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The Simpsons are a family of experts in the field of wasting time. This collection of games, puzzles, tricks, codes, mazes and other assorted activities is designed to make any rainy day sunny, especially if there are other more pressing things to do.
#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9
A behind-the-scenes history of the popular animated series traces its rise from an animated short on "The Tracy Ullman Show" to a mainstream institution, while exposing alleged clashes between its studio executives and creative producers.
From bestselling author of Fermat's Last Theorem, a must-have for number lovers and Simpsons fans
The 10th anniversary of the humorous children's read-aloud story that celebrates (and lightly pokes fun at) many of the classic children's story books we know and love—now with bonus content. Max hates his picture books. His room never turns into a forest or a boat, or anything wild! Green ham tastes BAD! Drawing on the walls with a purple crayon lands him in trouble. Nope, every last book has to go in the trash. But wait. What about the one where the little bird returned safely to its nest? That book was the best. And the one with the flying snowman? Or the big stack of turtles? Also good. Just then, Max learns how invaluable the power of magic and his own imagination is, and has a BIG change of heart. Now go away, so Max can read his picture books! Join writer and illustrator Timothy Young as he masterfully blends humor and irreverence, poking fun at, and celebrating, the classics of children's literature. I Hate Picture Books! celebrates the joy of reading, reminding the reader of the immeasurable treasures found within the pages of a book. This 10th anniversary edition of I Hate Picture Books! features an additional 50 famous children's book stories illustrated in the background of the depicted scenes, serving both as Easter eggs for discovery and as a source for new great picture books to put on a reading list.
It's a simple equation: old sock + craft foam x glue = a collection of the most amazing incredible, outrageous, awe-inspiring sock puppets you've ever seen. Sock Puppet Madness includes 35 of the most fun, outlandish, off-the-wall and enchanting characters on the planet, and by following the simple step-by-step instructions, you'll be able to put together your own puppet in no time. Take Bawston the ornery cat puppet, for example. He's a baseball fan with a questionable temper, so watch what you say to him. A more friendly guy is Sebastian Metaphor. He may seem aloof with his hipster appearance but behind those sleepy eyes lies a heart of gold. If you're a sophisticated sort why not have a crack at Penelope Durtlinger, an heiress to a small fortune with an insatiable thirst for power. All the puppets are so simple to create, using just a few readily available materials that cost next to nothing - plus everyone has an old sock they can use, right? So what are you waiting for? Buy this now and make your own collection of sock puppets and join in the fun. And once you've made all the projects, why not create your own characters based on friends and family, too.
After a riotous debut collection, Ant Farm, Simon Rich returns to mine more comedy from our hopelessly terrifying world. In the nostalgic opening chapter, Rich recalls his fear of the Tooth Fairy (“Is there a face fairy?”) and his initial reaction to the “Got-your-nose” game (“Please just kill me. Better to die than to live the rest of my life as a monster”). He gets inside the heads of two firehouse Dalmatians who can’t understand their masters’ compulsion to drive off to horrible fires every day (“What the hell is wrong with these people?”). And in the final chapter, he tackles one of life’s biggest questions: Does God really have a plan for us? Yes, it turns out. Now if only He could remember what it was. . . .
From the New York Times bestselling author of How We Got To Now and Farsighted Forget everything you’ve ever read about the age of dumbed-down, instant-gratification culture. In this provocative, unfailingly intelligent, thoroughly researched, and surprisingly convincing big idea book, Steven Johnson draws from fields as diverse as neuroscience, economics, and media theory to argue that the pop culture we soak in every day—from Lord of the Rings to Grand Theft Auto to The Simpsons—has been growing more sophisticated with each passing year, and, far from rotting our brains, is actually posing new cognitive challenges that are actually making our minds measurably sharper. After reading Everything Bad is Good for You, you will never regard the glow of the video game or television screen the same way again. With a new afterword by the author.
Tenth anniversary edition of Neil Gaiman's modern classic, brilliantly illustrated by Chris Riddell, with a new foreword by the author, in a gift presentation slipcase