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Sovereign Power. Eternal Pleasure. Revealed at last in this new vampire saga for the ages: the true, untold story of the “Virgin Queen” and her secret war against the Vampire King of England. . . . On the eve of her coronation, Elizabeth Tudor is summoned to the tomb of her mother, Anne Boleyn, to learn the truth about her bloodline—and her destiny as a Slayer. Born to battle the bloodsucking fiends who ravage the night, and sworn to defend her beloved realm against all enemies, Elizabeth soon finds herself stalked by the most dangerous and seductive vampire of all. He is Mordred, bastard son of King Arthur, who sold his soul to destroy his father. After centuries in hiding, he has arisen determined to claim the young Elizabeth as his Queen. Luring her into his world of eternal night, Mordred tempts Elizabeth with the promise of everlasting youth and beauty, and vows to protect her from all enemies. Together, they will rule over a golden age for vampires in which humans will exist only to be fed upon. Horrified by his intentions, Elizabeth embraces her powers as a Slayer even as she realizes that the greatest danger comes from her own secret desire to yield to Mordred . . . to bare her throat in ecstasy and allow the vampire king to drink deeply of her royal blood. As told by Lucy Weston, the vampire prey immortalized in Bram Stoker’s Dracula, this spellbinding account will capture your heart and soul—forever.
Gothic Mash-Ups explores the role of intertextuality in Gothic storytelling through the analysis of texts from diverse periods and media. Drawing on recent scholarship on Gothic remix and adaptation, the contributors examine crossover fictions, multi-source film and comic book adaptations, neo-Victorian pastiches, performance magic, monster mashes, and intertextual Gothic works of various kinds. Their chapters investigate many critical issues related to Gothic mash-up, including authorship, originality, intellectual property, fandom, commercialization, and canonicity. Although varied in approach, the chapters all explore how Gothic storytellers make new stories out of older ones, relying on a mix of appropriation and innovation. Covering many examples of mash-up, from nineteenth-century Gothic novels to twenty-first-century video games and interactive fiction, this collection builds from the premise that the Gothic is a fundamentally hybrid genre.
The year's best, and darkest, tales of terror, showcasing the most outstanding new short stories and novellas by both contemporary masters of the macabre and exciting newcomers. As ever, this acclaimed anthology also offers the most comprehensive annual overview of horror around the world in all its incarnations; a comprehensive necrology of famous names; and a list of indispensable contact addresses for the dedicated horror fan and writer alike. The Mammoth Book of Best New Horror remains the world's leading annual anthology dedicated solely to presenting the best in contemporary horror fiction.
String garlic by the window and hang a cross around your neck! The most powerful vampire of all time returns in our Stepping Stone Classic adaption of the original tale by Bran Stoker. Follow Johnathan Harker, Mina Harker, and Dr. Abraham van Helsing as they discover the true nature of evil. Their battle to destroy Count Dracula takes them from the crags of his castle to the streets of London... and back again.
Passionate, talented, headstrong and ambitious, Masha takes the European film scene by storm, escaping her small provincial town to become the most daring, avant-garde auteur of her generation. Taking inspiration from her personal life as well as the artists and poets she meets on the streets of St Petersburg, Masha courageously puts herself on the line by transforming her own experiences into art. But as painful memories of her childhood start to resurface, she is forced to confront her demons – the betrayals, the cruelties – in this psychologically compelling debut from one of Russia’s most exciting young writers.
Hell exists. It is a real, geological, historical place beneath our very feet. And it is inhabited savagely.In an intense and imaginative tour de force,New York Timesbestselling author Jeff Long takes readers into the depths of the earth where a primordial intelligence waits in the darkness.A decade has passed since doomed explorers unveiled a nightmare of tunnels and rivers honeycombing the earth's depths. After millennia of suffering terror and predation, humanity's armies descended to destroy the ancient hordes. Deep beneath the Pacific Ocean, a doomed science expedition killed the subterraneans' fabled leader, and suddenly it seemed that evil was dead and all was right with the world again.NowDeeperarrives to explode that complacency and plunge us back into the sunless abyss. Hell boils up through America's subways and basements to take its revenge and steal our children. Against the backdrop of a looming war with China, a crusade of volunteers races to find the vestiges of a lost race. But a lone explorer, the linguist Ali von Schade, learns that a far greater menace lies in the unexplored heart of the planet. The real Satan can't be killed, and he has been waiting since the beginning of time to gain his freedom. Man and his pitiless enemies are mere pawns in the greatest escape ever devised.Mesmerizing and concussive, this darkly brilliant work of imagination galvanizes Jeff Long's reputation as a prodigious talent. At once a love story, the ultimate thriller, and an extreme adventure,Deeperwill leave you breathless.
The first book to explore the origins of the vampire slayer “A fascinating comparison of the original vampire myths to their later literary transformations.” —Adam Morton, author of On Evil “From the Balkan Mountains to Beverly Hills, Bruce has mapped the vampire’s migration. There’s no better guide for the trek.” —Jan L. Perkowski, Professor, Slavic Department, University of Virginia, and author of Vampires of the Slavs and The Darkling: A Treatise on Slavic Vampirism “The vampire slayer is our protector, our hero, our Buffy. But how much do we really know about him—or her? Very little, it turns out, and Bruce McClelland shows us why: because the vampire slayer is an unsettling figure, almost as disturbing as the evil she is set to destroy. Prepare to be frightened . . . and enlightened.” —Corey Robin, author of Fear: The History of a Political Idea “What is unique about this book is that it is the first of its kind to focus on the vampire hunter, rather than the vampire. As such, it makes a significant contribution to the field. This book will appeal to scholars and researchers of folklore, as well as anyone interested in the literature and popular culture of the vampire.” —Elizabeth Miller, author of Dracula and A Dracula Handbook “Shades of Van Helsing! Vampirologist extraordinaire Bruce McClelland has managed that rarest of feats: developing a radically new and thoroughly enlightening perspective on a topic of eternal fascination. Ranging from the icons of popular culture to previously overlooked details of Balkan and Slavic history and folk practice, he has rethought the borders of life and death, good and evil, saint and sinner, vampires and their slayers. Excellent scholarship, and a story that never flags.” —Bruce Lincoln, Caroline E. Haskell Professor of History of Religions, University of Chicago, and author of Theorizing Myth: Narrative, Ideology, and Scholarship,Authority: Construction and Corrosion, and Death, War, and Sacrifice: Studies in Ideology and Practice
Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.