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This is the 4th story from The Art of Sherlock Holmes project and first appeared in The MX Book of New Sherlock Holmes Stories, Part V. The artist is Terre Rybovich creating the art from the story. The original painting measures 39cm x 30cm and is charcoal, pastel, oil, graphite on paper. You can view the original in The Art of Sherlock Holmes Virtual Gallery.
Sleuth Nancy Drew and her friends travel to Utah in search of hiking and biking, but instead they end up searching for missing park ranger.
Near the close of the Civil War, as General Sherman blazed his path to the sea, an unknown infantryman rifled through the North Carolina state house.The soldier was hunting for simple Confederate mementos—maps, flags, official correspondence—but he wound up discovering something far more valuable. He headed home to Ohio with one of the touchstones of our republic: one of the fourteen original copies of the Bill of Rights. Lost Rights follows that document’s singular passage over the course of 138 years, beginning with the Indiana businessman who purchased the looted parchment for five dollars, then wending its way through the exclusive and shadowy world of high-end antiquities—a world populated by obsessive archivists, oddball collectors, forgers, and thieves— and ending dramatically with the FBI sting that brought the parchment back into the hands of the government. For fans of The Billionaire’s Vinegar and The Lost Painting, Lost Rights is “a tour de force of antiquarian sleuthing” (Hampton Sides).
Abandoned by his family as a young child, Killian Thomas is suddenly given one chance to find answers to his past in a strange realm. A mysterious community, bound to protect the realms, promises to help him on his quest if he aids in a desperate search for the lost relics of the realms. Each magical relic is bestowed with the mysteries of all realms, giving their owner unimaginable power. Strange abilities soon manifest within Killian, that catch the deadly attention of a dangerous secret-society also seeking the relics, but only to destroy his home realm they view as an abomination. Killian must find the relics before the society or countless innocent lives will be lost. He soon learns sometimes the closest allies are the most devious enemies. The Lost Relic Series is an epic fantasy adventure full of alternate realms, powerful magic, inspiring lessons of love and trust, and wrenching betrayal. The series will take fantasy fans on an unforgettable journey they will read again and again.
Read David Farley's posts on the Penguin Blog.A tour through the centuries and through a bizarre Italian town in search of an unbelievable relic: the foreskin of Jesus Christ In December 1983, a priest in the Italian hill town of Calcata shared shocking news with his congregation: the pride of their town, the foreskin of Jesus, had been stolen. Some postulated that it had been stolen by Satanists. Some said the priest himself was to blame. Some even pointed their fingers at the Vatican. In 2006, travel writer David Farley moved to Calcata, determined to find the missing foreskin, or at least find out the truth behind its disappearance. Farley recounts how the relic passed from Charlemagne to the papacy to a marauding sixteenth-century German solider before finally ending up in Calcata, where miracles occurred that made the sleepy town a major pilgrimage destination. Blending history, travel, and perhaps the oddest story in Christian lore, An Irreverent Curiosity is a weird and wonderful tale of conspiracy and misadventure.
To unearth a centuries-old secret, an archaeologist must team up with the rakish thief who?s stolen both an ancient relic and her heart?
To obtain sacred relics, medieval monks plundered tombs, avaricious merchants raided churches, and relic-mongers scoured the Roman catacombs. In a revised edition of Furta Sacra, Patrick Geary considers the social and cultural context for these acts, asking how the relics were perceived and why the thefts met with the approval of medieval Christians.
So I agreed to play the part of Esther Rackham in a film about the heist that gave River Heights its name, and there was all this trouble on the set, and I figured out who was behind it. Case closed, right? Wrong! Once the camera starts rolling, a huge fire breaks out on the set, setting back production again. We're running out of time and funds. At least the fire turns up a key clue about who started it, but I'll have to continue juggling acting and sleuthing. Because it might be up to me to save this film from going up in flames....
Never mess with the relics of the old gods… or the pixies who once guarded them. After her mom’s disappearance six months ago, Bethany Aodhán has been running their tavern in old Deva—something her family had been doing ever since a light-fingered pixie lost them the job of guarding the treasures of the old gods eons ago. Then her brother, Lugh, is attacked, his best friend murdered, and the tavern firebombed. A confrontation with a former lover leads to the discovery of another murder and a missing jewel from a godly relic, and Beth learns that the Éadrom Hoard—one of three godly hoards now guarded by the elves—has been stolen. But this is no ordinary theft. Darker forces are at work, and they’re not only seeking the means to resurrect a god of destruction but the power to forever banish daylight. That power lay with Agrona’s Claws—three godly artifacts that, when used together, give the user full control over night itself. With the webs of suspicion drawing ever tighter around them, Beth & Lugh—with the help of two sexy elves and a cantankerous old goddess who knows far more than she admits—race to find the missing artifacts before those intent on unleashing chaos. It’s a race they must win, because it’s not just their lives on the line, but the fate of modern-day England.
It's been 300 years since Goblins last attacked the peaceful land of Theldin. Still, Howard Zaltho and Oliver Franklin, two teenagers living in the capital city of Culnothaluan, dream of becoming knights and battling Goblins themselves. Their chance comes unexpectedly when a Goblin fleet in pursuit of a fugitive attacks the city. The fugitive in question? A young woman named Mara Edgal, whom the Goblins claim stole a priceless artifact from the Goblin Palace itself. Mara begs for help, and soon Howard and Oliver, along with a disgraced warrior named James, find themselves on a journey across Theldin to the only place where Mara has a chance of destroying the artifact. Howard and Oliver could not be more thrilled to finally be on the adventure they've always longed for! But untold danger lurks beyond the city walls--Goblins, yes, but also truths that will change everything Howard and Oliver thought they knew. And through it all, one question pervades: What, exactly, is this mysterious stone that the Goblins are so desperate to get back?