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King Jarvin is in exile and his only hope is for Azerick and his wizard friends, along with a small army out of North Haven, to ride to the rescue. But the traitor and his vastly superior forces are not the greatest threat to the kingdom. Far to the north, a lich of extraordinary power has been gathering dark energy for years and is nearly ready to release it upon the living. Back home, Azerick's apprentice finds herself in so much trouble she may single-handedly reignite the war between Valeria and their southern neighbor.
Torn from a life of comfort and luxury, his family destroyed by political intrigues and aspirations, a young boy must quickly grow into a man before the deadly streets of Southport devour him. Follow Azerick through a page-turning adventure that pits him against thieves, thugs, murderers, and men of power that will stop at nothing to achieve their goals. Azerick must fight just to survive, but for him survival is not enough. A hunger to avenge the wrongs committed against him burns deep within. But that is not all that lies within the young man. There is a power waiting to be unleashed that may be the key to achieving the justice and security he seeks...if it does not destroy him first.
When a mercenary feline PI and his human partner agree to find a missing book, it sounds like easy money - until they discover their client's actually a sorcerer, and the book is a Book of Power that's gone a bit feral. Now they've got 48 hours to get it back before it turns the world - and them - inside out...
Garran Holt is a troubled young man. Unable to tolerate his self-destructive ways, his mother sells him into indentured servitude as part of work crew building the King Remiel’s new trade road. When mercenaries sent to disrupt the road’s construction attacks his work camp, Garran discovers an inner power capable of turning him into a warrior of unparalleled ability. Recognizing Garran as being one of the transcended (a fighter able to slip into the swifter currents of time), he is trained as an agent, one of the kingdom’s elite spies. Crude, abrasive, and deeply committed to destroying himself with drugs, alcohol, and debauchery, Garran might be the kingdom’s only hope against falling to The Guild, the powerful trade cartel bent on becoming the true and undisputed power in the land.
Drew and his friends are your quintessential nerds until one night, in an effort to create the proper ambiance for the evening's role playing game, Drew accidentally opens a magical portal using a powerful spell from an ancient druidic tome and is pulled into another world. It is up to his friends and older brother to cross over and rescue him from the clutches of evil. Drew's natural tendency to fight authority soon shows his captors that they may have gotten more than they bargained for. The unlikely heroes must learn to fight and work together in order to rescue their friend from the clutches of Lord Darkrell, an evil wizard who seeks to find a way to travel to another world to bring back weapons with which to conquer this one. In their quest to save Drew, they may just be giving it to him. The Portal is a fun, light romp full of action and humor suitable for most readers.
"If you're interested in assuring that you obtain real tangible results with your spells and are willing to put the work into doing so, this is definitely the book for you. Completely filled with some amazing insights, ideas, and tips that come from experience. His ideas are some that I've never seen in other books. This book alone completely changed how I approach giving offerings to spirits and deities." --Mat Auryn, author of Psychic Witch This book is about real magick, effecting real change, in a real world. There are some books on magick that teach it purely as spiritual advancement. There are others that teach it as a form of psychological self-help that effects only inner change. While magick can and should be both of these, it is something more. The Sorcerer's Secrets is about success in practical magick; it is a book that aims at change in both the outer and inner worlds. Beyond a mere spell book or training course, The Sorcerer's Secrets is a field manual on successful sorcery written by a professional sorcerer. The first part of the book lays out the qualities, concepts, and exercises necessary to attempt practical magick. The second part presents clear strategies for tackling almost any type of issue with sorcery. In this book you will learn how to: Attack problems from multiple angles, not just by casting a spell. Blend mundane and magickal action to ensure success. Figure out whether what you are doing is working. Fix it if it isn't. Go beyond readings, into magickal intelligence-gathering. Influence the minds of other people. Work most effectively on behalf of others. The Sorcerer's Secrets will help rescue the art of Magick from those who have ignored, downplayed, or just outright denied the existence of practical sorcery in favor of arcane titles, intangible results, and fantasy attainments.
Born a slave, descended of kings, Jareen Velarius just wants to provide the best life he can for his family, but Eidolan is a realm that challenges even the most stalwart of souls. Caught between his masters and those brave or foolish enough to strike against them, Jareen struggles to reconcile his role as a dutiful slave with that of a man who desires to be free. His goal: to return his people to a life stolen by the highlords more than a millennium ago. Auberon Victore, sorcerer, alchemist, son of a powerful overlord, and Jareen’s master, creates an alchemic compound he is certain will change the world; he just does not know how. Jareen sees it for the weapon that could break the sorcerers’ iron grasp wrapped around the necks of every lowborn in the empire. It will change the world, but not in the way his master desires. Across the Tempest Sea, a mighty storm has raged for a thousand years, keeping a terrible, long-forgotten enemy at bay, an enemy whose cruelty knows no bounds. Only the perpetual storm and their fear of the sorcerer highlords keep the Necrophages from returning to Eidolan and cloaking the empire in death and darkness. But the tempest is waning, and the dissidents’ freedom may well come at the cost of their total destruction.
A creature of darkness lurks in the shadows of Velaroth, wearing the skin of its victims, and grips the city in terror. Dorian, a Necrophage bent on sowing chaos and paving the way for his people’s invasion, has declared war on the humans of Eidolan, and there appears to be no one capable of stopping him. Kiera’s world is shattered by those who hold power, and she is forced to seek an ally. The nightbird is coming into power of her own, but can she stay alive long enough to seize it? Russel’s behavior has taken a turn for the worse, and his actions have drawn the attention of those who would use his amazing talents for their own gain…and everyone else’s loss. The battle for Velaroth, and perhaps the world, has begun. Who will win? Who will live to mourn the dead? Will there be anything left for the victor to claim as their prize?
The Transcended Chronicles follows Garran, a highly-trained, highly dysfunctional agent on a quest of justice, revenge, debauchery, and self-abuse. Some language and subject matter may not be suitable for all audiences. The Guild rules the kingdom through their puppet monarch, and Garran must race to save the last living heir to the throne before the powerful syndicate's assassins complete their extermination of anyone who could oppose them. Garran and Prince Adam Altena struggle to find allies in hopes of rescuing Adam's sister, who was forced to marry the usurper in order to prevent even the thought of rebellion, and raise an army capable of defeating The Guild. With The Guild now in control of Anatolia's powerful army as well as their legion of mercenaries, their future is grim. How can a disreputable agent and a deposed prince convince their neighboring rulers to oppose The Guild, an organization that has had them cowed for decades?
The Great Revolution ended the Highlords’ tyranny two hundred years ago, but the legacy of that epic war, and that of the principal architects’ descendants, lives on. With the Highlords’ death and their taking magic, as it was once known, to their graves, Eidolan fell into a time of darkness and its cities lived in isolation. However, some people, dubbed arcanists, discovered a new form of magic and the airships returned to the skies, rejoining the cities in trade as well as conspiracy, but a new darkness, more dreadful and deadly than any they faced before, is coming. Kiera is a fifteen-year-old nightbird, one of many who flit about after dark, stealing whatever they can find in order to survive. She lives on a derelict airship in the poorest part of the city with Wesley, a young man who plies his trade as an escort to wealthy older women, and his little brother Russel, an autistic savant who communicates only through sign but who could secretly be the most powerful techno-arcanist the empire has ever known. Deep in debt to the Underlord Nimat, Kiera dives into ever more dangerous schemes that puts her at the heart of a war that could spell the destruction of not just the city, but the very empire. Kiera is caught in the center of several factions on the brink of war. When she can no longer tell friend from enemy, there is only one side she can trust—her own.