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'It was the time when the rush for spoils filled a corner of the forest with the yelping of hounds, the cracking of whips, the flaring of torches. The appetites let loose were satisfied at last, shamelessly, amid the sound of crumbling neighbourhoods and fortunes made in six months. The city had become an orgy of gold and women.' The Kill (La Curée) is the second volume in Zola's great cycle of twenty novels, Les Rougon-Macquart, and the first to establish Paris - the capital of modernity - as the centre of Zola's narrative world. Conceived as a representation of the uncontrollable 'appetites' unleashed by the Second Empire (1852-70) and the transformation of the city by Baron Haussmann, the novel combines into a single, powerful vision the twin themes of lust for money and lust for pleasure. The all-pervading promiscuity of the new Paris is reflected in the dissolute and frenetic lives of an unscrupulous property speculator, Saccard, his neurotic wife Renée, and her dandified lover, Saccard's son Maxime. ABOUT THE SERIES: For over 100 years Oxford World's Classics has made available the widest range of literature from around the globe. Each affordable volume reflects Oxford's commitment to scholarship, providing the most accurate text plus a wealth of other valuable features, including expert introductions by leading authorities, helpful notes to clarify the text, up-to-date bibliographies for further study, and much more.
Rush pulls you headlong into the thrilling, high-stakes world of Eve Silver's teen series The Game, about teens pulled in and out of an alternate reality where battling aliens is more than a game—it's life and death. Eve Silver's teen debut offers science fiction and gaming fans romantic thrills at a breakneck pace. New York Times bestselling author Kelley Armstrong says, "Smart and original, Rush is an action-packed ride with plenty of heart." Sixteen-year-old Miki Jones's carefully controlled life spirals into chaos after she's run down in the street, left broken and bloody. She wakes up fully healed in a place called the lobby—pulled from her life, pulled through time and space into some kind of game in which she and a team of other teens are sent on missions to eliminate the Drau, terrifying and beautiful alien creatures. There are no practice runs, no training, and no way out. Miki has only the guidance of secretive but maddeningly attractive team leader, Jackson Tate, who says the game is more than that and what Miki and her new teammates do now determines their survival—and the survival of every other person on this planet. She laughs. He doesn't. And then the game takes a deadly and terrifying turn.
Bella, an Italian from New Jersey whose family moved to Texas, must battle her feelings for a deejay and learn how to run the family's wedding planning business after she books a country and western theme wedding.
They thought they had escaped. They were wrong. After fleeing the Branch with Sam, Cas, and Nick, Anna is learning how to survive in hiding, following Sam's rules: Don't draw attention to yourself. Always carry a weapon. Know your surroundings. Watch your back. When memories from Anna's old life begin to resurface--and a figure from her childhood reappears--Anna's loyalties are tested. Is it a Branch set-up, or could it be the reunion Anna has hoped for? Ultimately, the answers hinge on one question: What was the real reason her memories were erased in the first place? Jennifer Rush delivers a thrilling sequel to Altered in a novel packed with mysteries, lies, and surprises that are sure to keep readers guessing until the last page is turned.
Magnus meets Valentine in battle as the Circle attacks the Downworlders of New York City. One of the ten adventures in the Bane Chronicles. In the time of the Uprising, Valentine’s Circle goes after Downworlders in New York...and the Shadowhunters of the Institute must decide whether to join him, or fight with Magnus and his kind. This is the first time Magnus sees Jocelyn, Luke, and Stephen—but not the last. It is not long before Jocelyn seeks him out... This standalone e-only short story illuminates the life of the enigmatic Magnus Bane, whose alluring personality populates the pages of the #1 New York Times bestselling series The Mortal Instruments and The Infernal Devices. This story in The Bane Chronicles, The Last Stand of the New York Institute, is written by Cassandra Clare, Sarah Rees Brennan, and Maureen Johnson.
They were made to forget. But they'll never forgive. Everything about Anna's life is a secret. Her father works for the Branch, at the helm of its latest project: monitoring and administering treatments to the four genetically altered boys in the lab below their farmhouse. There's Nick, solemn and brooding; Cas, light-hearted and playful; Trev, smart and caring; and Sam . . . who's stolen Anna's heart. When the Branch decides it's time to take the boys, Sam stages an escape. Anna's father pushes her to go with them, making Sam promise to keep her away from the Branch, at all costs. On the run, with her father's warning in her head, Anna begins to doubt everything she thought she knew about herself. She soon discovers that she and Sam are connected in more ways than either of them expected. And if they're both going to survive, they must piece together the clues of their past before the Branch catches up to them and steals it all away.