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This story about Rolf, a youth and son of Hiarandi the Unlucky, who lives in early Christian Iceland during the days when the Icelandic society was transforming from the old Norse religion to Christianity. At the urging of his wife, Hiarandi does an unprecedented thing and lights a signal fire on a dangerous point of his land, challenging the accepted custom which places lucrative salvage at higher value than the saving of life. However, the life that is saved that night causes his own death and eventually, the unjust outlawing of his son Rolf. Rolf loses first his father, then his property, and finally his freedom to a scheming neighbour. Then he is outlawed from Iceland at the Althing (Council) and travels abroad, meeting with shipwreck, enslavement, Viking berserkers, and many other dangers and adventures. All the while, Rolf searches for a way to prove his father was killed unjustly and win back his own property and freedom. Even more difficult, Rolf must end the cycle of enmity, vengeance, and pride that hangs like a curse over his family Rolf's response to the injustice done to him creates a suspenseful, thought-provoking and page-turning tale which is difficult to put down. ============ KEYWORDS/TAGS: Rolf and the Viking’s Bow, Norse, Archery, , abroad, Althing, Asdis, ashore, atonement, baresarks, beacon, beserkers, blood, bow, Broadfirth, carline, chapmen, cliffs, cloak, Cragness, crags, Earl, Einar, evil, father, Fellstead, Flosi, Frodi, Gisli, gold, Grani, Grettir, Hallmund, Hallvard, Hawksness, heart, Helga, Hiarandi, home, Iceland, judges, Kari, Kiartan, kinsman, Kolbein, money, mound, neighbours, Ondott, Orkney, Outlaw, outlawry, Priest, Quarter, Rolf, Scots, sea, shepherd, shield, ship, shipmaster, shoot, smithy, smote, Snorri, son, storehouse, storm, strength, Sweyn, sword, Thorfinn, thrall, Thurid, Tongue, travel, Vemund, vengeance, viking, warship, weapons, whittle, winter, witnesses, wounds
A young man only at peace when he is at war Young Halfdan is a slave. He is crafty with a bow and arrow and wise in the ways of the animals, but he can only dream of a warrior's life. That is, until the dark day a Saxon's blows lay his father on his deathbed, and his mother makes a tragic bargain for Halfdan's freedom. A boy's destiny can come at the most terrible price. Halfdan must suffer a grave loss in order to grasp what he most desires: to train by, to live by, and, if the fates decree it, to die by the force of his sword and the swiftness of his arrow. He is to be a warrior -- a great warrior. Bloody, furiously paced, heart-wrenching, and unflinching, this is a story of a land where the destinies of boys and men are forged in the heat of battle. Young Halfdan shall come to know the glories of true brotherhood and the unspeakable horrors of true evil. In this first book in a saga teeming with thrilling details of the Viking world, young Halfdan emerges as a new hero . . . a new myth . . . a new legend.
Rolf is the son of Hiarandi the Unlucky. Hiarandi, at the urging of his wife, does an unforgivable thing: he lights a signal fire on a dangerous point of his land, challenging the accepted custom that place lucrative salvage at a higher value than the saving of life. However, the life that is saved that night causes his own death and the unjust outlawing of his son Rolf. This tale exemplifies the effect of Christ's teachings upon the Icelandic people during their heroic age. The book is set in Iceland in the days when Christianity has come to the island though the old customs still linger.
Martin's first day as a page is also his last when the Baron mysteriously disappears and his visiting relative and heir takes charge of the castle.
Viking marauders descend on a much-plundered island, hoping some mayhem will shake off the winter blahs. A man is booted out of his home after his wife discovers that the print of a bare foot on the inside of his windshield doesn't match her own. Teenage cousins, drugged by summer, meet with a reckoning in the woods. A boy runs off to the carnival after his stepfather bites him in a brawl. In the stories of Wells Tower, families fall apart and messily try to reassemble themselves. His version of America is touched with the seamy splendor of the dropout, the misfit: failed inventors, boozy dreamers, hapless fathers, wayward sons. Combining electric prose with savage wit, Everything Ravaged, Everything Burned is a major debut, announcing a voice we have not heard before.
An illustrated guide to Viking warfare from strategy and weapons to culture and tradition: “a very excellent introduction to the Viking age as a whole” (Justin Pollard, historical consultant for the Amazon television series Vikings). From the time when sailing was first introduced to Scandinavia, Vikings reached virtually every corner of Europe and even America with their raids and conquests. Wherever Viking ships roamed, enormous suffering followed in their wake, but the encounters between cultures also brought immense change to both European and Nordic societies. In Vikings at War, historian Kim Hjardar presents a comprehensive overview of Viking weapons technology, military traditions and tactics, offensive and defensive strategies, fortifications, ships, and command structure. The most crucial element of the Viking’s success was their strategy of arriving by sea, attacking with great force, and withdrawing quickly. In their militarized society, honor was everything, and ruining one’s posthumous reputation was considered worse than death itself. Vikings at War features more than 380 color illustrations, including beautiful reconstruction drawings, maps, cross-section drawings of ships, line-drawings of fortifications, battle plan reconstructions, and photos of surviving artifacts, including weapons and jewelry. Winner of Norway’s Saga Prize, Vikings at War is now available in English with this new translation. “A magnificent piece of work [that] I’d recommend to anyone with an interest in the Viking period.” —Justin Pollard, historical consultant for the Amazon television series Vikings
Thirteen-year-old Bani, though born in Jerusalem, has lived from infancy with his uncle in beautiful Susa, the city of the Persian King Artaxerxes. Now, his Uncle Nehemiah wants to leave his position of high honor as Cupbearer to the King to return to Jerusalem, a city in ruins and beset by every kind of trouble! Nehemiah's request of the king, permission to return to help his own people, could so easily—in an empire riddled with political intrigue—be misconstrued as treasonous scheming. Bani himself is given an unexpected part to play, the outcome of which is to forever change his life. Seen through the eyes of Bani, this novel dramatizes a turning-point of history, in 445 BC, when—through confrontation and daring risks—Judaism was re-established in the Promised Land, and purified for her unfolding mission.
Rolf is the only son of Hiarandi the Unlucky. Most of his father's ill luck springs from the fact that he is compassionate and that his neighbor, Einar, covets his land and his spacious hall. The wicked Einar manages to get Hiarandi ensnared in legal difficulties and he is sentenced to spend a year within a bow-shot of his own hall. Not content, Einar sends his henchmen to trick Hiarandi into venturing beyond this perimeter where he will be fair game for slaughter. Hiarandi is killed, but in the process, young Rolf also kills one of Einar's henchmen. Now Rolf is made an outlaw and is forced to flee from Iceland until his sentence is complete. But Rolf will not be content until he can prove that his father was killed within a bowshot of his home--and thus make Einar subject to the law.