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Long ago, the gods forged Twelve Swords of Power and threw them on the gameboard of life to watch men scramble. But they had forged too well: the Swords could kill the gods themselves. Now, the gods gone, the Swords are scattered across the land, some held by those of good heart, and some by evildoers. One is held by Arnfinn, a country boy who knows nothing of Sightblinder’s power: to make the viewer see that which he most desires—or most fears. Sightblinder must be used, if Ben of Purkinje is to rescue Prince Mark from the hell in which he lies captive, prisoner of the horrifying ageless Ancient One.
Prince Mark of Tasavalta embarks on a perilous journey to find the Sword Woundhealer to cure his son of a terminal disease...but an evil wizard has other plans.
Mark and Ben travel deep into the Blue Temple's hidden horde in an attempt to recover whatever gold and Swords they can for the forces of Sir Andrew. Gods, demons and human traitors have other plans for the Swords and for the adventurers. In the game of the gods, no one’s survival is secure, even a god’s.
Vulcan the god has a hard task to perform for his bored and restless colleagues — forge 12 magic Swords, quenched with human blood, and scatter them across the world. Each Sword possesses a different power. With them the gods will play a new, grand, and glorious Game. Mere humans foolishly striving for dominion, wealth and glory, are invited to risk their puny lives by joining in. (Later, the gods realize with horror that something has gone wrong in the forging, and with the Game. The Swords are much too powerful, controlling chance, enhancing fortune, changing destiny. And lethal even to their divine creators.) Jord the Smith, drafted to help Vulcan in his task, loses his right arm in the process (receiving the Sword Townsaver as pay). He is too weak to claim Mala, his bride-to-be, who joins a traditional fertility rite, where her partner might be the enigmatic Emperor, his face hidden by a leather mask. Nine months later, she gives birth to Mark. Thirteen years pass, then Townsaver wipes out a raiding party on orange-furred warbeasts, sent to Mark’s village. It falls to Mark to carry the blade away to hide or destroy it.
The third and final novel in 'The Book of Swords' trilogy. More stories of the twelve Swords continue with The Lost Swords series. The gods, the creators of the twelve Swords, realize their error in giving powerful Swords to humans. The humans, both good and evil, are ready to fight to the death to acquire and retain the Swords. With the Swords, new ideas and new dreams have entered the world. A change is taking place that threats the gods' very existence.
 Vilkata, the Dark King, returns from exile seeking revenge. His goal: the Tasavalta vault where Prince Mark has stored the remaining Swords. With possession of Shieldbreaker, Vilkata aims to destroy all other Swords and to rule the world and perhaps beyond. Only Mark’s young son Stephen is on hand to oppose the Dark King. He must get word to his father and grandfather. Swords clash and are destroyed. Only one Sword will survive.
It doesn't take a legendary sword to make a legendary swordsman, but it certainly helps.Keras Selyrian is already well on the way to cutting his name into the annals of legend. He's fought false divinities, thieving sorcerers, and corrupt demigods - and left them defeated in his wake. But he's a long way from home, and Kaldwyn offers a different brand of danger than he's used to.He's already got a sword of unfathomable power, but it's damaged and leaking world-annihilating mana, so he's in the market for a new one.Possibly six. The more the better, really.The Six Sacred Swords are Kaldwyn's most famous artifacts, forged as the only means to defeat the god beasts. Each sword must be earned by a worthy champion, and no single person has ever managed to collect them all.Not yet, at least.Keras is just getting started.Additional Info: Six Sacred Swords is a light-hearted fantasy adventure inspired by Japanese game series like The Legend of Zelda, Final Fantasy, and Fire Emblem. It takes place in the same universe as the Arcane Ascension novels, but years earlier and with a different protagonist. While the books are interconnected, they can be read on their own in any order
A new generation confronts the ages-old battle between magic and technology in this new chapter of Saberhagen's Empire of the East.
 Now the great Mindsword is in play. Murat of Culm with the help of Coinspinner has located the Blade. Knowing Mindsword brings blind devotion to whoever wields it, Murat plans to keep the Sword sheathed until he can gift it to the beautiful Princess Kristin of Tasavalta to win her free affections and to make reparation for a grave past transgression. The power of the Sword and the intentions of the Murat’s son and advisors make for twists and turns in Murat’s once honorable plan. Prince Mark, consort of Kristin, having neglected of his home duties while in the service of his father, finds himself in a struggle for his wife, his kingdom and his loyal friend.
Prince Murat of Culm possesses Coinspinner, the Sword of Chance which brings untold good fortune to its owner. Can Coinspinner aid Murat in his efforts to acquire Woundhealer, the Sword of healing Murat’s ruler desperately needs? Or through lack of wit and Coinspinner’s propensity to whimsically change owners will Murat find himself caught up in different quest? Prince Adrian, away at a school for magic, is assigned a test of his abilities. More challenges than a school trial await him. Adrian is being relentlessly pursued by the greatest of evil wizards, Wood, armed with more than one of the great Swords and intent on Adrian’s destruction. Will Coinspinner decide Adrian’s fate? Will Adrian’s father, Mark, come to the boy’s aid in time to save him ? Who holds Coinspinner? Who commands the powers of Shieldbreaker and Sightblinder? What will come of Murat’s fascination with Princess Kristen? Warriors, wizards, princes, thieves … all seek the power of the Swords.