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"Here there be dragons"--this notation was often made on ancient maps to indicate the edges of the known world and what lay beyond. Heroes who ventured there were only as great as the beasts they encountered. This encyclopedia contains more than 2,200 monsters of myth and folklore, who both made life difficult for humans and fought by their side. Entries describe the appearance, behavior, and cultural origin of mythic creatures well-known and obscure, collected from traditions around the world.
The one-stop reference to Japanese animation. Everything you ever wanted to know about anime in America: More than 1,200 home video titles (an alphabetical listing of ever domestic anime home video available during 1996, including video sleeve reproduction, program synopsis, production credits, technical notes and content advisory; Television series (a review of most of the Japanese animated TV series broadcast in the U.S., including synopsis, cast of characters and production credits; Anime suppliers; Fan Resources; Anime genres:
The complete guide for building Forgotten Realms characters. This guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting.
An international team of scholars explores the historical origins, cultural dissemination and continuing literary and psychological power of fairy tales.
Greg Hart can't slay a dragon. He'd be lucky to win a fight against one of the smaller girls at school. His only real skill is that he can run faster than any other twelve-year-old boy in his class, a necessity, since that's who he's usually running from. Oh, it's not like he's never been the hero at the center of an adventure. It's just the kind of adventures he's been involved with have always been the made-up kind he's written about in his journal. Now the magicians of Myrth have yanked Greg into a strange new world, where the monsters he must run from are far scarier--and hungrier--than anything he's ever run from before. He tries to tell everyone there's been a mistake. Ruuan is a very large dragon, while Greg, on the other hand, is neither large nor a dragon. He's barely much of a boy. Unfortunately, such trivialities could never stop the people of Myrth from believing Greg will rescue King Peter's daughter from Ruuan. After all, Greg has been named in a prophecy, and no prophecy has ever been wrong before. Why, Greg wonders, does he have to be at the heart of the first one that is?
Two thousand years of legend and lore about the menace and majesty of dragons, which have breathed fire into our imaginations from ancient Rome to Game of Thrones A Penguin Classic The most popular mythological creature in the human imagination, dragons have provoked fear and fascination for their lethal venom and crushing coils, and as avatars of the Antichrist, servants of Satan, couriers of the damned to Hell, portents of disaster, and harbingers of the last days. Here are accounts spanning millennia and continents of these monsters that mark the boundary between the known and the unknown, including: their origins in the deserts of Africa; their struggles with their mortal enemies, elephants, in the jungles of South Asia; their fear of lightning; the world’s first dragon slayer, in an ancient collection of Sanskrit hymns; the colossal sea monster Leviathan; the seven-headed “great red dragon” of the Book of Revelation; the Loch Ness monster; the dragon in Beowulf, who inspired Smaug in Tolkien’s The Hobbit; the dragons in the prophecies of the wizard Merlin; a dragon saved from a centipede in Japan who gifts his human savior a magical bag of rice; the supernatural feathered serpent of ancient Mesoamerica; and a flatulent dragon the size of the Trojan Horse. From the dark halls of the Lonely Mountain to the blue skies of Westeros, we expect dragons to be gigantic, reptilian predators with massive, bat-like wings, who wreak havoc defending the gold they have hoarded in the deep places of the earth. But dragons are full of surprises, as is this book. For more than seventy-five years, Penguin has been the leading publisher of classic literature in the English-speaking world. With more than 2,000 titles, Penguin Classics represents a global bookshelf of the best works throughout history and across genres and disciplines. Readers trust the series to provide authoritative texts enhanced by introductions and notes by distinguished scholars and contemporary authors, as well as up-to-date translations by award-winning translators.
288 page hardcover by Bruce R. Cordell
The Slayer's Guide to Hobgoblins is the first in a series of invaluable source books for players and Games Masters alike. Fully compatible with Dungeons and Dragons 3rd Edition and released under the D20 System and Open Game Licences, it provides a wealth of original material that will add tremendous value to any gaming session.
Explore Avalon, Aegir, and Hy Brasil! - Detailed maps for every zone, city, and dungeon in Avalon, Aegir, and Hy Brasil - Effective tactics for playing as every new race and class - Fundamental spellcrafting and alchemy strategies - In-depth dueling secrets for every realm - Quest locator, encounter strategies, and nearby services listed for every zone