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Two worlds… One war… The war between Earth and Castle rages on. A brave group of humans invades the mazelike world of Castle, determined to overthrow the evil ruler known only as the Pale Man. They mean to take the fight to the enemy … and defeat him on his own ground. But the Pale Man knows they are coming. And he's about to show these humans the true meaning of war…
As the war between Earth and Castle rages on a group of humans encounters the evil ruler known as Pale Man.
Tells the tale of prince Narávahana-datta, taking him from royal palaces to flying sorcerers' mountain fastnesses via courtesans' bedrooms and merchant ships. Along the way, he accumulates 26 wives.
Despite the heated competition for colonial possessions in Papua New Guinea during the nineteenth and early twentieth centuries, the personnel required to run an effective administration were scarce. As a result, the Australian colonial regime opted for a quick solution: it engaged Papua New Guineans—often to perform the most hazardous and most unpopular responsibilities. Based on extensive interviews with former policemen, written records of the time, and reminiscences of colonial officials, this book links events involving police, villagers, and government officers (kiaps) over a forty-year period to wider issues in the colonial history of Papua New Guinea and, by extension, of the Pacific Islands and beyond.
In the tradition of the old "Ace Doubles" two-in-one books (flip one over to read the second title) -- here is the fifth Wildside Double: the two-volume "War Surplus" series by Lawrence Watt-Evans, "The Cyborg and the Sorcerers" and "The Wizard and the War Machine." THE CYBORG AND THE SORCERERS The cyborg code-named "Slant" was sent out as an Independent Reconnaissance Unit during an interstellar war between Earth and its colonies. The fighting ended three hundred years ago, but Slant's computer does not admit this -- he is compelled to carry on as if the war were still raging. Then he comes across a planet where his sensors register ''gravitational anomalies.'' The computer interprets these as enemy weapons research. The local inhabitants call the anomalies ''magic.'' THE WIZARD AND THE WAR MACHINE At the end of The Cyborg and the Sorcerers, Sam Turner was making a life for himself on the planet Dest. He thought he had left the long-lost interstellar war between Earth and its rebellious colonies behind him forever. "Forever" turned out to be eleven years. That was how long it took for another Independent Reconnaissance Unit to respond to the distress call his ship had sent before it was destroyed. And this one made his own berserk killer computer look sane.
After a decade of living under the iron rule of a sorcerer, dragon shifter, Duncan Moore finally has his chance for freedom. With his former master dead, all Duncan has to do is steal the very thing that has been holding him captive all these years, his dragon's eye. The stone holds his magic and his dragon self and without it, he can never go home again. What should be an easy theft turns complicated when he finds that someone has beat him to the eye and he has no idea where it could be. To add to things he suddenly finds himself teamed up with the dead sorcerers' son, Trent. For years Duncan has longed for Trent, but had never dared act on his desires. Then one night of passion between the men changes everything and Duncan realises that he could lose something far more valuable than his dragon's eye, he could lose Trent. Will Duncan be able to save them both? Or will he have to make the ultimate sacrifice?
Welcome to Avalon, the gate to other worlds. Here, King Arthur, Merlin, and the evil enchantress Morgana Le Fey were real. They’re ancient history now, but the seeds of our government are based upon what they left behind. The wizard’s council makes sure the nobles, guilds, and clans play nice. Supporting them are the realm knights, sorcerers, and sorceresses of the realm. When I was young, I desperately wanted magic to find me, and pigs would fly too. Instead, two heralds tasked me with choosing a guide for the next Merlin and in return they gave me the gift of reading. I pushed myself and found a clan, a community, friends, and even love—but as I was finding some balance in my life, one of the first Merlin’s spell books began waking up. Now we have to dodge assassins, evil doctors, and necromancers. Some from the old Avalon don’t like the changes happening around them and they seem to see me as the problem. If they could drop me in a lake with a rock tied to my feet, they would probably walk away while whistling a tune. Through all of this I’m trying to figure out who I’m growing into and how to make sure I don’t drown. Even with the support of my friends and James, I’m not sure I will survive. This series is a continuing story and needs to be read in the following order: Book 1 Healer's Awakening Book 2 Healer's Journey Book 3 Healer's Love
Raised to be fierce dragon slayers, two sisters end up on opposite sides of the impending war when one sister forms an unlikely, magical bond with a dragon in this standalone YA contemporary fantasy that's perfect for fans of Slayer and Sorcery of Thorns. Dani and Eden Rivera were both born to kill dragons, but the sisters couldn't be more different. For Dani, dragon slaying takes a back seat to normal high school life, while Eden prioritizes training above everything else. Yet they both agree on one thing: it's kill or be killed where dragons are concerned. Until Dani comes face-to-face with one and forges a rare and magical bond with him. As she gets to know Nox, she realizes that everything she thought she knew about dragons is wrong. With Dani lost to the dragons, Eden turns to mysterious and alluring sorcerers to help save her sister. Now on opposite sides of the conflict, each sister will do whatever it takes to save the other. But the two are playing with magic that is more dangerous than they know, and there is another, more powerful enemy waiting for them both in the shadows.
Can an alien witch counter an alien threat? When humanoid aliens use black magic to twist the universe to their will, spreading a net of sickness and deceit over Britain and beyond, it responds by summoning its own agent of destruction. The orange witch hears its call and returns. Her task is to kill the aliens. Half human and half dragon, she confronts a power beyond anything that even she has faced before. She finds others willing to fight. A magical battle for Britain takes place. Can the orange witch defeat the immensely powerful alien sorcerers? Can she survive attempts by both the aliens and the authorities to kill her for long enough to complete her task? She has seven days. If you like fast-paced science fantasy, you’ll love Ned Marcus’s exciting new adventure.
Guns of the Dawn is a pacey, gripping fantasy of war and magic, from Arthur C. Clarke Award-winning author, Adrian Tchaikovsky. ‘One of the best books I've ever read’ – Peter Newman, author of The Vagrant The first casualty of war is truth . . . First, Denland’s revolutionaries assassinated their king, launching a wave of bloodshed after generations of peace. Next they clashed with Lascanne, their royalist neighbour, pitching war-machines against warlocks in a fiercely fought conflict. Genteel Emily Marshwic watched as the hostilities stole her family’s young men. But then came the call for yet more Lascanne soldiers in a ravaged kingdom with none left to give. Emily must join the ranks of conscripted women and march toward the front lines. With barely enough training to hold a musket, Emily braves the savage reality of warfare. But she begins to doubt her country's cause, and those doubts become critical. For her choices will determine her own future and that of two nations locked in battle. ‘An engrossing story, beautifully told’ – SFX ‘Moving, gripping and wonderfully paced’ – The Bookbag