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The Eureka Software Factory project (ESF) was set up by a Group of European partners in 1987. Its objective was broadly to improve the large-scale software production process by introducing an industrialised approach to have The Software Factory Challenge social, organisational and technical aspects. The project was set up under the pan-European Eureka programme, and it was funded by the partners together with their national governments. This book is not a history of the ESF project, but rather a presentation of its main ideas and achievements, and an account of how the concepts pioneered by the project have become part of a general movement in both the industrial and academic domains. In this movement, the facility for the production, use and maintenance of large-scale computer artefacts (the Software Factory) is treated in a wide and `organic' way, so as to include concepts such as business value and process improvement; with the development of new technologies being driven by these new, wide requirements. This new approach is in contrast with a narrowly technological one, in which individual tasks like programming are aided by machines but in which the production process as a whole is not supported. The main body of the book is divided into four Parts. Part I gives a short overview of the ESF project and its ideas, and goes on to attempt to place the ESF work in the context of industry as a whole (with reference to both producers and users of Information Technology systems). Part II sets out to explain the technological basis of the Software Factory as seen by ESF and goes on to describe some experimental and pioneering implementations of Factory Support Environments and their constituents. Part III is devoted to the most complete implementation of an ESF Factory Support Environment to date, Kernel/2r. This Section provides a highly detailed discussion of both design and implementation issues. In Part IV addresses what deployment strategies are now available to continue the spread of these ideas in order to meet the goal of better software-based systems (i.e. systems which are safer, more economical to build, more easily changed and more useful than those that have been built up to now). Finally, a Glossary of Terms and a list of References is given. Readers: those who have a professional interest in Information Technology.
Though Japan has successfully competed with U.S. companies in the manufacturing and marketing of computer hardware, it has been less successful in developing computer programs. This book contains the first detailed analysis of how Japanese firms have tried to redress this imbalance by applying their skills in engineering and production management to software development. Cusumano focuses on the creation of "software factories" in which large numbers of people are engaged in developing software in cooperative ways--i.e. individual programs are not developed in isolation but rather utilize portions of other programs already developed whenever possible, and then yield usable portions for other programs being written. Devoting chapters to working methods at System Developing Corp., Hitachi, Toshiba, NEC, and Fujitsu, and including a comparison of Japanese and U.S. software factories, Cusumano's book will be important reading for all people involved in software and computer technology, as well as those interested in Japanese business and corporate culture.
Though Japan has successfully competed with U.S. companies in the manufacturing and marketing of computer hardware, it has been less successful in developing computer programs. This book contains the first detailed analysis of how Japanese firms have tried to redress this imbalance by applying their skills in engineering and production management to software development. Cusumano focuses on the creation of "software factories" in which large numbers of people are engaged in developing software in cooperative ways--i.e. individual programs are not developed in isolation but rather utilize portions of other programs already developed whenever possible, and then yield usable portions for other programs being written. Devoting chapters to working methods at System Developing Corp., Hitachi, Toshiba, NEC, and Fujitsu, and including a comparison of Japanese and U.S. software factories, Cusumano's book will be important reading for all people involved in software and computer technology, as well as those interested in Japanese business and corporate culture.
This book constitutes thoroughly revised and selected papers from the 4th International Conference on Model-Driven Engineering and Software Development, MODELSWARD 2016, held in Rome, Italy, in February 2016. The 17 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 118 submissions. They are organized in topical sections named: modeling languages, tools and architectures; methodologies, processes and platforms; applications and software development.
This book discusses various aspects of Industry 4.0 from the perspective of information system evolution. Industry 4.0 refers to a new phase in the industrial revolution that relies heavily on interconnectivity, automation, machine learning, real-time data, the Internet of Things and blockchain technology. The interdisciplinary book addresses a number of topics related to modern information technologies, and presents innovative concepts, methods, models and tools for the development of information systems to support Industry 4.0. Focusing on artificial intelligence, collective knowledge processing and blockchain technology, it appeals to a wide readership, including researchers, students, business managers and professionals, software developers, as well as IT and management specialists.
This book shows how to develop software based on parts that interact primarily through an event mechanism. The book demonstrates the use of events in all sorts of situations to solve recurring development problems without incurring coupling. A novel form of software diagram is introduced, called Signal Wiring Diagram. These diagrams are similar to the circuit diagrams used by hardware designers. A series of case studies concludes the book, bringing all the next concepts introduced together. Source code is provided in both C# and VB.NET
Computer science graduates often find software engineering knowledge and skills are more in demand after they join the industry. However, given the lecture-based curriculum present in academia, it is not an easy undertaking to deliver industry-standard knowledge and skills in a software engineering classroom as such lectures hardly engage or convince students. Overcoming Challenges in Software Engineering Education: Delivering Non-Technical Knowledge and Skills combines recent advances and best practices to improve the curriculum of software engineering education. This book is an essential reference source for researchers and educators seeking to bridge the gap between industry expectations and what academia can provide in software engineering education.
Research from Australia, Europe, and the UK is used to examine the differences between the image and reality of work in the software development industry and to provide an analysis of software development and developers.
Software plays a critical role in today’s global information economy. It runs the computers, networks, and devices that enable countless products and services. Software varies in size from vast enterprise and communications systems like the enormous enterprise resource planning system from SAP to the tiny app Angry Birds. This book offers a profile of the software industry and the companies in the industry. It describes the primary products and services produced; reviews its history; explains how the industry is structured; discusses its economics and competitive environment; and examines important trends and issues including globalization, workforce, regulation, and the emergence of new software business models. Software runs the computers and networks that support the flow of information in the global economy, and this book provides a real look at the intricacies of this industry.
IT systems explode budget estimates, bust production deadlines by years, and then fail to work properly. Why this IT-system crisis? Poor programmers? Inadequate project management? No. The Seductive Computer argues that the fundamental nature of programming technology itself is the real culprit; it promises perfection but can only deliver emergent chaos. It is also an insidiously compelling technology, peculiarly male oriented. IT systems, an unavoidable and increasing reality in all our lives, are something new to man - large-scale discrete complexity. The Seductive Computer explains this novelty that defies human understanding. This book illustrates in a simple yet thorough manner the underlying concepts necessary for understanding the IT-system crisis - not ‘How To Program’ but what the demands of programming are. It then proceeds to lay out the full gamut of issues - all stemming from the nature of the technology. From development to maintenance IT-system personnel are grappling with incipient chaos. The technicians are seduced by the detailed challenge of the technology. The scientists are seduced by the promises of their technology. The managers and users are seduced by the mysteries of the technology. No IT system is ever fully understood by anyone, so surprising behaviours will always emerge. What can be done? We must rein in our expectations of IT systems: what they can do, and how reliably they can do it. On the positive side, The Seductive Computer discusses novel paradigms that look beyond the current discrete technology: neural computing and precise approximation computing.