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"Essential rules, terms, and procedures for 54 sports"-- Cover.
This is the ultimate armchair companion to practically every sport ever invented, put together with sports fantatic Ray Stubbs. Check out the rules, history, players and events for over 250 of the world�s greatest sports: from basketball to bobsleigh, karate to korfball, and synchronised swimming to ski jumping. Stay ahead in the world of sport with the latest facts and figures from leading experts and governing bodies. And pick up the techniques and tactics of the world�s best competitors. Plus get in training early with the special fact-filled feature on the Olympic Games.
Information on over 250 sports, including rules and trivia.
The 2021 & 2022 NIRSA Flag & Touch Football Rules Book & Officials' Manual provides the latest rule changes in flag and touch football. It offers updated information for officials, including rules for Unified flag football and updated field diagrams reflecting the 30-yard line.
"This is the first football history to chronicle year by year how playing rules developed the game. Football - a four-dimensional game of rushing, kicking, forward passing, and backward passing - has had more playing rule changes since its inception than any other sport. The Anatomy of a Game follows football rules from the game's European roots through its beginning in the United States to its position as the number-one spectator sport in the 1990s. Highlighted are details of the crisis years that changed the character of the game, with coaches and rules committee members the featured players. David M. Nelson, who served on the NCAA Rules Committee longer than Walter Camp, provides personal insight into all Rules Committee meetings since 1958, as well as an appendix - chronological and by rule - listing every change since 1876." "Ever since the first two human beings kicked, threw, or batted an object competitively, there have been playing rules. Games are mentioned in the Bible, and the Romans brought football's forerunner to Britain, from where it was exported to the United States. It was in the United States that college students decided to make their game rugby rather than soccer. Although the students invented United States football and made the first rules, their ruling power was eventually lost to the faculty, administrators, coaches, rules committees, and the NCAA." "Beginning as a brutal sport, football survived several crises before and after the turn of the century, eventually becoming respectable. The 1931 injury crisis split the high school and college rules and the same year the professionals went their own way, with rules largely based on spectator appeal." "Today the sport is a national treasure primarily because of its playing rules, over seven hundred in total, which make college football unique among the world's team sports. Moreover, football remains an American game, never having the same impact in other countries as do baseball and basketball." "Rules make the game, but people make the rules. Football survived the major crises that threatened the game because committee members adhered to the precepts that had governed football since its inception. The game began with an attempt to have a consistent code of justice, personal accountability, and equality. In some sense the playing rules are a type of moral precept that explains in the simplest terms what can and cannot be done. The Football Code, which first prefaced the rules in 1916, makes the game - more than any other sport - a moral one because it sets standards for coaching, playing, sportsmanship, and officiating."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Out of nothing but a will to succeed and a belief in himself, Marc Roberts built a reputation as one of America's most successful sports agents. This is Roberts' true story, along with the secrets of success he now shares with others.
"The purpose of this book is to provide a comprehensive overview of popular sports to sport enthusiasts and those interested in getting involved in programming multisport opportunities"--
For reference librarians and researchers seeking information on sports and fitness, this guide is an important first stop. For collection development specialists, it is an invaluable selection guide. Allen describes and evaluates over 1,000 information sources on the complete spectrum of sports: from basketball, football, and hockey to figure skating, table tennis, and weight training. Focusing on English-language works published between 1990 and the present, the guide thoroughly covers traditional reference sources, such as encyclopedias and bibliographies, along with instructional sources in print formats, online databases, and Web sites. To enable users in search of information on specific sports or fitness activities, chapters are organized thematically, according to broad- type aquatic sports, nautical sports, precision and accuracy, racket sports, ice and snow sports, ball sports, cycling, and so on, with subcategories for such individual sports as soccer, golf, and yoga. Within these categories, works are further organized by type: reference, instructional, and Web sites.