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Tensions caused by speculation that Cardassia is about to reoccupy Bajor are complicated by the arrival of a strange alien ship. When it's discovered that the crew is dead and the ship is carrying valuable Gamma-quadrant technology, it becomes a sought after prize, which Commander Sisko must fight to keep out of Cardassian hands. Meanwhile, Sisko also finds himself at odds with Major Kira, who believes the ship is Bajoran property. When the alien ship suddenly seizes control of Deep Space Nine™, and the Cardassians move in to try to capture it, Sisko must face off against a shipload of angry Cardassians -- and the alien being controlling Deep Space Nine!
"The Star Rover is an imaginative flight into man's history, rendered in London's most realistic terms. It is the story of Darrell Standing, condemned to solitary confinement in a corrupt prison, who learns to free his soul from his body and escape his pain, to go winging off through space and time."-From dust jacket.
Although unwilling participants, SG-1 soon finds itself fighting with the Vanir against its ancient foe--the brutal giants of Jotunheim--and feasting long into the night. But when dawn arrives, the team find itself in a very different world.
A post-apocalyptic doomsday novel from“one of the truly great American writers of the 20th century” (The Guardian). In the dystopian future, the government has collapsed, cities are burning, and a roving gang called Mau Mau is marauding across America. A drifter named Walter Stone finds refuge at a lakeside camp, where the survivors of a plane crash have met up with other refugees, and are struggling with a constantly changing cast of leaders, as well as limited supplies. Across the lake stands the palatial Valhalla, a mansion well supplied with food and ammunition, where a wealthy junkman and his daughters live. The goal is to take control of Valhalla. The obstacles are certain death across the lake, rootless bands of killers threatening the camp, and a way of life that is quickly slipping away. “A commanding writer of unusual power and delicacy.” —The New Yorker “A born storyteller.” —St. Louis Post-Dispatch
Swords of Good Men--the first volume Snorri Kristjansson's Vhlhalla Saga--in is a raucous and gripping fantasy adventure set in Viking Norway, where plundering and pillaging are a way of life and creature comforts rarely exceed a mug of sour mead. To weary Viking Ulfar Thormodsson, the town of Stenvik is the penultimate stop on what has been a long and perilous journey. It has been particularly challenging for Thormodsson, who has been charged with protecting the life of his high-born cousin. Having travelled the world for two years, all he wants is to go home--but Stenvik awaits. After coming ashore, Thormodsson meets the beautiful and tragic Lilja, who immediately captures his heart. Stenvik is also home to solitary blacksmith Audun Arngrimsson, whose past hides many dark secrets. Soon, the conflict brewing between two factions of dangerous and determined men of the town threatens to sweep all of them, natives and visitors alike, into the jaws of war. As the Vikings learn, King Olav is marching on Stenvik from the east, determined to bring the White Christ to the masses at the point of his sword - even as a host of bloodthirsty raiders led by a mysterious woman sails from the north. Thormodsson and his companions will soon learn that in this conflict between the Old Gods and the new, there are enemies everywhere - outside the walls of Stenvik as well as within. Swords of Good Men features a memorable cast of original characters and is driven by non-stop action and a clever sense of humor. Kristjansson deftly and elegantly weaves Norse mythology and history with fantasy in a novel that offers not only a good dose of bloody Viking feuding, but intrigue and romance.
As everyone knows, when great warriors die, their reward is eternal life in Odin's bijou little residence known as Valhalla. But Valhalla has just changed. It has grown. It has diversified. Just like any corporation, the Valhalla Group has had to adapt to survive. Unfortunately, not even an omniscient Norse god could have prepared Valhalla for the arrival of Carol Kortright, one-time cocktail waitress, last seen dead, and not at all happy.
Valhalla and its pantheon of gods and heroes have always fascinated readers, whether it is how these tales illuminate the Viking world or influence cultural touchstones like J. R. R. Tolkien, whose Middle Earth is heavily indebted to Germanic and Norse mythology, as well as Hollywood and comics culture.In Tales of Valhalla, the Whittocks have dramatically retold these rich stories and set them in context within the wider Viking world. Including both myths—stories, usually religious, which explain origins, why things are as they are, the nature of the spiritual—and legends—stories which attempt to explain historical events and may involve historical characters but are told in a non-historical way and often include supernatural events—Tales of Valhalla is an accessible and lively volume that brings these hallmarks of world literature to a new generation.
The Assassin's Creed series is renowned for its skillful blend of historical fiction, epic environments, and exciting action. This art book offers an insider's look at the immersive art direction of Assassin's Creed Valhalla, the first title in the franchise to explore Norse culture and the Viking invasion of England in the 9th century. Featuring iconic artworks ranging from stunning settings to brutal weapons, as well as developer insights.
Fearless Vikings confront their destiny in this glory-seeking prequel to Ubisoft's next hit video game, Assassin's Creed Valhalla. Tensions escalate when a village caught between two rival kingdoms is brutally raided. Eivor, warrior and daughter of wise King Styrbjorn, dispatches the raiders, rescues the villagers, and claims the settlement for her father. She also seizes a prisoner--a woman, Gull, left behind by the rivals--who declares she possesses the secrets of Asgard itself. But there is more to Gull than meets the eye, and her capture will bring death and destruction to Eivor's family. In disgrace and lured by the promise of treasures and glory, Eivor undergoes a dangerous quest to regain her honor, but what terror awaits in the forgotten temple of a powerful god? All the time, her brother Sigurd forges his own legend while searching for fortune in the lands of the East. Far from home, he finds new weapons and fresh plunder, making a discovery that will change his destiny forever . . . The Assassin's Creed universe expands with a Viking epic brought to you by writer Cavan Scott (Star Wars: The High Republic, Doctor Who, Shadow Service) with art by Martin Tunica (Crossed Plus One Hundred), and colors by Michael Atiyeh (Star Wars, The Division, Dragon Age)! Collects Assassin's Creed Valhalla: Song of Glory #1- #3.