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Captain Pausert, master of the old pirate chaser Venture has finally found his niche. Unlucky in love and unsuccessful in business on his home planet, he seems to have a knack for selling job lot cargoes around the fringes of the Empire. In fact, he's so far ahead of the game that he even finds time for the occasional heroic act. Like rescuing three poor child slaves from their abusive masters. And then discovers he's broke again, wanted by the authorities and at odds with the most malevolent force in all of space. For Pausert hasn't rescued any ordinary put upon juvenile slaves but three of the legendary witches of Karres complete with awesome psi powers...
As Captain Pausert had often had occasion to observe, life just wasn't fair! Hadn't he (with the help of the notorious witches of Karres, of course) outmaneuvered the deadliest of space pirates and eliminated the threat of the Worm World (as told in The Witches of Karres), after which, at the least, he deserved some time off. No such luck, though, as the Empress herself sent him on a secret mission to stop the nanite plague, but an enemy had somehow convinced the Imperial Fleet that he was actually a wanted criminal, so after a battle leaving his ship in urgent need of repairs all three of them joined an interstellar traveling circus (don't ask!) in order to save the galaxy once again (as told in The Wizard of Karres). Time for a vacation? Don't be ridiculous¾there's a new urgent mission that has Captain Pausert's name on it! This new novel finds the long-suffering Captain and the two young Karres witches¾Goth, who vows she will marry him when she grows up, and her younger sister The Leewit¾being sent off to investigate mysterious and ominous events in the notorious Chaladoor region of space. Goth soon becomes aware that unknown but surely inimical forces are tracking them, and in order to foil them she takes a desperate route to travel back in time and meet Pausert as a young boy. Meanwhile, the Captain and the Leewit find themselves in the middle of their own desperate situation in the Chaladoor. Whoever it was who said that a change was as good as a vacation never met any of the Witches of Karres¾nor experienced their amazing talent for getting Captain Pausert into trouble. At the publisher's request, this title is sold without DRM (Digital Rights Management).
NEW ENTRY IN THE WITCHES OF KARRES SERIES BY NEW YORK TIMES BEST-SELLING AUTHOR ERIC FLINT & DAVE FREER Captain Pausert just can’t catch a break! First, he became the mortal enemy of his fiancée, his home planet, the Empire—and even the Worm World, the darkest threat to mankind in all of space. All because he helped rescue three slave children from their masters. Of course, these three young women were the universally feared Witches of Karres—but how was he to know that?! And after he defeated the Worm World (with the help of the witches, of course), the Empress herself had sent him on a secret mission to stop a nanite plague that was raging across the galaxy. But an enemy had somehow convinced the Imperial Fleet that he was actually a wanted criminal, so after a battle leaving his ship in urgent need of repairs, Pausert and the witches of Karres joined an interstellar traveling circus in order to save the galaxy. Now Pausert and the witches of Karres roam the spaceways again, this time dealing with a slaver-culture that somehow makes slaves happy to be in servitude, and a quest for a long-lost alien pet, during which the youngest witch, The Leewit, begins to come to her full powers as a healer—and of course generates chaos in her wake. For Pausert, it’s all in a day’s work. But would it be too much to ask for a vacation? At the publisher's request, this title is sold without DRM (Digital Rights Management). About the Witches of Karres series: "This sequel [to The Witches of Karres] does honor to the original. . . a rolilicking ride. . . a rousing conclusion. . . "—Asimov's Science Fiction Magazine Fans of humorous science fiction will enjoy this outing.”—School Library Journal on The Wizard of Karres About All the Plagues of Hell by Eric Flint & Dave Freer: “. . . a compelling tale of political, military, and magical conflict . . .”—Booklist About Eric Flint: “A master of the genre.”—Booklist “An SF author of particular note . . . one who can entertain and edify in equal, and major, measure.” —Publishers Weekly About Dave Freer: “Dave Freer always delivers compelling, fast-moving and addictive fantasy adventures.”—Garth Nix
After eliminating the Worm World threat and outwitting a deadly gang of space pirates, Captain Pausert embarks on a mission for the Empress Haile to stop a nanite plague before it can devastate entire worlds.
MEET TELZEY AMBERDON -SHE'S NOBODY'S TOY Telzey Amberdon was only in her teens when she discovered that she was a telepath. Not only a telepath, but a xenotelepath, able to communicate mentally not just with humans, but with alien intelligences. And she turned out to be one of the most powerful telepaths in the history of the galactic civilization called the Hub. First she had to deal with an alien race that humans hadn't realized were intelligent, and who were about to eliminate those troublesome humans who thought they were colonizing an uninhabited world. Then, she had to fend off the secret psi agents of the Psychological Corps who took a dim view of any telepath, let alone one with Telzey's powers, operating outside of their control. Next, she stumbled across a telepathic serial killer, who used an unstoppable predator, under his mental control, to hunt and kill his victims-and Telzey was to be the catch of the day. It was fortunate for the human race that she survived, since she next found herself in the middle of a secret war between two hidden races of genetically engineered humans. They called it the "Lion Game," and they made the mistake of thinking that in this clash of predators, Telzey was just a harmless kitten. But when the dust settled, Telzey would be the only one purring.... At the publisher's request, this title is sold without DRM (Digital Rights Management). "Take my advice and buy TWO copies of this book! You'll want to lend it to friends and (trust me on this: I have years of experience to back up the observation) once people get their hands on a Schmitz book, they don't let go!" ¾Janet Kagan, Hugo-Winner and author of Uhura's Song
Only a Human Mage Can Save Their World Now—and the Last Remaining Mage is Conspiring With a Rogue Dragon to Destroy It All! Fantasy Adventure by the Co-Author of Pyramid Scheme and Pyramid Power. Tasmarin is a place of dragons, a plane cut off from all other worlds, where dragons can be dragons and humans can be dinner. It’s a place of islands, forests, mountains and wild oceans, filled with magical denizens. Fionn—the black dragon—calmly tells anyone who will listen that he’s going to destroy the place. Of course he’s a joker, a troublemaker and a dragon of no fixed abode. No one ever believes him. He’s dead serious. Others strive to refresh the magics that built this place. To do so they need the combined magics of all the intelligent species, to renew the ancient balance and compact. There is just one problem. They need a human mage, and dragons systematically eliminated those centuries ago. Their augury has revealed that there is one, and they seek her desperately. Unfortunately, she’s fallen in with Fionn, who really doesn’t want them to succeed. He has his own reasons and dark designs. The part he hadn’t worked out is that she will affect his plans too. Chaos, roguery, heroism, theft, love, kidnapping, magic and war follow. And more chaos. “Good characterization, ripsnorting action and an ingenious plot make this a feast for sword and sorcery fans.”—Publishers Weekly (Starred Review) on Dave Freer’s A Mankind Witch "There are great pleasures in life: a cold beer on a hot summer day, an Irish coffee in mid-winter, and a Dave Freer adventure story any time of the year."–Eric Flint, New York Times best-selling creator of the Ring of Fire series
Long ago, the astrophysicist Inigo began dreaming scenes from the life of the remarkable Edeard, who lived within the Void, a self-contained microuniverse at the heart of the galaxy. Inigo’s inspirational dreams, shared by hundreds of millions throughout the galaxy, gave birth to a religion: Living Dream. But when the appearance of a Second Dreamer seems to trigger the expansion of the Void—which is devouring everything in its path—the Intersolar Commonwealth is thrown into turmoil. With time running out, the fate of humanity hinges on a handful of people: Araminta, now awakening to the unwelcome fact that she is the mysterious Second Dreamer; Inigo, whose private dreams hint at a darker truth; and Justine, whose desperate gamble places her within the Void, where the godlike Skylords hold the power to save the universe . . . or destroy it.
Carialle was born so physically disadvantaged that her only chance for life was as a shell person. Like others before her, she decided to become a spaceship. With her brawn Keff, they search for intelligent beings. When they arrive on the planet Ozran, nothing is as it seems.
"This book shows how the Bible decisively shaped American national history even as that history decisively influenced the use of Scripture. It explores the rise of a strongly Protestant Bible civilization in the early United States that was then fractured by debates over slavery, contested by growing numbers of non-Protestant Americans (Catholics, Jews, agnostics), and torn apart by the Civil War. Scripture survived as a significant, though fragmented, force in the more religiously plural period from Reconstruction to the early twentieth century. Throughout, the book pays special attention to how the same Bible shone as hope for black Americans while supporting other Americans who justified white supremacy"--
From the bestselling author of Fatherland and Pompeii, comes the first novel of a trilogy about the struggle for power in ancient Rome. In his “most accomplished work to date” (Los Angeles Times), master of historical fiction Robert Harris lures readers back in time to the compelling life of Roman Senator Marcus Cicero. The re-creation of a vanished biography written by his household slave and righthand man, Tiro, Imperium follows Cicero’s extraordinary struggle to attain supreme power in Rome. On a cold November morning, Tiro opens the door to find a terrified, bedraggled stranger begging for help. Once a Sicilian aristocrat, the man was robbed by the corrupt Roman governor, Verres, who is now trying to convict him under false pretenses and sentence him to a violent death. The man claims that only the great senator Marcus Cicero, one of Rome’s most ambitious lawyers and spellbinding orators, can bring him justice in a crooked society manipulated by the villainous governor. But for Cicero, it is a chance to prove himself worthy of absolute power. What follows is one of the most gripping courtroom dramas in history, and the beginning of a quest for political glory by a man who fought his way to the top using only his voice—defeating the most daunting figures in Roman history.