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In this book, the authors aim to assist the reader in becoming better at finding combinations, constructing plans, and calculating long, forcing variations. For the purpose of instruction, the material is based on the output of former World Champion Vassily Smyslov (1921-2010), using his endgame compositions from various works and publications as well as several of his practical endgames from games from tournaments and matches throughout his career against players such as Mikhail Botvinnik, Paul Keres, Bent Larsen, Efim Geller, Tigran Petrosian, and several other world-class players
The Life & Games of the Seventh World Chess Champion Vasily Smyslov, the seventh world champion, had a long and illustrious chess career. He played close to 3,000 tournament games over seven decades, from the time of Lasker and Capablanca to the days of Anand and Carlsen. From 1948 to 1958, Smyslov participated in four world championships, becoming world champion in 1957. Smyslov continued playing at the highest level for many years and made a stunning comeback in the early 1980s, making it to the finals of the candidates’ cycle. Only the indomitable energy of 20-year-old Garry Kasparov stopped Smyslov from qualifying for another world championship match at the ripe old age of 63! In this first volume of a multi-volume set, Russian FIDE master Andrey Terekhov traces the development of young Vasily from his formative years and becoming the youngest grandmaster in the Soviet Union to finishing second in the world championship match tournament. With access to rare Soviet-era archival material and invaluable family archives, the author complements his account of Smyslov’s growth into an elite player with dozens of fascinating photographs, many never seen before, as well as 49 deeply annotated games. German grandmaster Karsten Müller’s special look at Smyslov’s endgames rounds out this fascinating first volume. [This book] is an extremely well-researched look at his life and games, a very welcome addition to the body of work about Smyslov... – from the Foreword by Peter Svidler
The endgame is a subtle phase of the game many ordinary players would like to improve. In taking the reader through over 150 instructive examples, taken mostly from his own games, Smyslov covers a very broad range of positions - and provides an excellent overall insight into the endgame as a whole. Unlike standard endgame manuals, which concetrate purely on the most basic and technical positions, this book has numerous examples with many pieces on the board - the type of endgame you are in fact most likely to reach. By learning from Smyslov's impeccable technique, readers will improve their own endgame abilities - and results! Grandmaster Vasily Smyslov is renowned for his artistic mastery of the endgame, and his 1957 World Championship victory over Botvinnik can be largely attributed to his unique gifts in this aspect of the game. The winner of innumerable first prizes in international tournaments, Smyslov became, at 61, the oldest player ever to qualify for the World Championship Candidates Matches. Now in his mid-seventies, he still participates constantly in international events - with remarkable success.
World Champion Mikhail Botvinnik writes the story of his three clashes for the world title with fellow Russian Vasily Smyslov. Botvinnik, one of the greatest chess players of all time, analyses all the games, reveals his match strategy, and comments on the strategic choices of his opponent. Not only an important historical document on the pinnacle of chess of the mid-20th century, but also a fascinating and highly instructive report.
Basic Chess Endings involving rooks and pawns
Introduction This book is similar to Rate Your Chess and Rate Your Chess 2 which proved surprisingly popular. It uses a system developed by FIDE master Bill Jordan for coaching. This book features Vasily Smyslov who became world chess champion in 1957 after defeating Capablanca. He lost the title in 1935 to Euwue, Smyslov was from the Soviet Union. Smyslov had a modest but very strong positional style.How many of his moves can you guess? Playing through Games Playing through master games is a proven method of improving. One method is to take one side, usually the winning side, and guess the next move. In the pre-computer era this could be done by covering up the moves with a sheet of cardboard. If you guessed correctly you will score. With practice you will correctly predict more moves. Doing so helps develop chess fluency. One suggested approach was not to take too long on the moves, say about 10 seconds or so. You could score correct guesses. If the move was totally unexpected, then it would be a good time to see if you could understand why the move was played. Every move should have a clear idea behind it. If you cannot see the idea, there is a learning opportunity there. Here there is between one and four choices. This is similar to a multiple choice exam. This is easier than looking at all moves and may mean you examine some moves you would not have normally considered. Diagrams This book has many large clear colour diagrams. You do not need a chess set and board to read this book. You do need to know how to read standard chess notation. How to Score This book consists of games from World Championships with brief annotations for each move. You may simply play over the games for their own sake. To get the most out of this book you play through the games and take the role of the winning player.The winning player will always be playing up the board. Initially all the details of the games will be displayed. For a number of opening moves you will not need to guess the move. The number will vary from game to game and will generally be between 8 and 10 moves (for each side). After these opening moves have been played, you will then try and predict the winning player's moves. Your choice will be selected from a number of candidate moves. If you guess correctly you will score points which will range from 0 to 6. You can either write down or otherwise keep track of your total score and see what category you reach. Rating The score for each game will always be out of 100. Scores may vary from game to game so to get a consistent rating average your score over 10 games. These are based on the FIDE (The international chess federation) rating system developed by Professor Elo. The rating of 2500+ is an approximation of the strength needed to be a Grandmaster. After you have finished a game, find what range your score is in the left column. Your approximate rating is in the right column. 91-100 2500+ 81-90 2400 - 2499 71-80 2200 - 2399 61-70 2000 - 2199 51-60 1800 - 1999 41-50 1600 - 1799 31-40 1400 - 1599 21-30 1200 - 1399 11-20 1000 - 1199 0 -10 below 1000 The challenge is to increase your rating with each game! Further Books Depending on feedback, I will publish further books in this series, based on the following World champions. Steinitz Lasker Capablanca Alekhine Euwue Botvinnik Smyslov Tal Petrosian Spassky Fischer Karpov Kasparov Anand Carlsen
Every chess player knows that some moves are harder to see than others. Why is it that, frequently, uncomplicated wins simply do not enter your mind? Even strong grandmasters suffer from blind spots that obscure some of the best ideas during a game. What is more: often both players fail to see the opportunity that is right in front of their eyes. Neiman and Afek have researched this problem and discovered that there are actually reasons why your brain discards certain ideas. In this book they demonstrate different categories of hard-to-see chess moves and clearly explain the psychological, positional and geometric factors which cloud your brain. Invisible Chess Moves with its many unique examples, instructive explanations and illuminative tests, will teach how to discover your blind spots and see the moves which remain invisible for others. Your results at the board will improve dramatically because your brain will stop blocking winning ideas.
The Czech grandmaster uses the games of leading chess players to illustrate a variety of chess moves
Original insights into the endgame by Britain's leading expert.
In this companion volume to Fundamental Chess Endings, M�ller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions. Major topics include: * Basic Principles and Methods * Activity * Schematic Thinking * The Fight for the Initiative * Prophylaxis and Preventing Counterplay * The Bishop-Pair in the Endgame * Domination * The Art of Defence * Typical Mistakes * Rules of Thumb