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A Sight & Sound Book of the Year Jez Stewart charts the course of this extraordinarily fertile area of British film from early experiments with stop-motion and the flourishing of animated drawings during WWI. He reveals how the rockier interwar period set the shape of the industry in enduring ways, and how creatives like Len Lye and Lotte Reiniger brought art to advertising and sponsored films, building a foundation for such distinctive talents as Bob Godfrey, Alison De Vere and George Dunning to unleash their independent visions in the age of commercial TV. Stewart highlights the integral role of women in the industry, the crucial boost delivered by the arrival of Channel 4, the emergence of online animation and much more. The book features 'close-up' analyses of key animators such as Lancelot Speed and Richard Williams, as well as more thematic takes on art, politics and music. It builds a framework for better appreciating Britain's landmark contributions to the art of animation, including Halas and Batchelor's Animal Farm (1954), Dunning's Yellow Submarine (1968) and the creations of Aardman Animations.
"Clare Kitson celebrates one of the most creative sources of broadcast animation - Britain's pioneering Channel 4, winner of three Academy Awards for animation. Kitson, who served as Channel 4's commissioning editor from 1989 until 1999, helped foster the channel's growing reputation as a broadcasting powerhouse. In British Animation: The Channel 4 Factor, she takes a look back at this exceptional era - celebrating thirty landmark works and the artists who made them." --Book Jacket.
Throughout its history, animation has been fundamentally shaped by its application to promotion and marketing, with animation playing a vital role in advertising history. In individual case study chapters this book addresses, among others, the role of promotion and advertising for anime, Disney, MTV, Lotte Reiniger, Pixar and George Pal, and highlights American, Indian, Japanese, and European examples. This collection reviews the history of famous animation studios and artists, and rediscovers overlooked ones. It situates animated advertising within the context of a diverse intermedial and multi-platform media environment, influenced by print, radio and digital practices, and expanding beyond cinema and television screens into the workplace, theme park, trade expo and urban environment. It reveals the part that animation has played in shaping our consumption of particular brands and commodities, and assesses the ways in which animated advertising has both changed and been changed by the technologies and media that supported it, including digital production and distribution in the present day. Challenging the traditional privileging of art or entertainment over commercial animation, Animation and Advertising establishes a new and rich field of research, and raises many new questions concerning particular animation and media histories, and our methods for researching them.
The Aardman Studio in Bristol is one of the biggest successes in the new wave of British animation. This book sets Aardman's achievements and the history of the studio within the context of the tradition of 3-D animation. The studio's initial success with Morph was followed with an Oscar for Creature Comforts and nominations for Adam and A Grand Day Out. Nick Park at Aardman has received two Oscars for his Wallace and Gromit stories, The Wrong Trousers and A Close Shave.
Who but Russell Hoban could weave a tale of life’s pleasures and pain around a candy pig? And who but Quentin Blake could make the most poignant of stories so lighthearted and delightful? In this episodic picture book by an inimitable author-illustrator duo, a fantastic chain of events is triggered by the unacknowledged fall of a marzipan pig behind the sofa. We meet in quick succession a heartsick mouse, a lonely grandfather clock, an owl in love with a taxi meter, a worker bee, a fading hibiscus flower, a mouse who greets the dawn dancing, and finally a boy who guesses at the true relations between things. Appealing to the unsentimental yet sensitive nature of children, The Marzipan Pig is exquisitely attuned to the bittersweet wonder of life and to the sentience of all beings.
This book examines the relationship that exists between fantasy cinema and the medium of animation. Animation has played a key role in defining our collective expectations and experiences of fantasy cinema, just as fantasy storytelling has often served as inspiration for our most popular animated film and television. Bringing together contributions from world-renowned film and media scholars, Fantasy/Animation considers the various historical, theoretical, and cultural ramifications of the animated fantasy film. This collection provides a range of chapters on subjects including Disney, Pixar, and Studio Ghibli, filmmakers such as Ralph Bakshi and James Cameron, and on film and television franchises such as Dreamworks’ How To Train Your Dragon (2010–) and HBO’s Game of Thrones (2011–).
"Richly illustrated with unique material from the BFI archive, British Animation is the first authoritative account of the history, art and industry of animation in Britain, covering everything from the origins of animation at the end of the Victorian era to the 21st century's pioneering digital techniques. Jez Stewart tells the story of this extraordinarily fertile area of British film, from the first experiments with stop-motion to contemporary viral videos on YouTube. Animation boomed during WWI and faltered during the 1930s, when creatives turned their hands to advertising and sponsored films for survival, but there was a flourishing encouraged by the GPO Film Unit, which commissioned films by visionary artists like Len Lye, Norman McLaren and Lotte Reiniger that were then shown in cinemas. Stewart highlights the integral role of women in the industry, the crucial boost delivered by the arrival of Channel 4 in 1982, the recent evolution of animation online and much more. The book also features focused 'close up' analyses of key animators, studios and classic films, such as Anson Dyer's Animal Farm (1954), Britain's second animated feature Yellow Submarine (1968), the children's classic Watership Down (1978) and the creations of Aardman Animations"--
Lavishly illustrated and encyclopedic in scope, The World History of Animation tells the genre's 100-year-old story around the globe, featuring key players in Europe, North America, and Asia. From its earliest days, animation has developed multiple iterations and created myriad dynamic styles, innovative techniques, iconic characters, and memorable stories. Stephen Cavalier's comprehensive account is organized chronologically and covers pioneers, feature films, television programs, digital films, games, independent films, and the web. An exhaustive time line of films and innovations acts as the narrative backbone, and must-see films are listed along with synopses and in-depth biographies of individuals and studios. The book explains the evolution of animation techniques, from rotoscoping to refinements of cel techniques, direct film, claymation, and more. A true global survey, The World History of Animation is an exciting and inspirational journey through the large and still-expanding animation universe--a place as limitless as the human imagination. - A comprehensive international history of animation, featuring all genres, styles, media, and techniques - Features film, television, and web-based animation - Illustrated in full color throughout - Includes comprehensive biographies of leading practitioners
The Art of Walt Disney author Christopher Finch tells the story of the pioneers of CG films: producer/directors like George Lucas, Steven Spielberg, and Ridley Scott; and John Lasseter and Ed Catmull, founders of Pixar. Computer generated imagery, commonly called “CG,” has had as big an impact on the movie industry as the advent of sound or color. Not only has it made possible a new kind of fully animated movie, but it also has revolutionized big-budget, live-action filmmaking. The CG Story is one of determined experimentation and brilliant innovation carried out by a group of gifted, colorful, and competitive young men and women, many of whom would become legendary in the digital world. George Lucas, Steven Spielberg, and Ridley Scott embraced the computer to create believable fantasy worlds of a richness that had seldom if ever been realized on screen. Their early efforts helped inspire a revolution in animation, enabled by technical wizardry and led by the founders of Pixar, including John Lasseter and Ed Catmull, who would create the entirely computer-produced worlds of Toy Story and subsequent Pixar films. Meanwhile, directors like James Cameron used the new technology to make hybrid live-action and CG films, including the extraordinary Avatar. Finch covers these and more, giving a full account of today’s most significant CG films.
Ever wonder why Estonian animation features so many carrots or why cows often perform pyramids? Well, neither question is answered in Chris Robinson's new book, Estonian Animation. Robinson's frank, humorous, and thoroughly researched book traces the history of Estonia's acclaimed animation scene from early experiments in the 1930s to the creation of puppet (Nukufilm) and cel (Joonisfilm) animation studios during the Soviet era, as well as Estonia's surprising international success during the post-Soviet era. In addition, Robinson writes about the discovery of films by four 1960s animation pioneers who, until the release of this book, had been unknown to most Estonian and international animation historians.