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A garden statue of Belladonna, brought to life by a flash of lightning, gathers a stone army from gardens and churches as twelve-year-old Poppy and her friend Emma watch, fascinated and terrified.
Young scholar Wynn Hygeorht remains determined to recover ancient texts she brought back from the castle in the Farlands. To do so, she will have to journey to the mountain stronghold of the dwarves with two uncertain allies as guides. But there she will find more puzzles and questions buried in secrets old and new-along with an enemy she thought destroyed...
The Noble Dead Saga continues... In her quest to find the orb of Spirit, Wynn Hygeorht is torn between two men who hate each other—her vampire protector, Chane Andraso, and the elf Osha, who has feelings for her. Now a strange series of clues leads them to a remote keep built on the dark cliffs of the coast of Witeny—where an old enemy lurks, ready to destroy her. At the same time, dhampir Magiere, Leesil, and Chap continue their desperate search for the orb of Air. Still hunted by a team of assassins, they escape on the first available ship, only to find themselves under the power of a sadistic captain. Yet even if they manage to survive this voyage, what waits for them at the journey’s end is beyond anything they can imagine....
Young journeyer Wynn Hygeorht sets out with her companions, the vampire Chane Andraso and Shade, an elven wolf, in search of a dwarven stronghold that may well be the last resting place of a mythical orb- one of five such mysterious devices from the war of Forgotten History. And now, a direct descendant of that war's infamous mass murderer-the Lord of Slaughter-is tracking Wynn. If only that were all she had to worry about...
The Cloudmages fantasy saga continues... DAW continues the "vividly depicted" (Publishers Weekly) epic series that began with Holder of Lightning. Mage of Clouds: The Cloudmages #2 opens 17 years after the end of Holder of Lightning. Jenna MacEagan has been Banrión since the end of the devastating war with the other Tuatha, and an uneasy peace has held. But now Jenna's daughter Meriel is about to become a pawn in their enemy's bid for power.
The New York Times bestselling authors of First and Last Sorcerer present the final breathtaking chapter in their epic Noble Dead saga.... With much relief, Magiere, Leesil, and Chap prepare to hide the last two of the powerful orbs. Once this last great task is completed, Magiere can take Leesil home to a life of peace. Then, rumors reach them that a horde of undead creatures, slaughtering everything in their wake, are gathering in the far east regions of the Suman desert. This gathering could only be caused by the Ancient Enemy awakening. With no other choice, Magiere tells Leesil they cannot go home yet. They must go to the desert and seek to learn if the rumors are true . . . and if so, face an awakening evil: The Night Voice.
Returning to the Guild of Sagecraft bearing texts allegedly written by vampires during the time of the Forgotten History and Great War, Wynn Hygeorht is disturbed when the Guild seizes the documents, several pages vanish, and the sages carrying them are murdered and, believing that the Noble Dead are responsible, launches a personal campaign to reveal the truth.
This book addresses the topic of humanities education fieldwork using the Singapore context as its primary focus. It explores how the thought processes behind and techniques of various humanities and social sciences subjects can be applied to fieldwork in a variety of school and training settings. In addition, it discusses how humanities students and educators could stand to benefit from utilizing fieldwork techniques and skills used in archaeology and anthropology, beyond undergraduates majoring in that discipline. Finally, the adoption of multidisciplinary approaches in fieldwork incorporating history, geography, literature and social studies demonstrate how these subjects can collaborate together in actual case studies to facilitate participants’ learning in the field.
School and public libraries often provide programs and activities for children in preschool through the sixth grade, but there is little available to young adults. For them, libraries become a place for work—the place to research an assignment or find a book for a report—but the thought of the library as a place for enjoyment is lost. So how do librarians recapture the interest of teenagers? This just might be the answer. Here you will find theme-based units (such as Cartoon Cavalcade, Log On at the Library, Go in Style, Cruising the Mall, Space Shots, Teens on TV, and 44 others) that are designed for young adults. Each includes a display idea, suggestions for local sponsorship of prizes, a program game to encourage participation, 10 theme-related activities, curriculum tie-in activities, sample questions for use in trivia games or scavenger hunts, ideas for activity sheets, a bibliography of related works, and a list of theme-related films. The units are highly flexible, allowing any public or school library to adapt them to their particular needs.