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Practically every church in the free world utilizes a sound system, but an alarmingly small amount of churches actually have trained personnel who can acceptably operate the system and allow the congregation to simply focus on Jesus. The Sound Guide is designed to cut to the chase and get right into the foundational elements that every sound person must know. With an easy-to-understand approach, this book de-mystifies and brings clarity to the essentials of the Audio Ministry. The Sound Guide is simply a must-read for any person involved or affected by audio in the church.
"I was tasked with designing the communication system for Brad Pitt's spacesuit in "Ad Astra". A Sound Mixer told me to sweep the gravel of Western Town for a walk-and-talk dolly shot between two cowboys because it made too much noise under their boots. Another Mixer asked me to walk up 78 stairs to the top of a stage at night to find a cricket that was chirping - and then spray him with hairspray so his legs would stick together and not chirp. When I was booming a scene of an actress milking a cow, the cow peed on camera - and me! And I wouldn't trade those experiences for anything, because I love making movies!" Patrushkha Mierzwa, authorThis book illustrates the job of The Utility Sound Technician (UST), a career almost invisible, yet extremely interesting and exciting - and paying a high five figures a year. Ms. Mierzwa's book creates a process that has heretofore been non-existent, relying upon on-the-job training. The book identifies traits and characteristics of successful USTs and details the myriad responsibilities in pre-production and production. Special features include standardized forms and addressing scene elements that could take a lifetime to experience and learn from. Ms. Mierzwa takes you from the first work call to the final wrap, explaining the order of the work and the details that experience can provide, so you don't make mistakes that can sabotage your career before it's even started. More than the tasks and importance of preparation, you'll learn about the social dynamics of a set and why you can know a lot about film but not be able to sustain a career.Target market: Film school students or graduates, people considering sound as a career in movies & television, any working professionals who are curious about how to get better at their jobs, people who enjoy an inside look at the practical business of movie-making.
"A lucid and passionate case for a more mindful way of listening to and engaging with musical, natural, and manmade sounds." —New York Times In this tour of the world’s most unexpected sounds, Trevor Cox—the “David Attenborough of the acoustic realm” (Observer)—discovers the world’s longest echo in a hidden oil cavern in Scotland, unlocks the secret of singing sand dunes in California, and alerts us to the aural gems that exist everywhere in between. Using the world’s most amazing acoustic phenomena to reveal how sound works in everyday life, The Sound Book inspires us to become better listeners in a world dominated by the visual and to open our ears to the glorious cacophony all around us.
This is a comprehensive guide to audio performance--radio, voice-overs, commercials, live theater, cartoons and more. Topics include microphone acting; vocal effects; writing scripts; manipulating emotions through sound; valuable tips for the director; a long list of sound effects and how to do them; and a series of commercials, scenes and sketches for practicing one's skills.
The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.
Enhanced by a 15,000-word technical glossary, a manual for creating quality sound for live performances covers such issues as analyzing venue needs and setting up and testing equipment.
Embark on a captivating journey through the colorful world of pop music with 'Pop Explorations: A Beginner's Guide to the World of Popular Music.' From the foot-tapping rhythms of classic hits to the chart-topping anthems of today, this comprehensive guide illuminates the history, evolution, and cultural significance of pop music. Delve into the lives of legendary icons like The Beatles and Madonna, and discover the diverse subgenres shaping the modern musical landscape. Uncover the secrets of songwriting, production techniques, and the business behind the beats, as you immerse yourself in the melodies that define generations. Whether you're a curious newcomer or a seasoned enthusiast, 'Pop Explorations' invites you to embrace the rhythm, the melody, and the magic of pop music.
This illuminating book offers a unique view into the art of sound design and the post production audio process. It was written for filmmakers and designed to bridge the creative gap between directors, producers and the artists, and technicians who are responsible for creating the full soundtrack. Building on over 50 years of combined expertise in teaching, filmmaking, and sound design, experienced instructor and author Peter Rea and sound designer Matthew Polis offer a cogent, clear, and practical overview of sound design principles and practices, from exploring the language and vocabulary of sound to teaching readers how to work with sound professionals and later to overseeing the edit, mix, and finishing processes. In this book, Polis and Rea focus on creative and practical ways to utilize sound in order to achieve the filmmaker's vision and elevate their films. Balancing practical, experienced-based insight, numerous examples, and unique concepts like storyboarding for sound, A Filmmaker’s Guide to Sound Design arms students, filmmakers, and educators with the knowledge to creatively and confidently navigate their film through the post audio process.
The Drummer's Studio Survival Guide is an updated and expanded version of author Mark Parson's informative 13-part "In the Studio" series from Modern Drummer magazine. Topics include preparing one's drums for recording, drum miking, the use of outboard equipment, interacting with producers and engineers, and other information vital to any drummer entering the studio - whether for the first time or as a veteran.
Sound is an integral part of contemporary art. Once understood to be a marginal practice, increasingly we encounter sound in art exhibitions through an array of sound making works in various art forms, at times played to very high audio levels. However, works of art are far from the only thing one might hear: music performances, floor talks, exhibition openings and the noisy background sounds that emanate from the gallery café fill contemporary exhibition environments. Far from being hallowed spaces of quiet reflection, what this means is that galleries have swiftly become very noisy places. As such, a straightforward consideration of artworks alone can then no longer account for our experiences of art galleries and museums. To date there has been minimal scholarship directed towards the intricacies of our experiences of sound that occur within the bounds of this purportedly 'visual' art space. Kelly addresses this gap in knowledge through the examination of historical and contemporary sound in gallery environments, broadening our understanding of artists who work with sound, the institutions that exhibit these works, and the audiences that visit them. Gallery Sound argues for the importance of all of the sounds to be heard within the walls of art spaces, and in doing so listens not only to the deliberate inclusion of sound within the art gallery in the form of artworks, performances, and music, but also to its incidental sounds, such as their ambient sounds and the noise generated by audiences. More than this, however, Gallery Sound turns its attention to the ways in which the acoustic characteristics specific to gallery spaces have been mined by artists for creative outputs, ushering in entirely new art forms.