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The Sky Realm is where her rightful home is. Aaliyah, an everyday teenager on Earth, she has been led to believe that she is nothing more than an ordinary village healer. After a cruel attack on her grandmother, Aaliyah discovers not only that she is an Ultimate, who can reign over the four elements, but also that the people around her are not who she thought they were. Now, Aaliyah must do everything in her yet-to-emerge powers to defeat an evil force and salvage her home. Her journey of a thousand miles starts with a spark and consumes her as she strives for justice, love and power.
Trapped in the game. Forced back to level 1. What's next, permadeath? Sky Realms Online is the largest and most popular Virtual Reality MMORPG ever made. Set amongst the mystical, floating islands of Hankarth, it's played and enjoyed by millions every hour. Until something goes wrong. Unable to log out, players find themselves reduced to level one, and in the starting zones. They receive a cryptic message from the developers stating that for unknown reasons, they are trapped in the game and may have to live out their lives within the virtual world. Hall is one of the those trapped in the game. He's been playing Sky Realms Online as a spear-wielding Skirmisher ever since the beta. And instead of panicking as many do, he decides to make the most of it; to play the game and live his new life, all while quietly hoping the developers will find a fix. It doesn't take Hall long to find out that, while some aspects of the game are the same, the difficulty level is beyond anything he's ever experienced. Together, with a new party of trapped players and NPCs with canned answers, Hall will find out just how different Sky Realms Online has become, and how playing a game is different from living the game... Experience the start of this unforgettable Fantasy LitRPG Adventure today! It's perfect for fans of J.A. Hunter, Dakota Krout and Edward Brody.
Maree Webster--an almost-emo from the western suburbs of Sydney--hates school, has few friends, and is obsessed with angels and fallen angel stories. Life is boring until she decides to steal a famous painting from a small art gallery that has been haunting her dreams: swirling reds, greys and oranges of barely discernible winged figures. There, she meets a stranger who claims to know her and stumbles into a world where cities float in the sky, and daemons roam the barren, magma-spewing crags of the land far below. And all is not well--Maree is turning into something she loves but at the same time, fears. Most fearful of all is the prospect of losing her identity--what makes her Maree, and more importantly, what makes her human. Guardian of the Sky Realms takes the reader on a journey through exotic fantasy lands, as well as across the globe, from Sydney to Paris, from the Himalayas to Manhattan. At its heart, it is a novel about transformation.
Reader Feedback: “Eye and Rowland are absolute masters at world creation, as demonstrated in this first novel of what should become a classic fantasy trilogy.” “Though very developed characters and distinct worlds it was easy to read and follow. The Book of Celesta is a beautiful gift in the story development. Unexpected twists kept me intrigued.” “The story is captivating and follows theatrical structures both familiar and fantastical leading to an ending that is exciting, mysterious, and unexpected.” ***** A true tale of high fantasy, On Wings of Air maintains many romantic elements, exploring real-world problems in a fantasy setting which appeals to a wide audience. The prince of the Skychildren is exiled from the sky and enslaved by his enemies on the ground. In such circumstances, how is he to save his kingdom from a madman and the entire world from destruction by a powerful creature created by a goddess? And how could love for the princess of the Groundbreathers possibly enter into the picture? If you are a fan of Fantasy, On Wings of Air is for you! ***** “Tierra, I don’t think you quite understand. If I found the Fenik, there would be nothing you—or anyone else here—could do to stop me from leaving. You said that Fenik was ‘a weapon of sorts.’ In fact, the Fenik is the ultimate weapon.” “I should not need to remind you, but it appears that I must. We are Skychildren. We are not barbarians. We do not keep slaves, and we do not attack defenseless women in the streets. We are ruled by honor, not by our emotions. It is true that we have an eons-long dispute with Princess Tierra’s people. But we have no quarrel with her personally. In every way that matters, she is the same as we are.” “Come now, what are you waiting for? Finish me off now, and you shall have your victory. Immolate both of us in your fire, and you shall be free to do as you wish!”
100,000 miles of mountains and rivers shattered. 80 million corpses were buried in the sky. In drunkenness, the dream was born with bitterness. After waking up, he would not become an immortal! ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... I am just a village child, forced by fate to go through a tragic life, suffering unspeakably in my heart, becoming an inscriptionist, witnessing the coming of a chaotic world, the rise of demi-humans, the unravel of the Immortal's War, the secrets of the three great dead, step by step, I have to unearth the truth of this world, to find out the true story of myself, the legend of the demonkind ... [Previous Chapter] [Table of Contents] [Next Chapter] [Previous Chapter] [Table of Contents] [Next Chapter]
Strengthen Your Connection to Nature, Your Inner Wisdom, and Sacred Spirits Through Shamanism Journeying Between the Worlds is written for beginner and intermediate practitioners and shares shamanic teachings in a way easily understood by people from any culture. This book contains practices that will open the door to dynamic, ever-evolving relationships with Great Spirit, your sacred self, and your ancestors. With simple exercises that help you build your skills and knowledge, this powerful guide teaches lessons based on spiritual concepts such as shamanic journeying, the Medicine Wheel, dreams and visions, Power Animals, the elements, shamanic tools, the three realms, and much more. Journeying Between the Worlds shows you how to make sacred connections with the natural world, divine beings, and your own soul.
Hall's village of Skara Brae is finally becoming a true home. But the growing community isn't without dangers...Between raiding Red Caps and dives into the local dungeon, danger seems to lurk around every corner. Adventure. It makes Hall wonder if he should remain as Lord of Skara Brae. The excitement of life in the wild calls to him, but so do his responsibilities. Both duty and adventure collide when members of the Greencloak Rangers, Hall's favorite faction from the original game, arrive in Skara Brae seeking Leigh's help in her role as Druid Custodian. The Northern Territories of Edin are being overrun by corruption and demons. The Greencloak Rangers' traditional enemies have seemingly aligned with demons. Hall fears this means the Desmarik Republic has started their invasion plans. But why Edin?With Leigh and the Breakridge Irregulars, Hall journeys north to confront the growing Desmarik menace. Some of his questions will be answered, but more will be asked. Why is Hall encountering signs of Bastion The Sage everywhere? What role does the Sage play in the events around Hall?Find out in the 5th installment of the Sky Realms Online LitRPG Saga!
The entire world had changed. Demons, monsters, ghosts, monsters, monsters, and monsters were rampant! An ordinary youth had stepped onto the path of defying the heavens! The first natives were furious, and the gods left Shang! Who was the chess player and who was the chess piece? Looking at the tens of thousands of struggles, I wield the Heaven's Pride Dao! This is a novel with a new theme. Please enjoy it slowly.
In the ancient and mystical world of Kamin, the odds are against Urith and his small band of allies. Nearly destroyed by the gods of the sky, the allied group remains hunted outlaws while they escape to new lands. During their journey, they face tests to their friendships and loyalties as the small band must go their separate ways. Oslaf finds common cause with a young ruler of Vulthnal, only to have his ideals of warrior honor dashed when he becomes part of a village massacre. Urith and Fedelm divert their search for the Skool to find their demigod companion, Mivraa, who endures the brutality of her brother gods. While the gods manipulate their powerful human allies, a banished Guardian reemerges from the Dark Void. The ancient deity unleashes fearsome monsters upon the innocent people, seeking to disrupt the delicate balance between gods and humanity. Only the growing power inside the Shield of Skool, carried by a hunted warrior, can stop the slaughter. The Battle for Three Realms begins.
Not all quests are destined to end well. Chaos and bloodshed fill the three realms of the dark fantasy world of Kamin. The Clovel Destroyer continues his search for the final piece of the Skool to complete the weapon of the gods. While their civilization falls apart around them, humans fight underworld monsters that emerge from the depths to kill the innocent. The Sacred Overlord now hides inside the Citadel of Br-Ynys while the remnants of an Aberffraw army ravage his kingdom, seeking the man's death. Following the wave of destruction which leads them back to the Citadel, Urith and his followers suffer heartbreak and betrayal. They attempt to confront a vengeful Guardian in his underworld kingdom as hordes of monsters stand in their way. This book is intended for adult readers. Due to the brutal and ruthless nature of warfare and cultural norms of the Kamin world, the stories contain graphic violence, sexual violence, creative language, and innuendo. This book does not contain explicit sexual content.