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A handy companio for the serious SimEarth player, it explores the creation and evolution to a planetary simulation model. Separate chapters are devoted to discussing the atmospheric, geospheric characteristics of this planet. Finally, case studies are presented to challenge the reader's ability to solve problems and avoid mistakes.
Hybridity and its Discontents explores the history and experience of 'hybridity' - the mixing of peoples and cultures - in North and South America, Latin America, Britain and Ireland, South Africa, Asia and the Pacific. The contributors trace manifestations of hybridity in debates about miscengenation and racial purity, in scientific notions of genetics and 'race', in processes of cultural translation, and in ideas of nation, community and belonging. The contributors begin by examining the persistence of anxieties about racial 'contamination', from nineteenth-century fears of miscegenation to more recent debates about mixed race relationships and parenting. Examining the lived experiences of children of 'mixed parentage', contributors ask why such fears still thrive in a supposedly tolerant culture? The contributors go on to discuss how science, while apparently neutral, is part of cultural discourses, which affect its constructions and classifications of gender and 'race'. The contributors examine how new cultural forms emerge from borrowings, exchanges and intersections across ethnic and cultural boundaries, and conclude by investigating the contemporary experience of multiculturalism in an age of contested national borders and identities.
Deals with computer mediated communication
One of the founders of the posthumanities, Donna J. Haraway is professor in the History of Consciousness program at the University of California, Santa Cruz. Author of many books and widely read essays, including the now-classic essay "The Cyborg Manifesto," she received the J.D. Bernal Prize in 2000, a lifetime achievement award from the Society for Social Studies in Science. Thyrza Nicholas Goodeve is a professor of Art History at the School of Visual Arts.
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
The Game Maker’s Bible is a book that teaches good game making. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and more. It also contains a section for all new ideas that are free to use. This is a new public domain book.
First Published in 1998. Routledge is an imprint of Taylor & Francis, an informa company.
Experts from the world's major financial institutions contributed to this work and have already used the newest technologies. Gives proven strategies for using neural networks, algorithms, fuzzy logic and nonlinear data analysis techniques to enhance profitability. The latest analytical breakthroughs, the impact on modern finance theory and practice, including the best ways for profitably applying them to any trading and portfolio management system, are all covered.
A practical, easy-to-use, informative guide offering complete product reviews of over 300 pieces of software. The book combines solid information and advice from a leading computer authority with a simple, unique cross-reference system to help readers find answers to questions quickly.
This volume contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008.