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Reproduction of the original: The Story of Louise Cown Princess by Henry W. Fischer
Based on a true story. Stripe and Princess are best friends, they are like sisters. When death hits the family, Alison knows she has to take care of her children and give them something to help them live through the loss.
This is the story of Zane, a zebra with autism who worries that his differences make him stand out from his peers. With careful guidance from his mother, Zane learns that autism is only one of many qualities that make him special. Contains a “Note to Parents” by Drew Coman, PhD, and Ellen Braaten, PhD, as well as a Foreword by Alison Singer, President of the Autism Science Foundation.
It's the first day of school, and Camilla discovers that she is covered from head to toe in stripes, then polka-dots, and any other pattern spoken aloud! With a little help, she learns the secret of accepting her true self, in spite of her peculiar ailment.
DigiCat Publishing presents to you this special edition of "Secret Memoirs" (The Story of Louise, Crown Princess) by Henry W. Fischer. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.
Storytelling in Early Childhood is a captivating book which explores the multiple dimensions of storytelling and story acting and shows how they enrich language and literacy learning in the early years. Foregrounding the power of children’s own stories in the early and primary years, it provides evidence that storytelling and story acting, a pedagogic approach first developed by Vivian Gussin Paley, affords rich opportunities to foster learning within a play-based and language-rich curriculum. The book explores a number of themes and topics, including: the role of imaginary play and its dynamic relationship to narrative; how socially situated symbolic actions enrich the emotional, cognitive and social development of children; how the interrelated practices of storytelling and dramatisation enhance language and literacy learning, and contribute to an inclusive classroom culture; the challenges practitioners face in aligning their understanding of child literacy and learning with a narrow, mandated curriculum which focuses on measurable outcomes. Driven by an international approach and based on new empirical studies, this volume further advances the field, offering new theoretical and practical analyses of storytelling and story acting from complementary disciplinary perspectives. This book is a potent and engaging read for anyone intrigued by Paley’s storytelling and story acting curriculum, as well as those practitioners and students with a vested interest in early years literacy and language learning. With contributions from Vivian Gussin Paley, Patricia ‘Patsy‘ Cooper, Dorothy Faulkner, Natalia Kucirkova, Gillian Dowley McNamee and Ageliki Nicolopoulou.
The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry... and the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persia’s release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector’s edition includes: 300 pages of Jordan’s original journals, Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters, Archival visuals illustrating the stages of the game’s creation, Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more, A full-color 32-page "Legacy" section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie. The Making of Prince of Persia is both a tribute to a timeless classic, and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.
This historical work presents the biography of Don John of Austria, the winner of the battle of Lepanto against the Ottoman Empire and many more combats. John was an illegitimate son of Holy Roman Emperor Charles V. He became a military chief in the service of, King Philip II of Spain, and is famous worldwide for his part as the admiral of the Holy Alliance fleet at the Battle of Lepanto. The author of this work, Spanish writer and journalist Luis Coloma, built interest in the readers by introducing a new kind of book that was a mixture of novel and history. He displayed the story of Don John of Austria from his tempting childhood to his death. This work is neatly documented and described to verify the facts further. Since one cannot separate the life and legacy of Don John of Austria from the turbulent period in which he lived, this work represents the history of Spain during his era. This incredible history remains exciting to the very end.
The first book in the classic, beloved Billy and Blaze series, from renowned author C.W. Anderson. Billy was a little boy who “loved horses more than anything else in the world.” Imagine how happy he was when he got his very own pony for his birthday! From that day on, Billy was seldom seen without his new friend, Blaze. Riding through fields and woods, Billy and Blaze learned to trust and understand one another—and to jump over fences and fallen trees with ease. They were a great team, but were they good enough to win the gleaming silver cup at the Mason Horse Show? This is the first book in the classic Billy and Blaze series. Sensitive drawings and easy-to-read words capture the warmth and gentle understanding between a boy and his horse.
The Princess of the Light: Book One of the Saga of the Princesses of the Light by James McKenzie The Princess of the Light by James A. McKenzie is a "fantastical" ride through space among thousands of civilizations that achieved much, but never conquered the problem of greed. This is a story that could have taken place several thousand years ago, or could possibly take place several thousand years in the future. This ethereal tale began in the surface world of Sha'nia, whose great trading ship returned from the cosmos with unexpected cargo-a plague that was so communicable that even trained medical personnel were unaware of it until it was too late. In two days, nearly the entire population had died. Now 6,000 people were the beneficiaries of 50 billion. In the Royal Palace, only 25 survived, including Queen Anne and her four children-William, Elizabeth, Andrea, and Andrew. They knew they were safe with the resources to feed, clothe, and educate themselves. However, over time, a problem came to light-only 100 women and 5 men remained fertile-how would they restore their population?Now, join the Sha'nia in their adventurous travels to other civilizations, as they look for ways to keep their planet alive. About the Author James A. McKenzie is a Michigan native, raised in Montrose, and currently residing in Haslett. The father of three children, he has enjoyed coaching their sports teams. An alumnus of Michigan State University, he trained as an engineer and is a skilled metal model maker by profession, able to create items that do not exist at present. If it can be imagined, he can make it. In addition to writing, his interests include sports and he has been a season ticketholder of Michigan State's women's basketball for years.