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Combines instruction and reference material into a single resource. This second edition covers the new features and enhancements. Annotation copyrighted by Book News, Inc., Portland, OR
Shareware Heroes is a comprehensive, meticulously researched exploration of an important and too-long overlooked chapter in video game history Shareware Heroes: Independent Games at the Dawn of the Internet takes readers on a journey, from the beginnings of the shareware model in the early 1980s, the origins of the concept, even the name itself, and the rise of shareware's major players – the likes of id Software, Apogee, and Epic MegaGames – through to the significance of shareware for the ‘forgotten’ systems – the Mac, Atari ST, Amiga – when commercial game publishers turned away from them. This book also charts the emergence of commercial shareware distributors like Educorp and the BBS/newsgroup sharing culture. And it explores how shareware developers plugged gaps in the video gaming market by creating games in niche and neglected genres like vertically-scrolling shoot-'em-ups (e.g. Raptor and Tyrian) or racing games (e.g. Wacky Wheels and Skunny Kart) or RPGs (God of Thunder and Realmz), until finally, as the video game market again grew and shifted, and major publishers took control, how the shareware system faded into the background and fell from memory.
A complete technical and business guide to developing, marketing, and selling your own software through shareware, online, and retail channels. Includes practical advice on legal issues, accounting, taxes, and setting up a business; plus a complete reference of addresses and phone numbers of software distributors, disk duplicators, etc.
Forget diets. Beat addictions. Don't give up, but live up. If there would be a pill (without side effects) for guaranteed happiness, would you buy it? You probably would, because «being happy» is the highest goal of every human being, for which we sacrifice everything. Well, such a pill exists. It has no annoying side effects, it's FREE, and you have a «not good, money back» guarantee. It's not even difficult to get it: you have it in your hands right now, but it only works if you take a few pages every day. No starvation and torture sports in this book. Eating is a party and life is fun. If you want to get healthy, slim, fit, and happy, the best way is to slowly-but-surely change your habits. Twelve 7-course dinners full of information, about nutrition and healthy habits, invite you to take a step forward every month, with pleasure, just keep going, even after you have reached your goal. This way, everyone can do it. That is good news. Do you already feel a little happier? Of course you do. It's already working. And you haven't even bought the medicine yet.
The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.
Educational and entertaining, funny and free. Everyone likes having a superhero in the family. At least, life won't be boring. But Megan Havervlok doesn't have a family. She lives in an orphanage, and that orphanage stands in Polderdam, the most boring village in the Netherlands. That makes it difficult to experience exciting adventures. Everything changes on her eighth birthday. On that day, Granny comes to visit. Granny needs help with counting and calculations, with baking eggs and… with experiencing adventures. Granny is a superhero by profession. Meg loves adventures. She offers to help Granny. This results in a colourful collection of short stories, each more beautiful and funnier than the other. Meg wrote them all in a beautiful book, with a front cover by the famous artist Gerard Monster, a book that grandmothers can read aloud, so their grandchildren can enjoy, and above all laugh out loud. For grandmothers and their grandchildren, aged 9 to 99. Megan Havervlok wrote numbers 1 and 2 on Google Books' list of the world's most popular free Dutch children's books (April 2022). When we asked Megan how an eight-year-old could beat all those professional authors, she said: "Pffff. Simple. With a superhero like Granny around, everything is possible."
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
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FreeBSD runs many of the Web's most demanding applications. Yahoo! uses FreeBSD to deliver nearly 500 million page hits a day; even Microsoft's Hotmail has run for years on FreeBSD. Now, there's a single source of documentation for the thousands of technical professionals who've discovered FreeBSD and want to leverage its awesome power. The FreeBSD Corporate Networker's Guide covers everything IT professionals need to know to deploy and manage FreeBSD in applications from the desktop to high availability enterprise servers. Start with an overview of how FreeBSD compares with Windows NT, and the roles a FreeBSD server might play in an enterprise network. Next, review server planning, hardware selection, and infrastructure preparation; then walk through the steps involved in a successful FreeBSD installation. Master every aspect of FreeBSD Internet connectivity and services -- including TCP/IP, DNS, security, Apache, email, and more. Learn the fundamentals of FreeBSD system administration; use FreeBSD systems as firewalls and routers; configure Samba to support Windows workstations; deliver efficient print services, and more. The book concludes with a "manifesto" explaining why companies should consider migrating all their business-critical applications to FreeBSD, whatever they're using now. An accompanying CD-ROM contains FreeBSD 4.1, the latest version.