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"The Starflight Handbook is an compendium of the many and varied methods for traversing the vast interstellar gulf."--Publisher.
Fast-paced adventure, found family, intrigue, and enemies-to-lovers romance combine in an action-packed young adult novel for fans of Firefly. Solara Brooks needs a fresh start, someplace where nobody cares about the engine grease beneath her fingernails or the felony tattoos across her knuckles. Still, off-world travel doesn't come cheap, and Solara is left with no choice but to indenture herself in exchange for passage to the outer realm. She just wishes it could have been to anyone besides Doran Spaulding, the rich, pretty-boy quarterback who made her life miserable in school. The tables suddenly turn when Doran is framed for conspiracy on Earth, and Solara cons him into playing the role of her servant on board the Banshee. Given the price on both Doran and Solara's heads, it may just be the safest place in the universe. It's been a long time since Solara has believed in anyone, and Doran is the last person she expected to trust. But when the Banshee's dangerous enemies catch up with them, Solara and Doran must come together to protect the ship that has become their home—and the eccentric crew that feels like family.
When Princess Cassia Rose fled her home world of Eturia to escape an arranged marriage, she had no idea her sudden departure would spark a war. Now after two years hiding as a ship hand, she is finally returning to her beloved home but not in the way she imagined. Shackled by bounty hunters, she is violently dragged back to account for her crimes. Her only solace is that the Banshee crew managed to evade capture, including Kane Arric, her best friend...with occasional benefits. Meanwhile, Kane and the rest of the crew of the Banshee plan a desperate rescue mission. But when they arrive on Eturia, Cassia isn't exactly in need of heroics -- she's claimed her birthright as Eturia's queen, but has inherited a war-torn planet simmering with rebellion. Cassia must make alliances, and Kane, the bastard son of a merchant, isn't a choice that will earn her any friends. Kane knows he will never find someone to replace Cassia -- and is certain she returns his feelings -- but how can he throw away his own promising future waiting on a queen? When the outer realm is threatened by the dangerous Zhang mafia, Cassia, Kane and the rest of the Banshee crew uncover a horrifying conspiracy that endangers the entire universe. In the face of unspeakable evil, Cassia must confront her own family's complicated legacy on Eturia and decide once and for all who her real family is.
The technology of the next few decades could possibly allow us to explore with robotic probes the closest stars outside our Solar System, and maybe even observe some of the recently discovered planets circling these stars. This book looks at the reasons for exploring our stellar neighbors and at the technologies we are developing to build space probes that can traverse the enormous distances between the stars. In order to reach the nearest stars, we must first develop a propulsion technology that would take our robotic probes there in a reasonable time. Such propulsion technology has radically different requirements from conventional chemical rockets, because of the enormous distances that must be crossed. Surprisingly, many propulsion schemes for interstellar travel have been suggested and await only practical engineering solutions and the political will to make them a reality. This is a result of the tremendous advances in astrophysics that have been made in recent decades and the perseverance and imagination of tenacious theoretical physicists. This book explores these different propulsion schemes – all based on current physics – and the challenges they present to physicists, engineers, and space exploration entrepreneurs. This book will be helpful to anyone who really wants to understand the principles behind and likely future course of interstellar travel and who wants to recognizes the distinctions between pure fantasy (such as Star Trek’s ‘warp drive’) and methods that are grounded in real physics and offer practical technological solutions for exploring the stars in the decades to come.
I wrote this book because I wanted to learn more about interstel lar flight. Not the Star Trek notion of tearing around the Galaxy in a huge spaceship-that was obviously beyond existing tech nology-but a more realistic mission. In 1989 I had videotaped Voyager 2's encounter with Neptune and watched the drama of robotic exploration over and over again. I started to wonder whether we could do something similar with Alpha Centauri, the nearest star to the Sun. Everyone seemed to agree that manned flight to the stars was out of the question, if not permanently then for the indefinitely foreseeable future. But surely we could do something with robotics. And if we could figure out a theoretical way to do it, how far were we from the actual technology that would make it happen? In other words, what was the state of our interstellar technology today, those concepts and systems that might translate into a Voyager to the stars? Finding answers meant talking to people inside and outside of NASA. I was surprised to learn that there is a large literature of interstellar flight. Nobody knows for sure how to propel a space craft fast enough to make the interstellar crossing within a time scale that would fit the conventional idea of a mission, but there are candidate systems that are under active investigation. Some of this effort begins with small systems that we'll use near the Earth and later hope to extend to deep space missions.
A movie star’s suicide draws a young woman into the deadly shadows of a Hollywood scandal in this novel from “a master of suspense” (Mary Higgins Clark). More than fifty years ago, Victoria Frazer and Roger Brandt were the most popular stars of the silver screen—until a notorious and tragic love affair on set in the Appalachians destroyed their lives. It was there, at the foot of Rumbling Bald Mountain in Lake Lure, North Carolina, where Victoria drowned herself, and where Roger would remain—drifting into obscurity as a tortured recluse. Now, a half-century later, screenwriter Lauren Castle has arrived at a Lake Lure resort in the wake of a more recent tragedy: the suspicious death of her husband, a documentary filmmaker who was investigating the legendary Hollywood scandal. Lauren’s husband held the most closely guarded secret of all: She is Victoria’s granddaughter. Only one other person knew her secret, the couple’s close friend, Gordon Heath, whom Lauren is inexplicably drawn to. Now she must solve a mystery that links two generations, has claimed more than one victim, and has yet to reach its deadly and final fade-out. New York Times–bestselling and Edgar Award–winning author Phyllis A. Whitney “is, and always will be, the Grand Master of her craft” (Barbara Michaels). This ebook features an illustrated biography of Phyllis A. Whitney including rare images from the author’s estate.
This authoritative guide on space survival uses hard science to answer both philosophical and practical questions regarding humanity's space exploration.
The Space Age is nearly 50 years old but exploration of the outer planets and beyond has only just begun. Deep-Space Probes Second Edition draws on the latest research to explain why we should explore beyond the edge of the Solar System and how we can build highly sophisticated robot spacecraft to make the journey. Many technical problems remain to be solved, among them propulsion systems to permit far higher velocities, and technologies to build vehicles a fraction of the size of today’s spacecraft. Beyond the range of effective radio control, robot vehicles for exploring deep space will need to be intelligent, ‘thinking’ craft – able to make vital decisions entirely on their own. Gregory Matloff also looks at the possibility for human travel into interstellar space, and some of the immense problems that such journeys would entail. This second edition includes an entirely new chapter on holographic message plaques for future interstellar probes – a NASA-funded project.
Learn to unleash the awesome power of your telescope and take a fascinating tour of the Universe Astronomer Gregory Matloff introduces you to all the fun and excitement of astronomy by helping you to discover the full potential of any telescope. Packed with dozens of fun and easy stargazing projects and activities. Telescope Power doesn't just tell you about all the beauty and mystery of the stars but lets you see it all for yourself! You begin your tour of the Universe by setting your sights on nearby neighbors in our Solar System. You'll hunt for blue lunar flashes, spot lunar landing sites, and use color filters to observe the changing seasons on Mars and the spectacular rings of Saturn. From there, it's off to more distant stars. You'll learn how to read a star atlas and identify the various constellations: locate binary stars Mizar and Alcor; use a finder chart to observe the beautiful Globular Cluster M-13 and the Ring Nebula Lyra: visit the Great Spiral Galaxy in Andromeda (twin sister to our own Milky Way Galaxy); and a lot more. You'll also learn about the different types of telescopes and how they work; how to set up your telescope; the "care and feeding" of telescopes; the best accessories to try, including different eyepieces, filters, clock drives, and star wheels; and how to share your experiences with other young astronomers.
Atari 8-bit computers are the first machines that truly bridged the divide between video game players and home computer enthusiasts. The Atari 400 and 800 signaled the start of a new era in computing. Breakout: How Atari 8-Bit Computers Defined a Generation is the first book to cover what made Atari's groundbreaking computer line great: its excellent graphics and sound, flexible programming environment, and wide support from the burgeoning home computer community. For those of us coming of gaming age in the 80s, Atari games were simply amazing—and you'll find out what made these titles so much fun to play. Breakout also explores the Atari 8-bit platform as it stands today, with a robust enthusiast and modding community, the increasing value of Atari computers and peripherals, and how to get started with one now or get your old one running again. With fully revised and updated sections on emulation, mods, and add-ons, plus new community sites, podcasts, and detailed write-ups of 170 Atari 8-bit games (60 more than before), this second edition of Breakout is a must-buy for every vintage computer or gaming enthusiast.