Over fifty years later, the brilliant neurosurgeon-turned-Sorcerer Supreme has finally travelled from the pages of comics to the big screen, introducing a new generation of fans to his mind-bending mysticism and self-sacrificing heroics. In Doctor Strange and Philosophy, Mark D. White takes readers on a tour through some of the most interesting and unusual philosophical questions which surround Stephen Strange and his place in the Marvel Universe. Essays from two-dozen Philosophers Supreme illuminate how essential philosophical concepts, including existentialism, epistemology, metaphysics, and ethics, relate to the world of Doctor Strange. Fans will find answers to all their Strange questions: How does Doctor Strange reconcile his beliefs in science and magic? What does his astral self say about the relationship between mind and body? Why is he always so alone? And what does he mean when he says we’re just “tiny momentary specks within an indifferent universe”—and why was he wrong? You won’t need the Eye of Agamotto to comprehend all that is wise within. Doctor Strange and Philosophy offers comic book fans and philosophers alike the chance to dive deeper into the world of one of Marvel’s most mystical superheroes.
The Illuminati, Marvel's most powerful and secretive team, must reassemble to stand against interdimensional incursions! Parallel Earths are beginning to collide, destroying one or both worlds -and when Black Panther, Iron Man, Dr. Strange, Black Bolt, Mr. Fantastic, Sub-Mariner and Beast take on the task of preserving their planet, they soon realize that they must destroy countless others. And their grim task is complicated by old wounds, lies and secret agendas, as the cold war between Wakanda and Atlantis heats up into a full-scale conflict! COLLECTING: NEW AVENGERS 1-13.INH, 14-17
An immersive in-world guide to all things magical in the Marvel Universe One of the most formidable and powerful items in the Marvel Universe, the sacred Book of the Vishanti contains an infinite number of potent spells, incantations, and lore from fantastic realms. Created thousands of years ago in the ancient city of Babylon to combat demons and those who wield dark magic, this tome has been passed down by the greatest sorcerers of the ages, each adding their own discoveries into its ever-expanding pages. Now in the possession of Doctor Strange, the Sorcerer Supreme and Earth’s foremost protector against mystical threats, the Book of the Vishanti acts as his first line of defense. The greatest source of magical knowledge in our dimension, the Book of the Vishanti is the ultimate collection of spells, history, and personal accounts recorded by practitioners over centuries, including notes from Doctor Strange himself. Featuring detailed inscriptions, mind-bending illustrations, and everything you need to know about the heroes, villains, artifacts, creatures, and worlds that make up the mystical and supernatural side of the Multiverse, this book is a must-have for all Marvel fans.
Collects Death of Doctor Strange (2021) #1-5. The final saga of Doctor Strange! He is the Master of the Mystic Arts. Earth's Sorcerer Supreme. A one-man barrier protecting our world from all the nightmares, demons and warlords out there in dimensions beyond our comprehension. So what happens when Doctor Strange is murdered? As his friends mourn - and his enemies rage at having been deprived of the killing blow - dark forces set their sights on an unprotected Earth. The Avengers, the Fantastic Four…all of our mightiest heroes are woefully out of their depth. Now, as the world's remaining magicians race to protect our world from an unimaginable sorcerous threat, one very surprising investigator must unravel the mystery of Doctor Strange's murder. But can he do it before his own time runs out?
The Strange. It is an RPG set on Earth, in the modern day. But a few people a very few people have discovered how to travel to other places. They call them recursions, and they are like limited pocket dimensions with their own laws of reality, connected to Earth via a dark energy network beneath the normal matter of the universe. A dangerous, chaotic network they call the Strange.
“I intend to stand firm and let the peacocks multiply, for I am sure that, in the end, the last word will be theirs.” —Flannery O’Connor When she was young, the writer Flannery O’Connor was captivated by the chickens in her yard. She’d watch their wings flap, their beaks peck, and their eyes glint. At age six, her life was forever changed when she and a chicken she had been training to walk forwards and backwards were featured in the Pathé News, and she realized that people want to see what is odd and strange in life. But while she loved birds of all varieties and kept several species around the house, it was the peacocks that came to dominate her life. Written by Amy Alznauer with devotional attention to all things odd and illustrated in radiant paint by Ping Zhu, The Strange Birds of Flannery O’Connor explores the beginnings of one author’s lifelong obsession. Amy Alznauer lives in Chicago with her husband, two children, a dog, a parakeet, sometimes chicks, and a part-time fish, but, as of today, no elephants or peacocks. Ping Zhu is a freelance illustrator who has worked with clients big and small, won some awards based on the work she did for aforementioned clients, attracted new clients with shiny awards, and is hoping to maintain her livelihood in Brooklyn by repeating that cycle.