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Three fantasy novels of music and magic in the beloved series by a #1 New York Times–bestselling author. A college slacker’s world is turned upside down when he’s transported to a new land where music can create magic. There, he teams up with other magical brethren and creates bonds of friendship he will honor for life. Spellsinger: Jonathan Thomas Meriweather is a typical college student, interested in girls, music, and pot. But when an interdimensional portal lands him in another world, he learns that his musical ability can create magic, which he’ll need in order to stop a dark force. The Hour of the Gate: Jon-Tom, whose posse now includes a wizarding turtle, a cowardly bat, and an otter with a filthy mind, must raise an army to fight the Plated Folk and end their queen’s plans to eat all the mammals in the land. The Day of the Dissonance: Jon-Tom’s merry band went its separate ways after the battle of Jo-Troom Gate. But now the wizarding turtle, Clothahump, is dying, and Jon-Tom must embark on a new quest with his friends to search for a cure.
A musician is transported into a land of magic—from the #1 New York Times–bestselling author of Star Wars: The Force Awakens and Star Trek Into Darkness. Jonathan Thomas Meriweather is a typical college student, interested in girls, music, and an occasional taste of reefer. But when a journey through an interdimensional portal lands him in a world of talking animals and ominous sorcery, he finds he is on a very different trip indeed. Here, when he plays a strange instrument called a duar, peculiar things happen: powerful magic that may be the only way to stop a dark force that threatens his new world—and his old one. Reluctantly, he finds himself teaming up with a semi-senile turtle wizard; a thieving, backstabbing otter; and a bewildered Marxist dragon to rally an army for the war about to come. Spellsinger, the first in Alan Dean Foster’s eight-book Spellsinger series, introduces a world of magic and mayhem, where animals are people and plunging ahead no matter what the consequences may be the only way to survive.
Marooned in another universe, a musician leads a motley army to save two worlds, in an entertaining tale by the #1 New York Times–bestselling author. Jon-Tom just wanted to go home. Trapped in a world where animals speak and magic is real, the American college student yearned for an ordinary dorm-room life. But here his music has magical power—even if he can’t control it—which may be able to save the world from the army of the Plated Folk, whose sinister queen plans on killing and eating every warm-blooded mammal she can get her pincers on and taking over their lands. The great battle is coming, and Jon-Tom, whose posse includes a wizarding turtle, a cowardly bat, and an otter with a filthy mind, must raise an army to fight it. To find allies they must make an impossible journey, across mountains and rivers no one has ever passed before. Survival will be a miracle—but Jon-Tom is no ordinary musician.
A middle-aged, out-of-shape spellsinger yearns for one last great adventure, in this rollicking fantasy by the #1 New York Times–bestselling author. Jon-Tom and Mudge are bored. Their adventuring days long behind them, the spellsinger and his once-thieving otter sidekick have settled into a life of tepid domesticity, and they are sick of it. They hunger for an old-fashioned adventure, but there are no more great evils to combat. And so they decide to follow the music. Literally. A drifting cloud of lost chords has taken to floating around Jon-Tom, and following it puts them on the trail of an evil that terrifies the spellsinger. Something is stealing music. Finding out who, and why, is responsible for the silencing of the instruments will put Jon-Tom and Mudge into great peril, at the hands of a selfish elephant, a greedy black bear, and a whirlpool with a filthy sense of humor. Seeking adventure, they’ve stumbled into one turn that may turn out to be their last.
A trapped cosmic creature may drive the whole world mad—unless the spellsinger can set it free: “Foster knows how to spin a yarn” (Starlog). It’s an ordinary day in the Bellwoods, save for the fact that Jon-Tom the spellsinger has awoken as a six-foot blue crab. He soon reverts to normal—as normal as a college student trapped in a world of magic and talking animals can be, anyway—but the bizarre changes keep happening, affecting not just him but the whole of this strange world. His wizardly mentor suspects these are the effects of the perambulator, a cosmic being whose presence distorts reality. One has been imprisoned in the mountains, and unless they free it, it will rip the world to shreds one insane illusion at a time. So Jon-Tom sets out, backed by the wizard, a boozehound owl, a gutter-minded otter, and a warrior koala with a taste for leather. Saving the world will be a cinch, as long as they don’t lose their minds along the way.
There's no place like home... It was a pretty good life for a spellsinger from L.A. He'd battled demons, fought deadly Plated Folk, even met a socialist dragon and survived. Now Jon-Tom was quite happy to settle into domestic bliss with the fiery Talea, study magic, and practice spellsinging on his duar. But the magic instrument is broken when Jon-Tom protects the wizard Clothahump from thieves and he must set out across the Glittergeist Sea to find the one person who can fix it. With the irrepressible Mudge the Otter as a travelling companion, only the unexpected can happen. But cannibal muskrats, ogres, and a fierce pirate king parrot must seem ordinary indeed when Jon-Tom finds a way back to Earth - and he must choose which world is home.
One man struggles to survive on a hostile alien world in this thrilling adventure from the #1 New York Times–bestselling author of Madrenga. Some people are convinced they can do anything; Evan Orgell is one of them. So when his company president sends him off-world to investigate a breakdown in communications from a small research station on a newly discovered planet, he’s all in. The planet’s resources could mean massive profits for the company—and a successful mission could mean massive advancement for Evan. Nothing ventured, nothing gained. Clad in a Mobile Hostile World suit, Evan has no doubts about his safety—until he lands on the world of Prism. Though he’s already dealt with thousands of theoretical extraterrestrial problems, nothing prepares him for what he finds there. Hungry, invading lifeforms are everywhere. Over two dozen highly trained people have been overwhelmed and killed, some with their bones eaten from the inside out. It’s utter devastation. Then, while Evan searches for survivors, his indestructible suit meets its match—and he must face the bloodthirsty predators of Prism alone, unprotected, with only his wits to rely on . . . Praise for Alan Dean Foster “One of the most consistently inventive and fertile writers of science-fiction and fantasy.” —The Times (London) “Alan Dean Foster is a master of creating alien worlds.” —SFRevu.com “Foster knows how to spin a yarn.” —Starlog “Alan Dean Foster is the modern day Renaissance writer, as his abilities seem to have no genre boundaries.” —Bookbrowser
The Day of Dissonance continues Alan Dean Foster's epoch fantasy set in a strange world where magic, beauty and violence challenge Jon Thomas Meriweather, the Spellsinger. In this enchanting sequel to Spellsinger and The Hour of the Gate the wizard Clothahump sends the Spellsinger on a perilous and adventure-filled quest. It is on this journey that the powers of his musical magic are tested to their fullest.
Accompanied by his faithful minidrag Pip and a most troublesome alien called Abalamahalamatandra -- Ab for short -- Flinx set out for Alaspin, the ruggedly primitive homeworld of his flying snake. There he hoped to find the giant man with the gold earring who somehow held the key to Flinx's mysterious past and to the strange powers he possessed. Chasing down his heritage was trouble enough, but Flinx didn't know what real trouble was until he realized that the Qwarm -- a deadly assassin squad -- were three steps behind him with a contract to kill. But the minidrag's homeworld did not offer safety and Flinx had a terrible time just staying alive ... a matter complicated to no mean degree by a collapsar already set on an unstoppable death course across the galaxy!
A band of humans struggle to survive when they crash-land on an icy planet, in this science fiction adventure by the #1 New York Times bestseller. A sophisticated interstellar traveler, Ethan Frome Fortune is a businessman on board the interstellar transport ship Antares. He isn’t one for heroism or adventure. That would be his fellow passenger (and giant of a man), Skua September. Regardless, both soon get a chance to test their mettle . . . Tran-ky-ky is an icy, desolate planet sharply carved by hurricane-force winds. It’s a terrible place for an emergency landing, but a botched kidnapping on the Antares sends Ethan, Skua, and some of their fellow travelers hurtling toward the stormy planet. Now, surrounded by hungry killer plants and cat-like natives, this ragged bunch of castaways led by Ethan must keep their wits about them if they ever hope to escape . . .