Download Free The Sci Fi Channel Encyclopedia Of Tv Science Fiction Book in PDF and EPUB Free Download. You can read online The Sci Fi Channel Encyclopedia Of Tv Science Fiction and write the review.

Provides episode listings, cast and credits for both classic and obscure science fiction TV shows from the last fifty years
Provides episode listings, cast and credits for both classic and obscure science fiction TV shows from the last fifty years.
The Encyclopedia of Television, second edtion is the first major reference work to provide description, history, analysis, and information on more than 1100 subjects related to television in its international context. For a full list of entries, contributors, and more, visit the Encyclo pedia of Television, 2nd edition website.
In the Retro Hugo Award–nominated novel that inspired the Syfy miniseries, alien invaders bring peace to Earth—at a grave price: “A first-rate tour de force” (The New York Times). In the near future, enormous silver spaceships appear without warning over mankind’s largest cities. They belong to the Overlords, an alien race far superior to humanity in technological development. Their purpose is to dominate Earth. Their demands, however, are surprisingly benevolent: end war, poverty, and cruelty. Their presence, rather than signaling the end of humanity, ushers in a golden age . . . or so it seems. Without conflict, human culture and progress stagnate. As the years pass, it becomes clear that the Overlords have a hidden agenda for the evolution of the human race that may not be as benevolent as it seems. “Frighteningly logical, believable, and grimly prophetic . . . Clarke is a master.” —Los Angeles Times
In CHAOS AND AMBER, Dworkin and his son Oberon arrive at the Courts of Chaos to discover, and confront, their hidden enemies. But things don't go as planned. Oberon has a terrible physical reaction to being in Chaos, while assassination attempts are made on both his and Dworkin's lives—and the traitor in their family remains a hidden but quite real threat. Dworkin takes Oberon on a desperate journey, pressing deeper into Shadow than ever before. Here, Oberon discovers more of the true nature of his father...and of his real mother. But they have been followed, and a horde of hell-creatures attacks. Ultimately, Dworkin must create a new Pattern with his own blood to save himself, his family, and the future.
In the nationally bestselling Roger Zelazny’s THE DAWN OF AMBER, John Gregory Betancourt began the epic exploration into how the world of Amber and all of its shadow worlds came into existence. The young warrior named Oberon, who is destined to found a dynasty and rule over Amber, was rescued from attacking hell creatures by his father, Dworkin, and introduced to his brothers and sisters—and his heritage as a Prince of the Courts of Chaos. But the shadow world called Juniper, the home of Dworkin and his kin, came under deadly attack by unknown and overwhelming forces. After sending the rest of the family to distant shadow worlds for their own safety, Dworkin and Oberon, and Oberon’s half-brother Aber, traveled to the center of the known universe and the lair of their enemies, the Courts of Chaos, to put an end to the undeclared blood feud. In TO RULE IN AMBER, the story picks up when Oberon takes on the reins of leadership, and he carves an empire from the new universe created by his father. Enemies new and old lie in wait, and creating a kingdom for himself and his heirs requires delicate political maneuvering, a will of iron, and the might of a born warrior. Power-mad siblings, a madman for a father, assassins, and the King of Chaos are just the beginning of his troubles. Oberon must learn to master them all, if he is To Rule in Amber. The more Oberon tries to do to clear the family name, the worse the situation becomes, until the mysteriously missing Dworkin Trumps into the scene and snatches him away. Dworkin has no intention of trying to clear his name right now, especially since he is a traitor, having stolen the magical object known as the Jewel of Judgement. This he needs to create a new, equally powerful universe from which to oppose the Courts of Chaos, the universe that will be known as Amber . . . a universe built from magic, will power, and royal blood.
More than 400 films and 150 television series have featured time travel--stories of rewriting history, lovers separated by centuries, journeys to the past or the (often dystopian) future. This book examines some of the roles time travel plays on screen in science fiction and fantasy. Plot synopses and credits are listed for films and TV series from England, Canada, the UK and Japan, as well as for TV and films from elsewhere in the world. Tropes and plot elements are highlighted. The author discusses philosophical questions about time travel, such as the logic of timelines, causality (what's to keep time-travelers from jumping back and correcting every mistake?) and morality (if you correct a mistake, are you still guilty of it?).
Once confined solely to literature and film, science fiction has emerged to become a firmly established, and wildly popular, television genre over the last half century. The Essential Science Fiction Television Reader provides insight into and analyses of the most important programs in the history of the genre and explores the breadth of science fiction programming. Editor J. P. Telotte and the contributors explain the gradual transformation of the genre from low-budget cinematic knockoffs to an independent and distinct televisual identity. Their essays track the dramatic evolution of early hits such as The Twilight Zone and Star Trek into the science fiction programming of today with its more recent successes such as Lost and Heroes. They highlight the history, narrative approaches, and themes of the genre with an inviting and accessible style. In essays that are as varied as the shows themselves, the contributors address the full scope of the genre. In his essay "The Politics of Star Trek: The Original Series," M. Keith Booker examines the ways in which Star Trek promoted cultural diversity and commented on the pioneering attitude of the American West. Susan George takes on the refurbished Battlestar Galactica series, examining how the show reframes questions of gender. Other essays explore the very attributes that constitute science fiction television: David Lavery's essay "The Island's Greatest Mystery: Is Lost Science Fiction?"calls into question the defining characteristics of the genre. From anime to action, every form of science fiction television is given thoughtful analysis enriched with historical perspective. Placing the genre in a broad context, The Essential Science Fiction Television Reader outlines where the genre has been, where it is today, and where it may travel in the future. No longer relegated to the periphery of television, science fiction now commands a viewership vast enough to sustain a cable channel devoted to the genre.
In the final novels of his ten-book Amber series, Roger Zelazny rewarded readers with several startling revelations about his fantasy universe. Fans discovered for the first time that Amber is not the one true world of which all others are but Shadows. Rather, the mysterious Courts of Chaos preceded the creation of Amber. It was also revealed that the mad mage Dworkin was the father of Oberon, founder of Amber’s ruling dynasty, and that Dworkin’s origins go further back in time than the founding of Amber itself. The Dawn of Amber is a prequel series, exploring events that precede the first novel in the series, that answers these intriguing questions. Here, in Book One, you’ll meet the young soldier known as Obere as he’s whisked away from the kingdom and world he has known and defended his entire life, and placed on a knife’s edge of turmoil, intrigue, domination and death. He must learn what he can on the fly, unwilling to let friend and foe alike know how little he understands of this strange universe and the dangerous creatures that rule it. His life is in jeopardy, as is the entire House of Dworkin—the result of an ages-old blood feud that threatens to destroy Obere’s new-found family and any hope for a universe of light to balance and oppose the forces of Chaos and darkness. To achieve his legacy of power and become a player rather than a pawn in this deadly game whose rules he is yet to discover, Obere must journey into the serpent’s lair, the home of his enemies . . . the Courts of Chaos.