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Searching for their lost parents, the Cole Twins have arrived in a world they never knew existed. Told they are reincarnated souls returned to this world as prophesied by their long missing father, they are captured by Akvan demons, separated, and now must find their way and the meaning of their destiny alone, each in opposing kingdoms in the midst of a war. Michael is to be executed as a temple sacrifice. Karolyn delivers a sealed letter to the Mekorian Council that she thought was a call for rescue but in fact it was a warrant for his death.
Steal a crystal skull that may or may not be made of the most dangerous element on Earth. If the skull is truly made of nethercrystal, then it means that someone, somewhere learned to shape and polish the volatile gem. If Bobbins can learn how, the potential for unlimited energy might be within reach. However, Doctor Proctocus and SWARM are equally interested in the skull. Do they know of its power, or does the artifact's intriguing history mean something even more terrifying? Nicodemus Clarke, Bobbins' adventurer-for-hire, and Miss Dolly Shaw, Bobbin's personal bodyguard and woman of mystery, are tasked with stealing the skull and unlocking the mysteries it holds before Proctocus secures it for his own nefarious plans.
Long ago, at the height of the Golden Age of Piracy, the infamous pirate Ramsey and his shipmates sacrificed everything to embark on an impossible journey into the Sea of Thieves. In the present day, Larinna, an ambitious stowaway determined to leave her mark on history, joins forces with a wild and adventurous captain seeking the greatest treasure ever buried. Separated by time but united by their drive to uncover the secrets of the Sea of Thieves, both crews will face tricks, traps, and malevolent horrors unleashed from the depths of the sea as each draws nearer to Athena’s Fortune. Take a deep breath and dive into an epic story based on Rare's thrilling shared-world adventure game Sea of Thieves, where aspiring pirates can set sail on exciting voyages. Discover the tales of famously fearsome pirates whose legends endure and whose plunder still lies buried, ready for the taking.
The fantastic conclusion to Garth Nix's New York Times bestselling series. On the seventh day, there was a choice. The House is falling apart, and when it is destroyed, all existence will be destroyed with it. Arthur Penhaligon and his friends Leaf and Suzy are caught in the chaos, separated by events but drawn together in their fight to survive. They must use every power at their disposal-magical or practical-to defeat the enemies attackingthem from all sides. For Arthur, the most formidable challenge comes from Lord Sunday, the most elusive of the Trustees of the Will. Lord Sunday's magic is unlike anything Arthur has encountered before-and his secrets have the potential to destroy not only Arthur, but also all the people he holds dear. On Monday, Arthur Penhaligon was just an ordinary boy thrust into an extraordinary situation. From Tuesday to Saturday, he emerged as the Rightful Heir to the Architect who created everything within the House. Now, on Sunday, he will face a choice of astonishing proportions-and a remarkable conclusion to a completely unforeseen adventure.
Since its publication in 1939, countless would-be readers of "Finnegans Wake" - James Joyce's masterwork, which consumed a third of his life - have given up after a few pages, dismissing it as a "perverse triumph of the unintelligible." In 1944, a young professor of mythology and literature named Joseph Campbell, working with Henry Morton Robinson, wrote the first "key" or guide to entering the fascinating, disturbing, marvelously rich world of "Finnegans Wake." The authors break down Joyce's "unintelligible" book page by page, stripping the text of much of its obscurity and serving up thoughtful interpretations via footnotes and bracketed commentary. They outline the book's basic action, and then simplify -- and clarify -- its complex web of images and allusions. "A Skeleton Key to Finnegans Wake" is the latest addition to the "Collected Works of Joseph Campbell" series.
This work is the only comprehensive guide to sequels in English, with over 84,000 works by 12,500 authors in 17,000 sequences.